Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Buy Used
Used - Good See details
$4.00 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
The VRML 2.0 Handbook: Building Moving Worlds on the Web
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

The VRML 2.0 Handbook: Building Moving Worlds on the Web [Paperback]

Jed Hartman (Author), Josie Wernecke (Author), Silicon Graphics (Author)
3.5 out of 5 stars  See all reviews (10 customer reviews)

List Price: $31.95
Price: $22.24 & eligible for FREE Super Saver Shipping on orders over $25. Details
You Save: $9.71 (30%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 2 left in stock--order soon (more on the way).
Want it delivered Monday, January 30? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more


Book Description

0201479443 978-0201479447 October 20, 1996 1
A Complete, Practical Guide for VRML 2.0 World BuildersVersion 2.0 of the Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. The VRML 2.0 Handbook guides readers through the development of such a world, using a VRML reconstruction of the Aztec city Tenochtitlan. This guide offers practical, platform-independent tips and examples from the experts at Silicon Graphics, Inc., leaders in formulating and developing VRML. Detailed examples and diagrams provide a solid foundation in VRML 2.0 for a wide range of content creators, from artists and designers with little programming background to seasoned computer experts with modest graphics skills. With VRML 2.0, you can create robots and people that walk and run, dogs that bark, and gurgling streams. You can design objects that react to user actions, such as doors that open when clicked. You can include sensors that respond when the user approaches a certain area--triggering an alarm, for instance, or starting an animation. This handbook explains how to use all of VRML 2.0 's features, including: *movies and 3D sounds *visual effects such as fog and scenic panoramas with mountains, plains, or cityscapes *collision detection, which prevents users from walking through walls *sensors that keep track of the passage of time and respond to user actions such as clicking an object or moving to a certain location *interpolators, which make it easy to include key-frame animation in your worlds *the Script node, which allows you to write mini-programs in a language such as JavaScript or JavaaA A , to build logic into your VRML world *a prototyping feature that allows you to package objects you create and let other world authors use and modify them. 0201479443B04062001

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

The VRML 2.0 Handbook: Building Moving Worlds on the Web + VRML 2.0 Sourcebook, 2nd Edition + The Annotated VRML 2.0 Reference Manual
Price For All Three: $123.26

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • VRML 2.0 Sourcebook, 2nd Edition $51.03

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • The Annotated VRML 2.0 Reference Manual $49.99

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Editorial Reviews

Amazon.com Review

Many programmers can recall a moment when they first felt like a minor deity. My introduction to such hubris-laden megalomania was when I wrote a Modula-2 program to simulate the population dynamics of two competing bird species. I knew better, but it really felt like those digital birds were alive, even though they were represented simply by columns of numbers on a printout! Though now older and slightly wiser, part of me still longs to create even more complex, visual and 3D worlds in the computer, and I envy programmers whose first mythopoeic moment is in creating a VR world.

One of these days I'll get back to making VRML (Virtual Reality Modeling Language) virtual worlds either for legitimate work or for the sheer euphoria of creating simulated worlds. A year ago, the obvious choice was Pesce's VRML; currently, I'd recommend VRML Handbook, written by staff members of Silicon Graphics who clearly know whereof they speak.

From the Back Cover

A Complete, Practical Guide for VRML 2.0 World BuildersVersion 2.0 of the Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. The VRML 2.0 Handbook guides readers through the development of such a world, using a VRML reconstruction of the Aztec city Tenochtitlan. This guide offers practical, platform-independent tips and examples from the experts at Silicon Graphics, Inc., leaders in formulating and developing VRML. Detailed examples and diagrams provide a solid foundation in VRML 2.0 for a wide range of content creators, from artists and designers with little programming background to seasoned computer experts with modest graphics skills.

With VRML 2.0, you can create robots and people that walk and run, dogs that bark, and gurgling streams. You can design objects that react to user actions, such as doors that open when clicked. You can include sensors that respond when the user approaches a certain area--triggering an alarm, for instance, or starting an animation. This handbook explains how to use all of VRML 2.0's features, including:

  • movies and 3D sounds
  • visual effects such as fog and scenic panoramas with mountains, plains, or cityscapes
  • collision detection, which prevents users from walking through walls
  • sensors that keep track of the passage of time and respond to user actions such as clicking an object or moving to a certain location
  • interpolators, which make it easy to include key-frame animation in your worlds
  • the Script node, which allows you to write mini-programs in a language such as JavaScript or Java™, to build logic into your VRML world
  • a prototyping feature that allows you to package objects you create and let other world authors use and modify them.


0201479443B04062001


Product Details

  • Paperback: 448 pages
  • Publisher: Addison-Wesley Professional; 1 edition (October 20, 1996)
  • Language: English
  • ISBN-10: 0201479443
  • ISBN-13: 978-0201479447
  • Product Dimensions: 9.2 x 7.4 x 0.9 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #1,320,787 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

10 Reviews
5 star:
 (4)
4 star:
 (2)
3 star:
 (1)
2 star:
 (1)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (10 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

