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Ryan Henson Creighton
Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock".
Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions.
Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay.
Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.
This is a horrible book. The writer spends too much time trying to be funny and ‘look good’ to the students. Read morePublished 4 months ago by sarah
I'll echo the sentiment about the table of contents: With all the 'cute ' pop culture references replacing actual task oriented headings, It's absolutely useless for trying to look... Read morePublished 8 months ago by Logan Bender
Bought for a thirteen year old, who has a forty-something year old mentor who hasn't programmed games since the 80's - literally! Read morePublished 16 months ago by nigebj
it's great thanks, blah, blah. it's great thanks, blah, blah. it's great thanks, blah, blah.it's great thanks, blah, blah
IMHO this book is stuffed with filler and light on content and examples. I'd say 2/3 of the words in the book are dedicated to establishing the authors voice, and setting a... Read morePublished on September 23, 2012 by E. Williams
I am very happy with this book. You can actually read it from start to finish. The author takes a lot of time to actually explain things fully. it is a true beginners book. Read morePublished on June 8, 2012 by Michael
This book is sort of hard to classify... On the one hand, this is a TRUE beginner's guide to game development with the Unity 3D game environment. Read morePublished on May 13, 2012 by Skywise
I'm very pleased with the book. I have not made it all the way through, but I'm far enough in to write a review. Read morePublished on January 19, 2012 by J. Heath
From the time I started reading this book I really thought I was reading something written by a child. Read morePublished on November 29, 2011 by Xenophobia