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Unity 3D Game Development by Example Beginner's Guide Paperback – September 24, 2010

4 out of 5 stars 29 customer reviews

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About the Author

Ryan is the founder of Untold Entertainment Inc., a boutique game development studio in the heart of downtown Toronto. Ryan got his start at a Canadian television broadcaster creating small, simple games for kids and preschoolers. By the time he was through, he had built over fifty games for a wide range of clients including McDonalds, Hasbro, Lego, Proctor and Gamble, Nickelodeon, and the Canadian National Institute for the Blind. These games ran the gamut from simple slider puzzles, memory games, and contest entry mechanics to tile-based graphic adventure games and massively multiplayer virtual worlds. Ryan often leveraged his theatre background to perform on-camera in promotional spots for Microsoft and Nintendo. He spent a number of years moonlighting as a video game journalist under the cartoonish moniker "MrSock". Ryan founded Untold Entertainment Inc. in 2007 and has continued to develop great kids' content with broadcasters and independent television producers to help extend their on-air brands online. He packs the company's popular blog with tutorials, designer diaries, and insights into the world of independent game development, employing his signature biting wit and ludicrous photo captions. Through Untold Entertainment, Ryan is developing a number of original properties, which include: Interrupting Cow Trivia, an online multiplayer trivia game; Spellirium, a word puzzle/adventure game hybrid; UGAGS, the Untold Graphic Adventure Game System; and Kahoots, a fun crime-themed puzzle game modeled entirely in clay. Ryan lives and bikes around downtown Toronto with his wife Cheryl, and his two tiny daughters Cassandra and Isabel.
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Product Details

  • Paperback: 384 pages
  • Publisher: Packt Publishing (September 24, 2010)
  • Language: English
  • ISBN-10: 1849690545
  • ISBN-13: 978-1849690546
  • Product Dimensions: 7.5 x 0.9 x 9.2 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Best Sellers Rank: #992,157 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback Verified Purchase
Let me start right off by saying that this book is excellent. If you paid attention to the title where it says "Beginner's Guide", you'll be very pleased with this book. In particular, for a beginner, the pacing of the book is perfect. The game examples that you create are nothing to get excited about, but that's not really the point. The main point is if you are a complete beginner to Unity and to writing Javascript within Unity, then as far as I know this is the best book available. Now that I have that out of the way, I'll veer slightly off topic.

I currently have two games published on the Xbox 360 in the Indie Games section. They are Acid Rain and Acid Rain Heroes. I am a huge huge Xbox 360 fan. When Microsoft announced XNA and the Indie Game marketplace I knew it was time for me to dust the cobwebs out of my brain and learn programming again after a 20+ year hiatus. I previously developed Paladin's Legacy and got it published back in 1985. I spent 2 years learning C#, XNA and numerous audio and graphics applications in order to publish my games on the 360. I even formed a company, PermaFrost Gaming. And all during my development, I watched as Microsoft fumbled and stumbled and most likely even intentionally sabotaged their own Indie Marketplace strategy. They changed the name. They changed the pricing structure (lowering it to be competitive). But ultimately as a business model, the Indie Game Marketplace on 360 is a failure. As a hobby location for creation and distribution of games, it's a massive success. Existing digital distribution models have proven that you can't put up a bunch of barriers and expect mass adoption of a marketplace. Barriers like, MS requires you to buy points in order to purchase anything on the 360.
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Format: Paperback Verified Purchase
I'm an iPhone app developer and publisher, I've been wanting to get into Unity 3D for ages for iPhone games, and this book is a brilliant start. Following this book I had a bouncing ball running in 3D on my iPhone using Unity 3 after about 1hr of reading and tinkering, and already thats about 30% the way to a game I'm planning to prototype! Humorous and easy to follow writting style, and the basic game prototypes the book works through are perfect to get you started building games in Unity - especially the casual 2D gameplay games that have been so successful on iPhone (ie Angry Doodle Pocket). Its also a good compliment to the other Unity book which is more focused on first person perspective 3D worlds. (Note that Unity for iPhone doesn't have the terrain modeling features, and the examples in this book don't need that feature :-)
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Format: Paperback
This is a darn good introduction to Unity, or even game development in general. It is very well organized, and is both easy and fun to read. I am about halfway through the book and already feel very empowered. Instead of leading you through making one big game like Will Goldstone's Unity Game Development Essentials, you make a handful of bite-sized games to keep it simple. The author is very good about not cluttering the book with unnecessary information, but fully explains important concepts when appropriate. Clarity, substance and a healthy dose of humor make this a must-have for starting Unity. It proves you don't need a CS or 3D Animation degree to get into game development.
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Format: Kindle Edition Verified Purchase
This book did take me from being a novice unity 3 developer to understanding the real basics of the engine. From my standpoint of being a developer for many years, the author's style of writing was rather childish in places as if he HAD to crack a joke in every paragraph. A bit more technical explanation rather than jovial verse would have been more appreciated. There are some glaring typos as well and it seemed to be based on unity 3.0 rather than 3.4 which (at the time of writing) was the latest available download. As a result there were many instances where code examples or screenshots of unity dialogs were incorrect. The Kindle version also suffered from a few glitches in that some markup text was obviously left in the example code (or did not properly render in my iPod and PC versions of the Kindle reader). The games developed are not complete and they are left up to the reader to complete (good and bad points here - depends on what you are after). It also tends to assume you have no idea how to program a computer, yet you WILL need more than a basic understanding and skill in this area to become a competent unity developer. I defy anyone to pick up JavaScript or C# in a few days. The book got me 'off the starting post' with regards to unity but I now yearn for more advanced books on the subject.
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Format: Paperback
I rarely write book reviews, but I read a LOT of tech books. This has to be one of the best I have ever read with regard to explaining everything you need to get up and running fast with a new technology. Not only do you learn Unity, but you also build some fantastic example projects. The book truly shows you "by example" which for many like me is the best way to learn. It assumes little programming knowledge from the get go, which to some may prove helpful. Advanced developers can surely benefit from the examples as well as I even picked up a cool little javascript "card factory" algorithm to add to my code arsenal. Deep explanations of the theory behind the projects along with some light humor make for a great read. Again, do NOT let the "Mr. High and Mighty One Star" reviewer dissuade you from picking up this book. If you want to learn Unity, this is where you need to start.
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