47 of 47 people found the following review helpful:
4.0 out of 5 stars
Great Concept! Not sure about Replay value., August 27, 2002
= Durability:4.0 out of 5 stars = Fun:4.0 out of 5 stars = Educational:3.0 out of 5 stars
This review is from: Vampire Hunter (Toy)
I heard about this game and then saw it in the store and thought I would check it out. The game puts you in the role of a vampire hunter. The object is to make your way through the vampire's castle, reach his inner sanctum before he escapes, and kill him.
The innovative thing about this game is the "castle" in the middle of the board. The castle is a lantern of sorts, which provides either red or blue light, depending on the setting. Red light represents day, blue light represents night.
Depending on whether it's day or night, the game board changes! Tiles representing tombstones or villagers by day become zombies, hidden weapons, or werewolves at night. Even the faces of the dice change!
The changing aspect of the game is what makes it really neat. However, I'm not sure the game has a lot of re-play value. The gimmick is neat, but really only delights the players once, after that, it's your standard "get to the end" board game. In addition, the game says it must be played in a "dimly lit room." What it really means is a very very dark room, and you have to sit right on top of the board.
One last aspect of the game is the pieces used to represent the vampire hunters. There are two men and two women figures, and all are great. They are well detailed (to be plastic), and were really a pleasant surprise.
To sum it up, this game gets great points for originality, but lacks replay value beyond that you might find in other "get to the end games" like chutes and ladders or candyland.
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16 of 19 people found the following review helpful:
1.0 out of 5 stars
You've got to be kidding me!, July 8, 2003
= Durability:4.0 out of 5 stars = Fun:1.0 out of 5 stars = Educational:1.0 out of 5 stars
This review is from: Vampire Hunter (Toy)
When my sister and I saw this game at the store it looked interesting. We both enjoyed the Buffy the Vampire Slayer board game, and while we're not D&D types we do enjoy a good RPG type board game. This has to be the lamest game I've ever played, and as a 28 year old woman I can assure you I don't use the word 'lame' often. But frankly there is just no other word to describe it. The lantern is a cute gimmick, it really is. And it might've been good if the game surface were larger and the game more challenging. But the fact is there is ZERO challenge involved. When you do get to the bad guys it doesn't matter what kind of weapon you have, it doesn't matter if you have advanced to a certain level of strength. You just roll a dice and if you get a hit you win, if you get a skull you go back a short distance. Even killing the main bad guy isn't a challenge. If you don't manage to kill him in your requisite three hits, the next time it only takes as many as you missed to finish him (ie if you got two out of three hits you only need one hit next time), and that also applies to whoever gets there after you. They don't even explain the rules well, no discussion of whether you should start on night or day, no explanation for why there are blue and red cards. Overall I'd give this game a 0 out of 5 if I could. ...
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9 of 10 people found the following review helpful:
2.0 out of 5 stars
I'd skip this one, November 11, 2002
= Durability:5.0 out of 5 stars = Fun:2.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: Vampire Hunter (Toy)
The instructions were complex, but not too cumbersome. Getting through the game took about 10 minutes and was not terribly interesting or fun. A big problem we had was that it had to really be dark to see the difference between the night and day markings. Then we couldn't see the dice. In all fairness we played it through only once, and after reading the other reviews we'll try again. But, I really don't think we're missing anything crucial. Maybe it's a matter of preference, but we're pretty easily amused, and this one just didn't do it.
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