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"Bogost challenges humanists and technologists to pay attention to one another, something they desperately need to do as computation accelerates us into the red zones of widespread virtual reality. This book gives us what we need to meet that challenge: a general theory for understanding creativity under computation, one that will apply increasingly to all creativity in the future. Not only that, but we get an outstanding theory of videogame criticism in the mix as well. Highly recommended."--Edward Castronova, Department of Telecommunications, Indiana University, author of *Synthetic Worlds: The Business and Culture of Online Games*
This book isn't what it sounds like at first glance. It is a view of video games from a literary criticism perceptive. Read morePublished on June 24, 2011 by Labouts
A bulging boutique of bottom-up beats bearing from baroque battles to bogus babalities.Published on December 31, 2006 by Patrick Dugan