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User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies)
 
 
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User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies) [Paperback]

Carol Righi (Author), Janice James (Author)

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Book Description

May 3, 2007 0123706084 978-0123706089
Intended for both the student and the practitioner, this is the first user-centered design casebook. It follows the Harvard Case study method, where the reader is placed in the role of the decision-maker in a real-life professional situation. In this book, the reader is asked to perform analysis of dozens of UCD work situations and propose solutions for the problem set.

The problems posed in the cases cover a wide variety of key tasks and issues facing practitioners today, including those that are related to organizational/managerial topics, UCD methods and processes, and technical/ project issues. The benefit of the casebook and its organization is that it offers the new practitioner (as well as experienced practitioners working in new settings) the valuable practice in decision-making that one cannot get by reading a book or attending a seminar.

*The first User-Centered Design Casebook, with cases covering the key tasks and issues facing UCD practitioners today.

*Each chapter based on real world cases with complex problems, giving readers as close to a real-world experience as possible.

* Offers "the things you don't learn in school," such as innovative and hybrid solutions that were actually used on the problems discussed.

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User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies) + User Centered System Design: New Perspectives on Human-computer Interaction + Observing the User Experience: A Practitioner's Guide to User Research
Price For All Three: $157.91

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Editorial Reviews

Review

As interaction design practitioners at all levels change jobs and get promoted, there are many new situations to face--many of which even a seasoned professional may not have encountered. Because with UCD there is often no one correct answer, there is a complexity with tradeoffs and solutions that require critical thinking and the application of the existing knowledge base. This book addresses this need by its method of eliciting the kind of critical thinking required, and will give readers the kind of experience they can only otherwise get with lots of time on the job.

About the Author

Carol Righi is a Director of User Experience at Perficient. Carol has worked in User-Centered Design for more than 20 years and is widely considered a UCD thought leader. Carol has performed user research, usability evaluation, and interaction design for companies such as IBM, Google, Yahoo, Intuit, A. G. Edwards, Mapquest, Met Life, and many others. She has served as manager for numerous UCD efforts and has helped lead the development of the UCD competency in various organizations, including IBM. Carol has also designed and developed many standup and e-learning courses in UCD and has trained thousands of students. She received her undergraduate degree in psychology in 1981 and her Ph.D. in school/educational psychology with a concentration in computer applications to education in 1988, both from Fordham University in New York City.

Janice James is Director of User Experience at Perficient and has more than 18 years of experience in the field of human factors, usability and user-centered design and development for software, hardware, travel, Internet, financial services, education, health care and retail products and services. During the last eight years as principal of her own consulting firm, Simply Usable through Design, she has focused on providing usability engineering and interface design consulting services to companies ranging in size from start-ups to Fortune 500s, including CNet, AOL/Netscape, Hewlett Packard, Unisys, Intuit, Humana, BestBuy.com, eBay, AARP and McGraw-Hill, to name a few. Janice has a broad range of experience in all types of usability and user-centered design processes. She also founded the Kentuckiana Chapter of STC and co-founded the Society for Technical Communications' Professional Interest Committee on Usability.


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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
new account software, usability requirements analysis tasks, site generation tool, competitive usability testing, user experience team, card sort study, usability team, usability vendors, user profile questionnaire, usability department, open head count, card sorting data, user interface design decisions, predefined coding scheme, competitive audit, engineering project plan, accessibility team, requirements analysis data, participatory design sessions, iriure dolor, visit intent, eum inure dolor, card sorting activity, usability group, website objectives
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Red Fox, United States, The Mulkey Corporation, Captain Ogden, San Francisco, Digital Rockit, Digital Warrior, Apollo Appraisal, John Wiley, Shea Project, Shea Usability, Anna Claire, Available Actions, Family of Companies, Travelers By Design, Morgan Kaufmann Publishers, On-line Application, Robert Barlow-Busch, Aikot Corporation, Hit Box, Travellers United, University of Texas, Agile Alliance, Evaluation Analyzer
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