or
Sign in to turn on 1-Click ordering
Sell Us Your Item
For a $2.00 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.
Sorry, this item is not available in
Image not available for
Color:
Image not available

To view this video download Flash Player

 

Understanding Comics: The Invisible Art [Paperback]

Scott McCloud
4.7 out of 5 stars  See all reviews (188 customer reviews)

List Price: $22.99
Price: $14.50 & FREE Shipping on orders over $25. Details
You Save: $8.49 (37%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Want it Thursday, May 23? Choose One-Day Shipping at checkout. Details

Formats

Amazon Price New from Used from
School & Library Binding $24.83  
Paperback $14.50  
Unknown Binding --  
2013 Children's Book Award Winners
Check out the 2013 award winners for children's literature and illustration.

Book Description

April 27, 1994
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.

Special Offers and Product Promotions


Frequently Bought Together

Understanding Comics: The Invisible Art + Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels + Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
Price for all three: $47.17

Buy the selected items together


Editorial Reviews

Amazon.com Review

A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time."

From Publishers Weekly

This is a rare and exciting work that ingeniously uses comics to examine the medium itself. McCloud (who wrote a comic-book series called Zot! ) conducts a genial, well-researched and funny tour of virtually every historical and perceptual aspect of comics, which he calls "sequential art," that is, art that consists of sequences of words and pictures. Beginning in the 11th century with the Bayeux tapestry, he examines pre-Columbian picture languages and the printing press, presenting a quick survey of the historical development of early sequential pictures into the specialized visual language of comics. But it's McCloud's accessible and quite amusing discussion of realism, abstraction and visual perception that forms the heart of this survey. He dissects the vocabulary of the medium, cheerfully analyzing the psychological power of comics and their central role in our ultra-visual culture. McCloud attempts to place comics within the tradition of serious western art. His black-and-white drawings are a delight, ranging from simplified cartoons to parodies of classic comics and fine art, all the while manifesting every theory and comics trend discussed.
Copyright 1993 Reed Business Information, Inc. --This text refers to an alternate Paperback edition.

Product Details

  • Paperback: 224 pages
  • Publisher: William Morrow Paperbacks; Reprint edition (April 27, 1994)
  • Language: English
  • ISBN-10: 006097625X
  • ISBN-13: 978-0060976255
  • Product Dimensions: 6.8 x 0.6 x 10.3 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (188 customer reviews)
  • Amazon Best Sellers Rank: #1,619 in Books (See Top 100 in Books)

More About the Author

Scott McCloud has been writing, drawing, and examining comics since 1984. Winner of the Eisner and Harvey awards, his works have been translated into more than sixteen languages. Frank Miller (Sin City, 300) called him "just about the smartest guy in comics." He lives with his family in southern California. His online comics and inventions can be found at scottmccloud.com.

Customer Reviews

In "Understanding Comics", McCloud has created the perfect primer on the subject of "Comics as an Art Form". Fantail Entertainment  |  81 reviewers made a similar statement
I highly recommend this to anyone who has even the slightest interest in comic books. Likes2Read  |  47 reviewers made a similar statement
My brother made me promise to read this book. Rebecca Padgett  |  21 reviewers made a similar statement
Most Helpful Customer Reviews
143 of 148 people found the following review helpful
Format:Paperback
I like to take things apart and figure out how they work, except instead of doing internal combustion engines or pocket watches I like to play with books, movies and television shows. In "Understanding Comics: The Invisible Art," Scott McCloud not only takes apart comic books, he puts them back together again. Certainly comics are a neglected art form. Put Superman, Batman, Spawn and Spider-Man on the big screen and there will be some cursory comments about the actual all-in-color-for-a-dime, and names like Stan Lee and Frank Miller will get kicked around, but nobody really talks about how comics work (the exception that proves the rule would be the Hughes brothers talking about adapting the "From Hell" graphic novels). Part of the problem is conceptual vocabulary: we can explain in excruciating detail how the shower scene in "Psycho" works in terms of shot composition, montage, scoring, etc. That sort of conceptual vocabulary really does not exist and McCloud takes it upon himself to pretty much create it from scratch.

That, of course, is an impressive achievement, especially since he deals with functions as well as forms. To that we add McCloud's knowledge of art history, which allows him to go back in time and find the origins of comics in pre-Columbian picture manuscripts, Egyptian hieroglyphics and the Bayeux Tapestry. Topping all of this off is McCloud's grand and rather obvious conceit, that his book about the art of comic books is done AS a comic book. This might seem an obvious approach, but that does not take away from the fact that the result is a perfect marriage of substance and form.

This volume is divided into nine chapters: (1) Setting the Record Straight, which develops a proper dictionary-style definition of "comics"; (2) The Vocabulary of Comics, detailing the iconic nature of comic art; (3) Blood in the Gutter, establishing the different types of transitions between frames of comic art, which are the building blocks of how comics work; (4) Time Frames, covers the ways in which comics manipulate time, including depictions of speed and motion; (5) Living in Line, explores how emotions and other things are made visible in comics; (6) Show and Tell, looks at the interchangeability of words and pictures in various combinations; (7) The Six Steps, details the path comic book creators take in moving from idea/purpose to form to idiom to structure to craft to surface (but not necessarily in that order); (8) A Word About Color, reminds us that even though this particular book is primarily in black & white, color has its uses in comic books; and (9) Putting It All Together, finds McCloud getting philosophical about the peculiar place of comic books in the universe.

"Understanding Comics" works for both those who are reading pretty much every comic book done by anyone on the face of the planet and those who have never heard of Wil Eisner and Art Spigelman, let alone recognize their artwork. Which ever end of the spectrum you gravitate towards McCloud incorporates brief examples of some of the artwork of the greatest comic book artists, such as Kirby, Herge, Schultz, etc., as well as work by more conventional artists, including Rembrandt, Hokusai, and Van Gogh. "Understanding Comics" is a superb look at the form and functions of the most underexplored art form in popular culture.

I am using Spider-Man comic books in my Popular Culture class this year and will be using some of McCloud's key points to help the cherubs in their appreciation of what they are reading. If you have devoted hundreds of hours of your life to reading comic books, then you can take a couple of hours to go through this book and have a better understanding and appreciation of why you take funny books so seriously.

Comment | 
Was this review helpful to you?
30 of 30 people found the following review helpful
5.0 out of 5 stars A profound book about more than comix December 22, 1999
Format:School & Library Binding
This is one of my favorite books and one of the most insightful, unique, and enjoyable books that I've ever read. I have recommended it to many people, bought copies for several of them, and own two copies myself so that I can lend out one. I recommend it VERY strongly to anyone who's involved with designing Internet sites. Although it's not about that subject directly, it has more wisdom about the design of sites than any Web design book I've ever read or seen. Afterall, the Web is basically a 'page' structure, with text and graphics, just like a comic. Also, you'll learn more about art history from this book than you will from most art history classes (I know, I went to art school...). And did I mention that it's funny too! -E
Comment | 
Was this review helpful to you?
66 of 72 people found the following review helpful
5.0 out of 5 stars Deep and Clear March 3, 2000
Format:Paperback|Amazon Verified Purchase
I expected this book to be a witty and well-done presentation of mostly stuff that I already knew; but it was much more than that. McCloud has a deep understanding of art and society and people, and a completely lucid presentation.

There are neat and useful new ways of thinking about comics here (his comparisons of American and Japanese comics, his theories of panel transitions and why comic characters are sometimes drawn more simply than the backgrounds, his comments on the psychological impact of color), and for that matter ways of thinking about art in general, and design in general. And he makes masterly use of the comic medium itself to present the material in a way that never drags or confuses.

I hope someone programs the Orbital Mind Control Lasers so that McCloud extends this book into a whole series on the theory and practice of comics, and another on general visual design. The world needs it!

Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
5.0 out of 5 stars Best art textbook I've ever read
I've suffered through more Art History classes than I care to recall. They taught me a great deal about what's been done before, but the great questions of why does art exist was... Read more
Published 1 month ago by James Harris
4.0 out of 5 stars Great summary
Scott McCloud puts into words (pictures) a standard methodology to looking at or creating comics. Its a great summary of the medium and gives great examples of the medium. Read more
Published 1 month ago by Na Hyang Nam
5.0 out of 5 stars A must have for anyone who is making comics
It really broadened my perspective on comics and detailed the inner workings that I had taken granted for so long.
Published 2 months ago by Hieuro
5.0 out of 5 stars GOOD QUALITY
really like NEW. Nice book and good quality. I will buy a book from it again if I need one.
Published 3 months ago by Jerry
4.0 out of 5 stars Super Enjoyable
I have just finished reading this graphic novel for my class. Scott McCloud breaks down and helps new and old comic readers analyze and appreciate the craft. Read more
Published 3 months ago by Droney
3.0 out of 5 stars Am I missing something?
At the risk of pissing off a lot of Scott's fans out there, I felt compelled to write a review of this book, based on the fact that there are a surprising amount of five-star... Read more
Published 3 months ago by J. FELLA
5.0 out of 5 stars Intelligent, amusing, and enlightening
McCloud knows his stuff, and his stuff is comics. Never have I read the words of a man who loves comics as much as I do (if not more!). Read more
Published 3 months ago by Mark Breton
4.0 out of 5 stars A Guide to Comics for Newbies
This book was published in 1992, so some of the discussion about where comics are now, happens to be twenty years old. That said, I really enjoyed this book and its insights. Read more
Published 4 months ago by Amy L. Strickland
2.0 out of 5 stars Just for college digital photography class.
My teacher pushed all the students in the class to buy this book. I wasn't looking for a comic designing book. Read more
Published 4 months ago by Amanda Livingston
4.0 out of 5 stars And now I do (a little better)
This is a wonderful companion to Making Comics by the same author, Scott McCloud. Love the history of comics that's included in this work or art.
Published 4 months ago by John Lesko
Search Customer Reviews
Only search this product's reviews


Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Forums

Topic From this Discussion
Alex Kierkegaard utterly destroys Scott McCloud
Kierkegaard is retarded.
Jul 12, 2012 by Adam Bloom |  See all 3 posts
Have something you'd like to share about this product?
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Search Customer Discussions
Search all Amazon discussions


So You'd Like to...


Create a guide


Look for Similar Items by Category