20 of 24 people found the following review helpful:
5.0 out of 5 stars A good book for a dying technology, August 20, 2000
This review is from: The VRML 2.0 Handbook: Building Moving Worlds on the Web (Paperback)
Well, I could have started talking about the book and how nicely written it was, but first, I believe you should ponder if learning virtual reality technology would really add some 'plus' to your CV.
VRML was a good idea that could not survive to Macromedia Flash and 3D Studio tachnical marriage through Vecta 3D. Until 1999 when Vecta 3D, the 3d studio plugin that exports 3D studio files to Flash animation, was created and a bunch of other minor programs also intended to produce 3D animation for the Web popped out, VRML seemed a good alternative to the interactivity we all missed. I myself bought this book in 1998 and was impressed with the quantity of sites that were using VRML. I remember Cosmo had a wonderful page full of demo software and I had all of them, Blaxxun was and still is one of the major exponents of that technology and I was constantly visiting their page for plugin updates. But soon, Cosmo pages could not be reached anymore and all that software simply disappeared into the far distant world of SGI platforms. At that time, there was a boom of chats and virtual worlds and each one of them seemed to be programmed in a different way with a different language than VRML, you could settle in one of these worlds but you could not create your own furniture, or design your garden with the pictures of your own real life house garden. You could not add your own touch, you had to pay to be there and you did not have a place to put what you designed.
Then it came the final cut, SGI simply removed the city it had created for the book, the case study simply disappeared. In a certain point-of-view, it is kind of immoral that a company still sell a book they do not back up anymore.
I would really appreciate to know where I can find the great Tenochtitlan, the SGI virtual capital of VRML vanished along with Cosmo and all other VRML paramounts.
If you still think you do not want to learn Flash, to what I strongly advise Graphics, Animation and Interactivity with Flash 4.0 by Mohler and afterwards sneak into the world of 3D, I tell you why you should buy this book on VRML.
1. It is not based on software but hand written code.
2. It is not difficult to follow as said by a reviewer here, it is quite easy, project based and gives you freedom to deploy your own project. If you run into something difficult you can continue your project (mine was a temple where people could find details of my life) using simple programming.
3. You do not need to know absolutely nothing of programming, this book deals with pure VRML in a very simple way.
Unfortunately you will not find most of the urls listed in the book, due to the fact that this language is getting more and more rare on the web. I was tempted to send all to hell and give one star but this book does not deserve it. I give five stars to Macromedia and Kinetix/Discreet for the alternative to VRML (there is a lot more to be done but we are getting there), five stars to the authors who wrote it as one, 1 star (and that is a lot) to SGI for being incompetent in maintaining the attention the ones who bought and are still buying the book deserve and being dishonest by offering a book whose links and case study are not available anymore.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 8 people found the following review helpful:
1.0 out of 5 stars The VRML Handbook 2.0 by Hartman & Wernecke, December 18, 1999
By 
This review is from: The VRML 2.0 Handbook: Building Moving Worlds on the Web (Paperback)
I bought this book recently (although in computing book terms it is old - being published in 1996). It had some good reviews. The book is not for the complete beginner to IT. Some experience of VRML 1.0 or HTML or other programming systems is needed. I am an experienced programmer of 30 years with Web and other IT skills.

The book relies very heavily on a case study whose URL is given in the book; And herein lies the problem with this book - the case study is no longer available at the given URL or anywhere else. Despite extensive searches on the web and in newsgroups (with many helpful suggestions) the case study has disappeared. The publishers were unable to help and stated 'political issues'.

The book should be bought with extreme caution. It would take the most determined devotee to gain the maximum benefit from the book since some of the case study is not printed in the book. It might be wise for the publishers to either withdraw the book or sell the book at a reduced price with a warning. All publishers should ensure that software supporting a book should be either available at the publisher's web site where they can have control over it, or issued on a CD-Rom with the book.

The book may be a worthwhile purchase but I am unable to say as I am not yet the 'most determined devotee'. The Star Rating above is arbitrary. I would have preferred to have left it blank. I shall be looking for another book to help me learn VRML.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
5.0 out of 5 stars A painless, practical, and example-oriented introduction, February 1, 1997
By A Customer
This review is from: The VRML 2.0 Handbook: Building Moving Worlds on the Web (Paperback)
You can tell that there's a whole lot more to VRML 2.0 than to VRML 1.0 by the books you need to have. While one could recommend Pesce's book (despite all the fluff and out of date material) as the only book you need to learn VRML 1.0, no comprehensive book for 2.0 has appeared, or even seems likely to appear.

Hartman and Wernecke take a tutorial approach and introduce the subjects in a fine pedagogical order. I'd built some Inventor and some VRML 1.0, and after a morning spent reading the book and playing with the examples on the website, I was, if not instantly great at building VRML 2.0 worlds, at least able to read a VRML 2.0 file with some understanding and know how to change the geometry and appearance and add nodes of my own.

I can only give 9 out of 10, because I took off points for three weaknesses: (a) the examples, though good VRML, often don't have an enclosing Group node -- it's never made clear which (if any) nodes ought to be outside the master Group; (b) the discussion on PROTOs is entirely too brief; and (c) the website needs to be updated -- it hasn't caught up with SGI's own Cosmo Player's current release for the PC (e.g., some of the worlds marked SGI now work fine for the PC).

But give it an extra point for an extremely thorough discussion of sensors and routing: the authors believed that most people want to make their worlds move and interact with the people who visit them, and they make sure readers have all the tools and even point out common beginner mistakes.

And yet another bonus point for the number of times I read their explanation of a node or a field and slapped my forehead: their explanation suddenly made something that had previously confused me completely clear.

All in all, _The VRML 2.0 Handbook_ is my top recommendation for people who've done some VRML 1.0, and even for complete beginners.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews








Only search this product's reviews



What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject