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Understanding Comics (Turtleback School & Library Binding Edition) [School & Library Binding]

Scott McCloud (Author)
4.7 out of 5 stars  See all reviews (159 customer reviews)

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School & Library Binding $29.65  
Paperback $14.48  

Book Description

April 1, 1994
FOR USE IN SCHOOLS AND LIBRARIES ONLY. Traces the 3,000 year history of storytelling through pictures, discussing the language and images used.

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Editorial Reviews

Amazon.com Review

A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time." --This text refers to the Paperback edition.

Review

"A landmark dissection and intellectual consideration of comics as a valid medium." -- -- Will Eisner

"McCloud is the McLuhan of comics." -- -- James Gurney, Dinotopia --This text refers to the Paperback edition.

Product Details

  • School & Library Binding: 224 pages
  • Publisher: Turtleback (April 1, 1994)
  • Language: English
  • ISBN-10: 0613027825
  • ISBN-13: 978-0613027823
  • Product Dimensions: 10.5 x 6.9 x 0.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (159 customer reviews)
  • Amazon Best Sellers Rank: #1,050,937 in Books (See Top 100 in Books)

More About the Author

Scott McCloud has been writing, drawing, and examining comics since 1984. Winner of the Eisner and Harvey awards, his works have been translated into more than sixteen languages. Frank Miller (Sin City, 300) called him "just about the smartest guy in comics." He lives with his family in southern California. His online comics and inventions can be found at scottmccloud.com.

 

Customer Reviews

159 Reviews
5 star:
 (136)
4 star:
 (10)
3 star:
 (6)
2 star:
 (5)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (159 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

127 of 130 people found the following review helpful:
5.0 out of 5 stars Nobody takes comic books more seriously than Scott McCloud, June 19, 2002
I like to take things apart and figure out how they work, except instead of doing internal combustion engines or pocket watches I like to play with books, movies and television shows. In "Understanding Comics: The Invisible Art," Scott McCloud not only takes apart comic books, he puts them back together again. Certainly comics are a neglected art form. Put Superman, Batman, Spawn and Spider-Man on the big screen and there will be some cursory comments about the actual all-in-color-for-a-dime, and names like Stan Lee and Frank Miller will get kicked around, but nobody really talks about how comics work (the exception that proves the rule would be the Hughes brothers talking about adapting the "From Hell" graphic novels). Part of the problem is conceptual vocabulary: we can explain in excruciating detail how the shower scene in "Psycho" works in terms of shot composition, montage, scoring, etc. That sort of conceptual vocabulary really does not exist and McCloud takes it upon himself to pretty much create it from scratch.

That, of course, is an impressive achievement, especially since he deals with functions as well as forms. To that we add McCloud's knowledge of art history, which allows him to go back in time and find the origins of comics in pre-Columbian picture manuscripts, Egyptian hieroglyphics and the Bayeux Tapestry. Topping all of this off is McCloud's grand and rather obvious conceit, that his book about the art of comic books is done AS a comic book. This might seem an obvious approach, but that does not take away from the fact that the result is a perfect marriage of substance and form.

This volume is divided into nine chapters: (1) Setting the Record Straight, which develops a proper dictionary-style definition of "comics"; (2) The Vocabulary of Comics, detailing the iconic nature of comic art; (3) Blood in the Gutter, establishing the different types of transitions between frames of comic art, which are the building blocks of how comics work; (4) Time Frames, covers the ways in which comics manipulate time, including depictions of speed and motion; (5) Living in Line, explores how emotions and other things are made visible in comics; (6) Show and Tell, looks at the interchangeability of words and pictures in various combinations; (7) The Six Steps, details the path comic book creators take in moving from idea/purpose to form to idiom to structure to craft to surface (but not necessarily in that order); (8) A Word About Color, reminds us that even though this particular book is primarily in black & white, color has its uses in comic books; and (9) Putting It All Together, finds McCloud getting philosophical about the peculiar place of comic books in the universe.

"Understanding Comics" works for both those who are reading pretty much every comic book done by anyone on the face of the planet and those who have never heard of Wil Eisner and Art Spigelman, let alone recognize their artwork. Which ever end of the spectrum you gravitate towards McCloud incorporates brief examples of some of the artwork of the greatest comic book artists, such as Kirby, Herge, Schultz, etc., as well as work by more conventional artists, including Rembrandt, Hokusai, and Van Gogh. "Understanding Comics" is a superb look at the form and functions of the most underexplored art form in popular culture.

I am using Spider-Man comic books in my Popular Culture class this year and will be using some of McCloud's key points to help the cherubs in their appreciation of what they are reading. If you have devoted hundreds of hours of your life to reading comic books, then you can take a couple of hours to go through this book and have a better understanding and appreciation of why you take funny books so seriously.

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63 of 69 people found the following review helpful:
5.0 out of 5 stars Deep and Clear, March 3, 2000
By 
David M. Chess (Mohegan Lake, NY USA) - See all my reviews
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I expected this book to be a witty and well-done presentation of mostly stuff that I already knew; but it was much more than that. McCloud has a deep understanding of art and society and people, and a completely lucid presentation.

There are neat and useful new ways of thinking about comics here (his comparisons of American and Japanese comics, his theories of panel transitions and why comic characters are sometimes drawn more simply than the backgrounds, his comments on the psychological impact of color), and for that matter ways of thinking about art in general, and design in general. And he makes masterly use of the comic medium itself to present the material in a way that never drags or confuses.

I hope someone programs the Orbital Mind Control Lasers so that McCloud extends this book into a whole series on the theory and practice of comics, and another on general visual design. The world needs it!

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25 of 25 people found the following review helpful:
5.0 out of 5 stars A profound book about more than comix, December 22, 1999
By 
Eric Lee Smith (Philadelphia, PA United States) - See all my reviews
This review is from: Understanding Comics (Turtleback School & Library Binding Edition) (School & Library Binding)
This is one of my favorite books and one of the most insightful, unique, and enjoyable books that I've ever read. I have recommended it to many people, bought copies for several of them, and own two copies myself so that I can lend out one. I recommend it VERY strongly to anyone who's involved with designing Internet sites. Although it's not about that subject directly, it has more wisdom about the design of sites than any Web design book I've ever read or seen. Afterall, the Web is basically a 'page' structure, with text and graphics, just like a comic. Also, you'll learn more about art history from this book than you will from most art history classes (I know, I went to art school...). And did I mention that it's funny too! -E
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