From the Back Cover
The first part of the book contains a brief introduction to the NXT set. You'll then examine the pieces in the NXT set and the roles they play in construction. Next, you'll learn practical building techniques, like how to build sturdy structures and work with gears. Then it's time to learn how to program with the official NXT-G programming language (and learn a bit about several unofficial programming languages). You'll also learn what author David J. Perdue calls the MINDSTORMS method: a strategy for creating your own robots. Finally, you'll follow step-by-step instructions for building, programming, and testing six sample robots (all of which can be built using only the parts found in one NXT set). These six robots include:
- Zippy-Bot, a two-wheeled vehicle with a ball caster
- Bumper-Bot, a version of Zippy-Bot that explores your room and avoids objects
- Claw-Bot, a version of Zippy-Bot that searches for objects and pushes them away with its claw
- Tag-Bot, a four-wheeled steering vehicle that dashes around while you try to "tag" it with a flashlight
- Guard-Bot, a six-legged walking robot that launches a ball at intruders
- Golf-Bot, a stationary robot that finds a target and then hits a ball into the target
So go ahead. Grab your NXT set, fire up your creative mind, and see what you can invent with The Unofficial LEGO MINDSTORMS NXT Inventor's Guide.
About the Author
David J. Perdue is the author of Competitive MINDSTORMS (Apress, 2004) and has written for BrickJournal. He has been inventing with MINDSTORMS since 2001 and has received three Special Mention awards for his creations on the official online MINDSTORMS invention gallery. He lives with his family in Round Rock, Texas, and maintains his website at http://www.davidjperdue.com.