Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Kindle Edition
Read instantly on your iPad, PC or Mac, no Kindle required
Buy Price: $45.48
Rent From: $14.98
 
 
   
Buy Used
Used - Good See details
$32.84 & this item ships for FREE with Super Saver Shipping. Details

or
Sign in to turn on 1-Click ordering.
 
   
Sell Back Your Copy
For a $12.16 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Interactive Technologies)
 
 

Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Interactive Technologies) [Hardcover]

Mary Beth Rosson (Author), John M. Carroll (Author)
3.0 out of 5 stars  See all reviews (3 customer reviews)

List Price: $81.95
Price: $50.53 & this item ships for FREE with Super Saver Shipping. Details
You Save: $31.42 (38%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 20 left in stock--order soon (more on the way).
Want it delivered Thursday, February 2? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for students on millions of items. Learn more

Formats

Amazon Price New from Used from
 
Kindle Edition
Rent from
$45.48
$14.98
 
Hardcover $50.53  
Sell Back Your Copy for $12.16
Whether you buy it used on Amazon for $29.94 or somewhere else, you can sell it back through our Book Trade-In Program at the current price of $12.16.
Used Price$29.94
Trade-in Price$12.16
Price after
Trade-in
$17.78

Book Description

1558607129 978-1558607125 October 26, 2001 1


You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?


Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.

* Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.
* Interleaves HCI theory and concepts with a running case study demonstrating their application.
* Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.
* Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.
* Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.
* Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.


Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Interactive Technologies) + Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine + The Design of Everyday Things
Price For All Three: $78.69

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Things That Make Us Smart: Defending Human Attributes In The Age Of The Machine $16.87

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • The Design of Everyday Things $11.29

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details



Editorial Reviews

Review

"This book is ideally suited for a problem-based curriculum in which students simultaneously learn good development processes while completing a term project. The book gives excellent guidance, and the case study approach is an excellent organizer and motivator. At last, the proper problem-based textbook."
—Don Norman, Nielsen Norman Group

"One of the nice things about this book is that it identifies where tradeoffs exist in developing user interfaces. Too many books provide guidelines as if they were absolute; unfortunately, this is not the case. Tradeoffs must be constantly made, and understanding how one usability objective can impact another is critical to good design."
—Jon Meads, Usability Architects

From the Back Cover


This book is ideally suited for a problem-based curriculum in which students simultaneously learn good development processes while completing a term project. The book gives excellent guidance, and the case study approach is an excellent organizer and motivator. At last, the proper problem-based textbook.


-- Don Norman, Nielsen Norman Group


One of the nice things about this book is that it identifies where tradeoffs exist in developing user interfaces. Too many books provide guidelines as if they were absolute; unfortunately, this is not the case. Tradeoffs must be constantly made, and understanding how one usability objective can impact another is critical to good design.


-- Jon Meads, Usability Architects




You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?


Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.


Features

  • Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.

  • Interleaves HCI theory and concepts with a running case study demonstrating their application.

  • Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.

  • Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.

  • Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.

  • Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.

Product Details

  • Hardcover: 448 pages
  • Publisher: Morgan Kaufmann; 1 edition (October 26, 2001)
  • Language: English
  • ISBN-10: 1558607129
  • ISBN-13: 978-1558607125
  • Product Dimensions: 9.5 x 7.4 x 1.2 inches
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #626,946 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

3 Reviews
5 star:    (0)
4 star:
 (2)
3 star:    (0)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

11 of 14 people found the following review helpful:
4.0 out of 5 stars Very well organized, December 21, 2001
This review is from: Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Interactive Technologies) (Hardcover)
This book is a good reference in many points of the usability process - evaluation, design, and testing. The authors organize chapters in a very structured way that the content is very digestible. At 448 pages, the book isn't meant to be read in a single session, but again, it's a great reference.

My favorite part about this book is the fact that it actually has a section on user documentation - something that is lacking in many books on the subject of usability, and the achilles heel of many projects.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful:
4.0 out of 5 stars Great and applicable for other domains, June 2, 2007
By 
This review is from: Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Interactive Technologies) (Hardcover)
A very good book mainly focused on Scenario-Based analysis which you can actually use in every other subject and aspects of your life (even if you are choosing between trips). I bought this book as a text book for an HCI subject in VT and it was interesting to follow.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


9 of 23 people found the following review helpful:
1.0 out of 5 stars Horribly Dry and Boring with Little to Recommend, January 31, 2004
By A Customer
This review is from: Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Interactive Technologies) (Hardcover)
Man, where do I start? I was actually looking forward to a college class on designing easy-to-use computer applications. Boy did I not get what I was looking for, in large part due to this book.

First off, this textbook is boring as heck. Almost everything is black and white, and the design scheme of the book alone makes one not want to read it. In fact, this book is a poor example of usability in its own right.

So that's the looks. The actual content is not particularly useful either. Instead of giving practical, real-world advice, it spends too much time waxing strong about a stupid model called "scenario-based development," as I remember. This is basically the common-sense and annoying pet theory of the authors.

Finally, the examples and interface illustrations in the book seemed so out of date for a book copyrighted in 2002. Just a thought.

Overall: Reads like an academic book written for stuffy academics. Little practical information on designing good applications is provided.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
First Sentence:
During the 1990s scenario-based software development techniques became increasingly prominent in software engineering and human-computer interaction. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
virtual science fair, fair exhibit space, hypothetical stakeholders, high school physics projects, user interaction scenarios, emerging interaction paradigms, online shopping project, visual design program, fair case study, usability outcomes, usability specifications, stakeholder diagram, usability engineering process, usability engineering activities, usability evaluators, online shopping system, visit scenario, judging scenario, construction menu, usability engineers, workplace themes, fair scenarios, tiled display, mediated evaluation, stakeholder profiles
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Sally Harris, Microsoft Word, New York, Recommended Reading, Morgan Kaufmann, San Francisco, World Wide Web, John Wiley, Macromedia Director, Virginia Tech, Visual Basic, Alicia Sampson, Apple Computer, Design Feature Possible Pros, Jeff Smith, Notification Manager, Rachel Berris, Media Lab, Napoleon's Russian, Star Trek, Surf the Web, Visitor Experiments
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:




What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject