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Unity 3.x Game Development Essentials Paperback

ISBN-13: 978-1849691444 ISBN-10: 1849691444 Edition: 2nd

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Unity 3.x Game Development Essentials + Unity 3.x Game Development by Example Beginner's Guide + Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
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Product Details

  • Paperback: 488 pages
  • Publisher: Packt Publishing; 2 edition (December 20, 2011)
  • Language: English
  • ISBN-10: 1849691444
  • ISBN-13: 978-1849691444
  • Product Dimensions: 9.2 x 7.5 x 1 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (56 customer reviews)
  • Amazon Best Sellers Rank: #99,382 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Will Goldstone

Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites unity3dstudent.com and learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.


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Customer Reviews

4.7 out of 5 stars
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If you want to learn Unity, this is the only book you will need.
Jason T.
This book is very well written and provides easy to follow methods to learn unity.
Eric
Completing this book is a solid first step on your way to making games in Unity.
Carlo Julian

Most Helpful Customer Reviews

47 of 49 people found the following review helpful By Anthony on May 6, 2012
Format: Paperback Verified Purchase
After completing the entire book and going through the exercises I can safely say this book delivers on its promise: you will have a working game and get the basic concepts behind its construction from using the unity engine.

Now before you buy this book realize what it is NOT:
-It is not a C# or Java language book (there are many books on those)
-It is not about game design
-It is not about about modelling, texturing, or animating
-It is not a book on programming (like teaching object oriented coding)

What is this book?
-An introduction to the core features of unity (GUI, textures, assets, prefabs, particle systems, lighting, very basic animation, menus, terrain editor)
-An introduction to basic coding (and an introduction to some concepts of object oriented coding)
-An introduction to scripting using C# & Java
-A detailed step by step break down of how to make a basic adventure game on an island
-A book which gives you pre-made assets (sounds, textures, models, materials) and shows you how to work with them to create a game

This book breaks down step by step (from importing models and using textures to writing and tweaking scripts) how to create a world using the unity terrain editor and asset importer. It then walks you through how to make the player interact with objects, and create effects and triggers, detect collisions, call animations, and provide player feedback.

Coding can be intimidating but this book really keeps it simple (with few exceptions) as it explains every thing you're doing as you do it. I found it very easy to follow along with the book and my builds would come out just fine each time (and if it didn't the errors were almost always spelling mistakes).
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23 of 24 people found the following review helpful By Endante's Spell Books on May 1, 2012
Format: Kindle Edition Verified Purchase
As part of a SMALL indie project we decided to go with Unity do to it's great community and portability to so many platforms.

I needed a book that would get me up to being able to start prototyping ideas quickly. This is that book! Having the code for both JavaScript and C# available side by side made for a great learning tool as well. We have decided as a team to go with C# and few books on the market are geared towards that language. Even the Publishers Errata page was mostly regarding issues and solutions with the JavaScript code.

That is not to say there were no issues with the C# code, just not many readers had posted much by the time I went through the book. Why didn't I?!? Well as a neophyte in C# I felt I was unqualified to determine if the issue was really the code or my understand and accidental typing.

There was one bit of Errata that I submitted, but as of today (3 weeks later) the publishers have not added to their Errata page, and that had to do with a error in the C# code of one of the projects, in the Kindle format. The code had in this one script had a line and a half missing and the half line was concatenated onto the end of the previous line. making for a very confusing bit of code. This is where having both the JavaScript and C# code available throughout the book was very nice. I was able to translate the JavaScript code to the appropriate C# replacement and was good to go.

My one true complaint is that the author purposely left errors in a few places as learning tools for later in the chapter. This was distracting as I noticed the logic or errors as I was typing them in, and went about troubleshooting and being frustrated in the "error" un-necessarily. I would ask that in the future that there be a warning that the issues was there and either an invitation to figure it out or a note that the solution was forthcoming after the lesson attached was learned.
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17 of 17 people found the following review helpful By Richard Connors on May 11, 2012
Format: Paperback Verified Purchase
I am 83% (kindle "pages") through this book and I can no longer resist writing a review. I have purchased several books on Unity and found them disappointing because I spent so much time and energy troubleshooting errors in the text or distilling meaning from the sloppy writing that I was distracted from my mission to learn. Clearly, while these books have "reviewers" nobody worked through the tutorials and rooted out the errors. Such is not the case with Goldstone's book. His explanations are clear and easy to understand and his tutorials are rock solid.

I encourage you to buy this book and get to work learning Unity. You won't be disappointed.
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6 of 6 people found the following review helpful By Sol_HSA on February 1, 2012
Format: Paperback
This is by far the best unity book I've had the opportunity to read. It's well written, easy to follow, and covers a lot of ground. Unlike other books, throughout the book only one example game is made, but the game is far more advanced than if the author would jump from one game to another.

The book goes through all sorts of unity features, including the landscape engine, particle systems, animation, ui, HUD, physics, scripting (in both c# and javascript) - actually, plenty of space is dedicated to scripting, including a chapter that goes through basic concepts like variables, functions and logic structures, but this is all done in a way that's not dumbed down by any means.

Towards the end of the book you can find descriptions of things often forgotten, including doing finishing touches, optimization, steps to publish on the web or standalone, and so on.

If you want to buy one book on unity, this, in my opinion, would be it.
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