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10 of 10 people found the following review helpful:
3.0 out of 5 stars
Know what to expect, November 26, 2007
Fun:3.0 out of 5 stars
I really wanted this game to be good. Sexy spies, villians, codes and exotic locations...sweet.
The graphics were good with detailed locations. The interface was straightforward and the inventory easily managed. It's a linear game with limited pathfinding so you generally just had what you needed.
There were numerous puzzles throughout which were on the difficult side but were varied. They could be interesting but oddly timed, destroying any tension there might have been.
Holding conversations in enemy hallways was common. Transmitting reports over the open air using the real names of everyone unfortunate enough to have met you was ridiculous. Adventure games require you to suspend belief, but this could have been done better.
Opening scenes and clips disappointingly had no subtitles, which are available for the playing part. There was a lot of dialogue, but while it was required to advance, not a lot seemed to depend on anything you learned from that until later into the game.
It wasn't a bad plot to start with but the implementation went awry. You had no idea why you didn't get shot. Frequently. And why anyone with a brain would bother helping you. I found a walkthru was essential. In the end, a so-so B-movie with decent mechanics, graphics and a little style. For anyone who can get over expecting something better, has a sense of humor and a walkthru, it would be worthwhile. I've certainly played worse.
It ran fine on my midline gaming system with no technical difficulties.
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2.0 out of 5 stars
Short game that did'n make much sense., February 23, 2009
Fun:2.0 out of 5 stars
Typical point and click game with a story that was not very interesting.
Game was very short and, unlike other adventure games did not suck me into the storyline. I would not recommend this game to the long time experienced gamer. There are better games out there to occupy your time.
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3.0 out of 5 stars
Undercover : operation wintersun, September 21, 2007
Fun:2.0 out of 5 stars
Undercover : operation wintersun
This is a traditional point-and-click adventure set in Germany during WWII. The plot is reasonably believable which contrasts with the characters. The main protagonist is an intellectual professor who maintains a flat sarcastic output throughout which did not endear himself to this reviewer. Remaining characters are more lively, but not much and very stereotypical. The graphics are good. Movement is good. Background music is unobtrusive, which is fine. You can die within the game but you are given a second chance automatically. Such games rely on the puzzles. These are mainly inventory based. There are a couple which I believe are "not fair". These come early on in the Kaiser Wilhelm Institute when trying to open different containers (safe & desk). I was forced to a walkthrough for the solutions.
The interface I found clumsy and counter-intuitive. Single click to describe, double click to use (or go). Most games use these commands the other way about. This led to a few occasions when progress was halted until the confusion was sorted by redoing all actions within the scene. The inventory objects vanish back to the inventory after use, successful or not. Several times I wanted to see a close-up of the problem area to determine the likely nature of the required article but one was not available.
Several times the main character made pronouncements which later were negated ("I don't want to board the aircraft", "There are useless bits of paper on the desk").
Overall this is a short game. The ending came abruptly.
Verdict, could have been much better, an average game very much let down by it's flaws.
I played the European version of this game. I have no reason to suppose the US version is any different.
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