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User: InfoTechnoDemo (Mediaworks Pamphlets) [Paperback]

Peter Lunenfeld (Author)
5.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

Mediaworks Pamphlets July 29, 2005

In these essays, Peter Lunenfeld does theory and criticism "in real time," looking at (among other subjects) art, video games, book design, "techno-masturbation," The Matrix, and life extension diets. "Readers will have to determine for themselves," he writes, "if this range is symptomatic of pluralism or promiscuity." User illuminates the patterns and repetitions that link -- for example -- nanotechnology to electronic music, artist/archivist Harry Smith to architect/superstar Rem Koolhaas, Pontiacs to open source software. And User offers a reading experience that is more vivid than most: Mieke Gerritzen's bold visuals create a book that is also a designed object -- a compact matrix of words and image as potent as a smart bomb.User is not a manifesto. Lunenfeld means these essays -- which were written originally for the international magazine artext -- to be translator utilities, bridging the gap between the art world and the design establishment, between journalism and the seminar room. Pondering the "permanent present" of today's visual culture, Lunenfeld blames the twenty-first century's inability to imagine the future on a movie and an interface: the too-influential aesthetic of Blade Runner and the ubiquitous desktop of nested files, icons, trash cans, and cascading windows, he argues, have become impediments to our thinking beyond the present. Lunenfeld writes about Euro-Disney, Matthew Barney, the VHS pornucopia that killed off Betamax, the computer as a "solitude enhancement machine," our embarrassing Y2K hysteria (when TEOTWAWKI -- The End of the World As We Know It -- didn't happen), and other faces of what he calls "that overwhelming diversity which for lack of a better term we call the present."


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Editorial Reviews

Review

"A stimulating example of no-nonsense reflection of what is going on in our postmodern digital culture."-Jan Baetens, Image & Narrative



" User is filled with attention-getting graphics and insightful commentary..." Inside Design

About the Author

Mieke Gerritzen is founder and director of NL.Design, an Amsterdam based design company, permanently under construction. She is the head of the design department at the Sandberg Institute in Amsterdam, and directs the All Media Foundation, which produces films, events, and books about media and design.


Product Details

  • Paperback: 172 pages
  • Publisher: The MIT Press (July 29, 2005)
  • Language: English
  • ISBN-10: 0262621983
  • ISBN-13: 978-0262621984
  • Product Dimensions: 6.9 x 4.6 x 0.6 inches
  • Shipping Weight: 9.6 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #583,935 in Books (See Top 100 in Books)

More About the Author

Peter Lunenfeld is a professor in the Design | Media Arts department at UCLA. He has a B.A. in history from Columbia University, an MA in Media Studies from SUNY Buffalo, and a Ph.D. from UCLA in Film, Television and New Media from UCLA.

He has published four books, and over 70 articles in venues ranging from Artforum to New Media & Society, from Adobe's Think Tank portal to the Los Angeles Times Sunday Book Review. His work has been translated into eight languages. Afterimage referred to the edited collection The Digital Dialectic: New Essays on New Media (MIT, 1999) as "the first printed book you read about the virtual world that does not merely describe it, but puts you there," and the volume has served as an important resource for those codifying new media studies. Snap to Grid: A User's Guide to Digital Arts, Media & Cultures (MIT, 2000) was adopted as a model of how to meld disciplinary rigor with detailed attention to individual works and makers, and was covered in venues as diverse as Italy's Flash Art and Britain's New Scientist, the latter concluding its featured review by saying that artists working with digital technologies "now have their bible, their Stones of Venice, their Ways of Seeing." USER: InfoTechnoDemo (MIT, 2005) pushes the linkages between critical analysis and formal experimentation to new limits. Johanna Drucker writes that USER "begs to be compared with the landmark 1966 collaboration by Quentin Fiore, Jerome Agel, and Marshall McLuhan that resulted in The Medium is the Massage."

He is creator and editorial director of the multi-award-winning Mediawork project, a pamphlet series for the MIT Press which redefined the relationship between serious academic discourse and graphic design, and between book publishing and the World Wide Web. These "theoretical fetish objects" cover the intersections of media, art, design and technology. The pamphlets have been discussed everywhere from the New York Review of Books to Entertainment Weekly, and have won awards for both writing and design. Lev Manovich, lauded these 100+ page "mind bombs" as "a new operating system for the book." The project is supported by grants from the Rockefeller Foundation and Jeffrey and Catharine Soros. They include Utopian Entrepreneur (2001) by Brenda Laurel, designed by Denise Gonzales Crisp; Writing Machines (2002) by N. Katherine Hayles, designed by Anne Burdick; Rhythm Science (2004) by Paul D. Miller aka Dj Spooky that Subliminal Kid, designed by COMA; and Shaping Things by Bruce Sterling, designed by Lorraine Wild (2005).

