Programming Books C Java PHP Python Learn more Browse Programming Books
Unity 3D Game Development by Example Beginner's Guide and over one million other books are available for Amazon Kindle. Learn more
Qty:1
  • List Price: $44.99
  • Save: $4.50 (10%)
In Stock.
Ships from and sold by Amazon.com.
Gift-wrap available.
Unity 3D Game Development... has been added to your Cart
FREE Shipping on orders over $35.
Condition: Used: Good
Comment: This is a used text in good condition. It may have some writing and highlighting. Ships directly from Amazon. Eligible for free super saver shipping.
Trade in your item
Get a $2.00
Gift Card.
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Unity 3D Game Development by Example Beginner's Guide Paperback – September 24, 2010


See all 2 formats and editions Hide other formats and editions
Amazon Price New from Used from
Kindle
"Please retry"
Paperback
"Please retry"
$40.49
$27.80 $13.13
Amazon%20Web%20Services
Interested in Game Development? AWS allows developers to build, scale, distribute and monetize games. Get Started for Free Now.


Frequently Bought Together

Unity 3D Game Development by Example Beginner's Guide + Unity Game Development Essentials + Game Development with Unity
Price for all three: $108.18

Buy the selected items together

If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 82%). Print edition purchase must be sold by Amazon. Learn more.


Shop the new tech.book(store)
New! Introducing the tech.book(store), a hub for Software Developers and Architects, Networking Administrators, TPMs, and other technology professionals to find highly-rated and highly-relevant career resources. Shop books on programming and big data, or read this week's blog posts by authors and thought-leaders in the tech industry. > Shop now

Product Details

  • Paperback: 384 pages
  • Publisher: Packt Publishing (September 24, 2010)
  • Language: English
  • ISBN-10: 1849690545
  • ISBN-13: 978-1849690546
  • Product Dimensions: 9.2 x 7.5 x 0.8 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (28 customer reviews)
  • Amazon Best Sellers Rank: #341,918 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Ryan Henson Creighton

Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock".

Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions.

Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay.

Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.

Customer Reviews

Some of the code examples don't work as listed in the book.
Matthew Butler
At this point, I'm just going to highlight the things I think Ryan really got right in this book.
chaneya
It is very easy to follow the instructions for each step of the projects.
A. Perez

Most Helpful Customer Reviews

34 of 35 people found the following review helpful By chaneya on March 9, 2011
Format: Paperback Verified Purchase
Let me start right off by saying that this book is excellent. If you paid attention to the title where it says "Beginner's Guide", you'll be very pleased with this book. In particular, for a beginner, the pacing of the book is perfect. The game examples that you create are nothing to get excited about, but that's not really the point. The main point is if you are a complete beginner to Unity and to writing Javascript within Unity, then as far as I know this is the best book available. Now that I have that out of the way, I'll veer slightly off topic.

I currently have two games published on the Xbox 360 in the Indie Games section. They are Acid Rain and Acid Rain Heroes. I am a huge huge Xbox 360 fan. When Microsoft announced XNA and the Indie Game marketplace I knew it was time for me to dust the cobwebs out of my brain and learn programming again after a 20+ year hiatus. I previously developed Paladin's Legacy and got it published back in 1985. I spent 2 years learning C#, XNA and numerous audio and graphics applications in order to publish my games on the 360. I even formed a company, PermaFrost Gaming. And all during my development, I watched as Microsoft fumbled and stumbled and most likely even intentionally sabotaged their own Indie Marketplace strategy. They changed the name. They changed the pricing structure (lowering it to be competitive). But ultimately as a business model, the Indie Game Marketplace on 360 is a failure. As a hobby location for creation and distribution of games, it's a massive success. Existing digital distribution models have proven that you can't put up a bunch of barriers and expect mass adoption of a marketplace. Barriers like, MS requires you to buy points in order to purchase anything on the 360.
Read more ›
2 Comments Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
13 of 14 people found the following review helpful By Mark Johnson on October 6, 2010
Format: Paperback Verified Purchase
I'm an iPhone app developer and publisher, I've been wanting to get into Unity 3D for ages for iPhone games, and this book is a brilliant start. Following this book I had a bouncing ball running in 3D on my iPhone using Unity 3 after about 1hr of reading and tinkering, and already thats about 30% the way to a game I'm planning to prototype! Humorous and easy to follow writting style, and the basic game prototypes the book works through are perfect to get you started building games in Unity - especially the casual 2D gameplay games that have been so successful on iPhone (ie Angry Doodle Pocket). Its also a good compliment to the other Unity book which is more focused on first person perspective 3D worlds. (Note that Unity for iPhone doesn't have the terrain modeling features, and the examples in this book don't need that feature :-)
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
9 of 11 people found the following review helpful By Joseph C. Sweeney on November 1, 2010
Format: Paperback
This is a darn good introduction to Unity, or even game development in general. It is very well organized, and is both easy and fun to read. I am about halfway through the book and already feel very empowered. Instead of leading you through making one big game like Will Goldstone's Unity Game Development Essentials, you make a handful of bite-sized games to keep it simple. The author is very good about not cluttering the book with unnecessary information, but fully explains important concepts when appropriate. Clarity, substance and a healthy dose of humor make this a must-have for starting Unity. It proves you don't need a CS or 3D Animation degree to get into game development.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By W. W. Martin on March 21, 2013
Format: Paperback
I rarely write book reviews, but I read a LOT of tech books. This has to be one of the best I have ever read with regard to explaining everything you need to get up and running fast with a new technology. Not only do you learn Unity, but you also build some fantastic example projects. The book truly shows you "by example" which for many like me is the best way to learn. It assumes little programming knowledge from the get go, which to some may prove helpful. Advanced developers can surely benefit from the examples as well as I even picked up a cool little javascript "card factory" algorithm to add to my code arsenal. Deep explanations of the theory behind the projects along with some light humor make for a great read. Again, do NOT let the "Mr. High and Mighty One Star" reviewer dissuade you from picking up this book. If you want to learn Unity, this is where you need to start.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By crazyzero on January 1, 2012
Format: Kindle Edition Verified Purchase
This book did take me from being a novice unity 3 developer to understanding the real basics of the engine. From my standpoint of being a developer for many years, the author's style of writing was rather childish in places as if he HAD to crack a joke in every paragraph. A bit more technical explanation rather than jovial verse would have been more appreciated. There are some glaring typos as well and it seemed to be based on unity 3.0 rather than 3.4 which (at the time of writing) was the latest available download. As a result there were many instances where code examples or screenshots of unity dialogs were incorrect. The Kindle version also suffered from a few glitches in that some markup text was obviously left in the example code (or did not properly render in my iPod and PC versions of the Kindle reader). The games developed are not complete and they are left up to the reader to complete (good and bad points here - depends on what you are after). It also tends to assume you have no idea how to program a computer, yet you WILL need more than a basic understanding and skill in this area to become a competent unity developer. I defy anyone to pick up JavaScript or C# in a few days. The book got me 'off the starting post' with regards to unity but I now yearn for more advanced books on the subject.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Recent Customer Reviews