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Understanding 3D Animation Using Maya [Paperback]

John Edgar Park (Author)
4.8 out of 5 stars  See all reviews (10 customer reviews)


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Book Description

038700176X 978-0387001760 December 2, 2004 1
Here is both a general guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Each chapter first presents an initial concept, which details a proven method, before providing hands-on tutorials and projects. This approach details how and why animation techniques work and explains how to use Maya for creating sophisticated, state-of-the-art animations. The author distills real-world experience into helpful hints and step-by-step guides for common tasks.


Product Details

  • Paperback: 416 pages
  • Publisher: Springer; 1 edition (December 2, 2004)
  • Language: English
  • ISBN-10: 038700176X
  • ISBN-13: 978-0387001760
  • Product Dimensions: 9.1 x 7 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #627,795 in Books (See Top 100 in Books)

More About the Author

I work at Walt Disney Feature Animation as a character TD on the film American Dog. I just finished production on Meet the Robinsons, which comes out next December. I consider myself lucky because:
a) Disney is a great place to work, and
b) I've traded in my hour commute for a ten-minute bike ride.

I taught Maya and other in-house software at Sony Pictures Imageworks while we were working on Spiderman 2, The Polar Express, Matrix 2&3 and other shows.

Before Imageworks I taught Maya to many traditional animators for The Animation Guild Local 839 and Friedman 3D. I still teach courses at Studio Arts, including Intro to Maya, Character Rigging and Lighting in mental ray. I have also worked as a 3D artist for video game developer Novalogic, IBM and White Wolf Game Studio.

 

Customer Reviews

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Average Customer Review
4.8 out of 5 stars (10 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Well worth the price, April 10, 2005
By 
T. BRUNO (Los Angeles, CA) - See all my reviews
This review is from: Understanding 3D Animation Using Maya (Paperback)
I HIGHLY recommend this book not only to the novice/intermediate level 3d artist, but to advanced users coming over to Maya from a different software package. There are even gems for the Maya professional ( as an experienced character animator, I found the `toon tire tutorial eye-opening re: hierarchies and transform order ).

I was most impressed by the clarity with which the author covers each topic, and how the knowledge he imparts progressively builds in detail and complexity through each chapter and hands-on tutorial.

If you are new to Maya, or have remained specialized in Maya ( i.e. modeling ) and would like to branch out into other areas, this is THE book to buy.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Clear and valuable insight, February 23, 2005
By 
This review is from: Understanding 3D Animation Using Maya (Paperback)
Like other books of its kind, Understanding 3D Animation Using Maya covers the fundamentals and most commonly used tools that a user must be familiar with when creating 3D content with Maya. However, it is the way the author groups these concepts together that is the hallmark of this book. John Park explains the subject matter through a consistent theme of "stages" that a user would encounter in most real world projects. By establishing a process in parallel with an explanation of the tools, John Park provides a logical approach that a user can refer to when trying to accomplish a goal in Maya. As you progress through the book he goes beyond the basics by applying that same practice to some of the more challenging aspects of the program.

Some books on Maya overwhelm the reader by hammering away at feature after feature with no example of how to apply the software tools to an intended objective. In contrast, this book presents a series of examples and exercises throughout the text, providing an opportunity for the user to complete a task and come away with a sense of accomplishment. This is extremely helpful when trying to understand new or complex topics and also serves to motivate a reader to learn more.

As a long time Maya user myself, I highly recommend this book to anyone who is looking for clear and comprehensive insight in to this versatile 3D application.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars A must for Maya users!, February 12, 2005
By 
J. Forton (Los Angeles, CA) - See all my reviews
This review is from: Understanding 3D Animation Using Maya (Paperback)
I almost didn't buy this book because of the price, but I'm really glad I did! The tutorials were way more helpful than the ones I usually see because I wasn't just blindly following instructions - there were explanations as to why I was doing things. The book also covered set driven keys and the graph editor in a way that made me understand them for the first time.
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Inside This Book (learn more)
First Sentence:
Two-dimensional space is represented with the X- and Y-axes. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
sour scene, spline tangency, shading exercise, animation menu set, perspective view panel, cluster deformer, front view panel, attribute editor, save your scene, batch render, phong material, animation exercise, local rotation axes, perspective panel, file texture, channel box, node button, pick mask, manipulator tool, time slider, marking menu, shelf button, transform node, polygon cube, reset the settings
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Graph Editor, Texture Editor, Color Plate, Edit Polygons, Color Chooser, Extrude Face, Lighting Exercise, Reset Settings, Final Gathering, Polygon Primitives, Set Driven Key, Component Editor, Layer Editor, Planar Mapping, Rendering Exercise, Sony Pictures Imageworks Inc, Center Pivot, Cosine Power, General Editors, Image Name, Image Scale, Paint Cluster Weights Tool, Keep Faces Together, Mapping Direction, Set the Range Slider
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