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Unity 3.x Game Development Essentials 2nd Edition
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Now before you buy this book realize what it is NOT:
-It is not a C# or Java language book (there are many books on those)
-It is not about game design
-It is not about about modelling, texturing, or animating
-It is not a book on programming (like teaching object oriented coding)
What is this book?
-An introduction to the core features of unity (GUI, textures, assets, prefabs, particle systems, lighting, very basic animation, menus, terrain editor)
-An introduction to basic coding (and an introduction to some concepts of object oriented coding)
-An introduction to scripting using C# & Java
-A detailed step by step break down of how to make a basic adventure game on an island
-A book which gives you pre-made assets (sounds, textures, models, materials) and shows you how to work with them to create a game
This book breaks down step by step (from importing models and using textures to writing and tweaking scripts) how to create a world using the unity terrain editor and asset importer. It then walks you through how to make the player interact with objects, and create effects and triggers, detect collisions, call animations, and provide player feedback.
Coding can be intimidating but this book really keeps it simple (with few exceptions) as it explains every thing you're doing as you do it. I found it very easy to follow along with the book and my builds would come out just fine each time (and if it didn't the errors were almost always spelling mistakes).Read more ›
That is not to say there were no issues with the C# code, just not many readers had posted much by the time I went through the book. Why didn't I?!? Well as a neophyte in C# I felt I was unqualified to determine if the issue was really the code or my understand and accidental typing.
My one true complaint is that the author purposely left errors in a few places as learning tools for later in the chapter. This was distracting as I noticed the logic or errors as I was typing them in, and went about troubleshooting and being frustrated in the "error" un-necessarily. I would ask that in the future that there be a warning that the issues was there and either an invitation to figure it out or a note that the solution was forthcoming after the lesson attached was learned.
I encourage you to buy this book and get to work learning Unity. You won't be disappointed.
Towards the end of the book you can find descriptions of things often forgotten, including doing finishing touches, optimization, steps to publish on the web or standalone, and so on.
If you want to buy one book on unity, this, in my opinion, would be it.
Most Recent Customer Reviews
Just like the first book just a little more content but with these books you could learn more from watching video tuts then readingPublished 5 months ago by A. Myers
Although there is enough information to get people started on creating basic Unity designs, the book is only limited up to version 3.x. Since I recently discovered that version 4. Read morePublished 6 months ago by Christopher Williams
The best Unity book so far. This book covers every crucial parts that you need to know in Unity. It is really well explained and very easy to understand.Published 14 months ago by Jacs
Despite being for a now much older version of the engine, this is still one of the most helpful lesson books on learning Unity out there, and as an intro to game development in... Read morePublished 14 months ago by M.S.
It's indeed a great book to learn a lot of things. But remember, if you think 'gaming without coding' is a shortcut to create games, there is never a shortcut to success. Read morePublished 16 months ago by Bhoopalan