His current research interests are taking him deeper into questions about new modes of knowledge formation that go beyond print, the design of the digital humanities, and the centrality of meaning making to digital culture. His forthcoming monograph is The Secret War Between Downloading and Uploading: Tales of the Computer as Culture Machine. Recently, he has held fellowships at the Columbia University Institute for Scholars at Reid Hall in Paris, and in the Vectors program at the USC Annenberg Center. http://www.peterlunenfeld.com

 

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5.0 out of 5 stars A fun read with great graphics!, April 28, 2009
This review is from: User: InfoTechnoDemo (Mediaworks Pamphlets) (Paperback)
I bought this book on a whim at the Armand Hammer museum's gift shop; the bright colors on the cover and the refreshing lingo and hip visuals--which almost give it the aura of a VGA monitor--throughout the book had enticed my curiosity, and I figured that in the worst case, USER:INFOTECHNODEMO would at least make for a decent coffee table book. As it turns out, USER was a fun read, and Mieke Gerritzen's creatively designed and ever-changing fonts and graphics forced me to slow down my reading pace and to soak up Lunenfeld's speculative-but-illuminating theories.
USER is composed of fifteen essays which were originally written for the international magazine artext. In the introduction, Lunenfeld declares that he has "an obsession with doing theory and criticism in real time," and that these essays are to be approached as "utilities, not manifestoes," which synthesize digital technology, pop culture and visual design. As for the diversity of his essay topics, Lunenfeld says that readers will "have to determine for themselves if this range is symptomatic of pluralism or promiscuity." While the essays are, at times, tangential and cover a range of topics from video games, pop culture, visual design to life extension diets, at no time, however, did USER seem self indulgent.
In For Ever, Lunenfeld criticizes our desire to indefinitely extend our lives, as he mocks health zealots and other member of the "anti-death league" who believe that they can significantly increase their life spans through nutritional supplements and other such alternative options. As he points out, the only strategy that has stood up to scientific scrutiny, is extremely reduced caloric intake--an option which Lunenfeld finds unrealistic in our super-size-me society. In a cynically dark tone--emphasized by the black and grey color scheme on the essay's last page--Lunenfeld advocates for French fries and milkshakes while we wait for nanotechnology that will eventually be able to repair our DNA.
Extrusion Vertigo's color scheme is limited to a simple black and white, which in Eisensteinian-like opposition, allows the reader to easily read the chaotically dizzying topics addressed. The essay begins with the native L.A. malady that Lunenfeld suffers from whenever he sees stars such as Stallone whose normally flat-screen-existence dizzies his three-dimensional perceptual apparatus. Unlike his neighbors, Lunenfeld would prefer not to meet any stars in real life, and is ill-tempered towards our culture's obsessions with stars. He wonders why the industry grips, PAs, 2nd unit ADs and effects producers don't grow tired of celebrities, and comes to the conclusion that below-the-line toilers are fans first and foremost, which is why they're in showbiz. Also, Lunenfeld points out that the profit-driven "Entertaindom's global reach" and tesseracted media commodities--from URLs on lunch boxes to personal fragrance products mentioned on Xmas albums--have increased the pressure to develop, sustain and recycle celebrity, whose images constantly inundate us.

Under Solitude Enhancement Machines, Lunenfeld points out that the lewd content of the web capitalized "nicely on the desires of the one-handed typist," and that in the future, sociologists will have a field day investigating the effects of heterosexual males pretending to be each other's female love slaves; Lunenfeld proceeds to contemplate the Glasstron, a universal masturbation machine, which is connected to a wireless PC and is a gateway into the tele-world's pornoverse.
In Permanent Present, the World Fairs of the early 20th century are given as examples of old visions of the future; Lunenfeld claims that up until the 60's, our futures were mapped out, printed, animated and manifested in theme parks and films. Since the 70's, however, our ability to envision a unique future has all but disappeared--leaving us in a permanent present. Lunenfeld, perhaps, overconfidently asserts that no film has been able to surpass Blade Runner's representation of the future, whose architectural and Retro-Deco design have been--at best--rehashed in cinema. Even The Matrix takes place primarily in a future which, conveniently, looks much like our present day. However, Lunenfeld seems to go too far in claiming that the window-based graphical user interface that we have all grown accustomed to--which was conjured in the 60's and perfected in the 70's--is so well developed that it is "an impediment to thinking beyond the present," and that the "very notion of transcending the Windows interface invokes horror in users." After all, to envision a future beyond the Graphical User Interface, one need not look any farther than Lunenfeld's Solitude Enhancement Machines, where the universal-masturbation Glasstron is noted, and in which digital information is transmitted trough the sensation of touch. Furthermore, one could claim that the GUI has increased our awareness of the current separation between the physical world and the virtual world, and caused us to envision a future in which that boundary is blurred.
Visual Intellectuals is a colorful essay--literally and figuratively--which begins with the claim that whenever intellectuals express themselves they generate a discussion that can never truly be about anything other than them; according to Lunenfeld, this explains why the discourse in art history, design criticism and new media studies, ultimately resides around the discourse itself. Apparently, visual commentary should be more visual and use words less. The meta-criticism of the web in web pages such as suck.com (which contains links to web pages that suck) is used to illustrate that art and discourse are constitutively indistinguishable. However, one can't help but wonder if Visual Intellectuals would be more poignant if it had also critiqued itself.
TEOTWAWKI is an acronym for the end of the world as we know it; in this essay, Lunenfeld laughs at the Y2K scare, which he claims was a pessimistic antithetical response to the optimism that the internet had recently created. Indeed, the real horrors of the 21st century should remind us that "acronyms are not the greatest terror we face."
The chaos of TEOTWAWKI is followed the orderly Master List, which analyzes our obsessions with lists, from phone numbers (which only have seven digits because that's the highest number of items we can hold in our minds) to the majority of lists that consist of winners and, ultimately, pay tribute to Number One. Within financial lists, Lunenfeld exemplifies the feedback-loop characteristic of lists in the fact that the most popular shares on E*Trade where, at times, shares it E*Trade itself. Lunenfeld is concerned that the world's lists are becoming extremely homogeneous and prophetically encourages us to keep in mind lists such as Maya Lin's Vietnam Veterans Memorial which successfully balances the individual and universal.
Gameboy starts off with Chris Marker's claim that video games offer more insight into the unconscious that all of Jacques Lacan's work, and continues to analyze role playing, fantasy and the interplay between video games and art. After which, 25/8 examines our want of more than just 24/7. Today, actors become singers, singers strive to be painters, painters attempt to be film directors, scientists become entrepreneurs... As individual identities become ambitiously fluid, institutions such as museums are also losing their identities; exhibits such as King Tut have introduced the blockbuster, and the multimedia experiences that are transforming museums post a threat to what it is that defines a museum anymore.
Urine Nation--whose fonts and backgrounds are constrained to the colors black and yellow--explores the abundance of variations of Pissing Calvin bumper stickers and how urinating is not as transgressive as it was during Mapplethorpe's Jim and Tom, Sausalito and Serrano's Piss Christ (Lunenfeld claims that, at the time, these works almost killed the National Endowment for the Arts). Apparently, this "deluge (one just can't give up these fluid metaphors)" became accepted through the increasingly lewd content of the web's unregulated and competitive pornography. Having mentioned porn, Lunenfeld takes off on a tangent and, once again, claims that digital technology was driven by the male consumer's desire for porn:
"What are business travelers in anonymous hotel rooms watching on all those DVD-equipped laptops? Not to be sexist here, but in the first two years after the service was generally available, was anyone you knew who installed a high-speed Internet connection to their homes a single woman?"
And yet, one cannot help but wonder if Lunenfeld is confusing cause and effect; just because the porn industry is quick to adopt new technologies, does not necessarily mean that technological progress is caused by the consumption of porn.
Figure/Ground considers the unstable binary between a figure and its background which threatens to pop past the figure to which it is initially subordinated to. Lunenfeld credits Freud's Interpretation of Dreams for popping the unconscious into our foreground: "WITHIN A GENERATION WE WERE NO LONGER UNCONSCIOUS OF THE UNCONSCIOUS," whose presence in Rear Window and Rope is unavoidable. Lunenfeld skims over pops such as Vertov's "Kinoeye," M.C. Escher's drawings, Cubism, Sixties Pop (which flipped the figures of high art and the ground of low culture) and ultimately proclaims that "information is finally emerging as the key figure for this new century."
Wireless Cosmopolitan does not refer to a new alcoholic drink, but rather to the emerging demographic of people who view themselves as citizens of the world, and whose global community is united by wireless telecommunication. Lunenfeld criticizes the consumption of TV-garbage, which he blames for manufacturing a general consensus in which even anger... Read more ›
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