$113.94 + $7.99 shipping
In stock. Processing takes an additional 4 to 5 days. Sold by Hitgaming Video Games

or
Sign in to turn on 1-Click ordering.
More Buying Choices
gametreasur... Add to Cart
$199.98 + $3.99 shipping
Have one to sell? Sell yours here
or
Get up to a $3.75 Amazon gift card
Vagrant Story
 
See larger image
 

Vagrant Story

by Squaresoft
PlayStation Teen
4.1 out of 5 stars  See all reviews (108 customer reviews)

In stock.
Processing takes an additional 4 to 5 days for orders from this seller.
Ships from and sold by Hitgaming Video Games.
What Other Items Do Customers Buy After Viewing This Item?

Frequently Bought Together

Vagrant Story + Xenogears + Chrono Cross
Price For All Three: $212.51

These items are shipped from and sold by different sellers. Show details

Buy the selected items together
  • In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Xenogears $79.95

    In Stock.
    Sold by Best Game Deals and ships from Amazon Fulfillment.
    This item ships for FREE with Super Saver Shipping. Details

  • Chrono Cross $18.62

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought


Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00004SPW9
  • Product Dimensions: 5.5 x 0.5 x 1.4 inches
  • Media: Video Game
  • Release Date: May 16, 2000
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (108 customer reviews)
  • Amazon Best Sellers Rank: #8,056 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Related Items

  • Most Popular
  • Service & Replacement Plans
  • PlayStation 2 Games
  • Game Boy Advance Games
  • GameCube Games
  • Books
  • Super Nintendo Games
  • Xbox Game Hardware

Product Description

Editorial Review

Vagrant Story is one of those games that wows you at the start--a big "WOW!" in this case--but maintains only a tenuous hook in the long haul. In this mix of action/adventure and fantasy role-playing, players are cast as a Riskbreaker (think one-man army) named Ashley Riot, whose pursuit of a villainous cult leader takes him to the mysterious city of Lea Monde.

The highly stylized graphics in Vagrant Story are easily some of the best ever seen on the PlayStation, and give the game a gorgeous, distinctive look to match its somber tone. Cinematic story sequences blend in almost seamlessly with gameplay, which takes place in 3-D environments (viewed from a third-person perspective) that can be rotated to provide the best angle.

Vagrant Story features a rich battle system that's built on both strategy and quick reflexes. In addition to character statistics, weapons and armor have detailed numbers of their own and can be disassembled, assembled, or even combined to create new items. Hand/eye coordination factors heavily into combat, as Ashley develops offensive and defensive battle abilities that require perfectly timed button pushing in order to be used.

Unfortunately, it's all too easy to get bored with Vagrant Story. The painfully linear gameplay here doesn't rise above killing enemy after enemy in room after room, and (oh boy!) solving puzzles by manipulating boxes. If not for the wholly intriguing (but sparsely littered) plot, one would be strongly tempted just to leave Ashley to rot in the catacombs beneath Lea Monde. --Joe Hon

Pros:

  • Highly stylized graphics
  • Rich battle system
  • Intriguing plot
Cons:
  • Shallow, linear gameplay

GameSpot Review

Let's just get it out of the way - Vagrant Story is a groundbreaking game. With this melange of action, adventure, and RPG genres, Square has truly beaten all odds and produced a seamless epic unlike any other. A brutal battle wages between the Knights of the Crimson Blade and the Mullenkamp Cult in the city of Lea Monde. Caught in the middle is Ashley Riot, an agent for the Valendia Knights of Peace's elite "Riskbreaker" unit. After a chance encounter with Sydney Losstarot, the heartless leader of the Mullenkamp Cult, Ashley finds himself in a life-or-death game of cat and mouse amidst a plot larger than the two of them. Many have described Vagrant Story as "Medieval Gear Solid," a comparison that is both correct and not correct. While the MGS feel is there thanks to Vagrant Story's perspective, attention to detail, and emphasis on cinematics, you never actually skulk through shadows, avoid guards' cones of sight, and the like. The game is an odd blend of action, adventure, and RPG gameplay, and a lot of Vagrant Story's charm lies in the sheer amount of control you have in playing through what is mostly a linear game. Most of the game takes place underneath Lea Monde, where Ashley runs into room after room, slays several monsters without a second thought, and recovers information and keys to aid in his pursuit of Sydney. You navigate around the world as you would in Metal Gear Solid, guiding the character with the analog pad and rotating the viewpoint with the L and R buttons. Ashley can switch in and out of battle mode, freeing his hands for tasks such as lifting boxes or grabbing edges. While the latter isn't emphasized too heavily, Vagrant Story does have a surprising compunction for box puzzles. Though they start off easy, they eventually become fairly fiendish with the addition of a variety of new and different box types. While navigating the labyrinthine corridors under Lea Monde is all done in real time, battling is a decidedly different affair. Once in battle mode, tapping the attack button pauses the game and causes a large wireframe sphere to erupt from Ashley's body. This sphere represents the range of the weapon Ashley is currently using, thus any targetable item within the sphere can be attacked. While smaller enemies may only have one attackable segment, most of time monsters' individual limbs can be targeted. Detailed percentage-to-hit and damage stats help you plan your attacks more effectively, but attacking certain areas can have other effects. For example, if you attack a monster's legs there's a good chance you'll reduce its movement rate by 50 percent. After you have selected a target, game time resumes and Ashley attacks. After defeating the first boss, Ashley will gain the use of chain abilities. These let Ashley perform consecutive hits when he's attacking enemies, with every additional attack benefiting Ashley in ways other than sheer damage. Ashley can ready up to three of these attacks at a time, and with the proper timing, chain them until the target keels over. For example, you can restore magic points or life with a carefully timed chain attack. Learned at the same time as chain abilities, defense abilities allow you to key different kinds of defense. When you're attacked, tapping the right button could restore half of the damage you just took or reflect it back at the enemy. After gaining enough experience, you'll be presented with a choice as to which new ability you'd like to learn. Using chain and defense abilities is useful but they build Ashley's risk level. When the risk level is too high, Ashley's ability to connect with both weapons and spells drops steeply - while you could theoretically chain attacks together forever, this would cause Ashley's risk level to skyrocket, and any other enemies in the area would surely wax you. Thus, the real advantage of chaining is that it prevents enemies from attacking while you deal lots of damage. In addition to chain and defense abilities, Ashley has a few more elite tricks up his sleeve. Break arts, learned after gaining considerable experience, allow Ashley to sacrifice some of his own life meter to inflict massive damage on an enemy. As Ashley progresses to and through the dark city of Lea Monde, many enemies will drop pages from the legendary spell book Grimon. Each page contains a single spell that is memorized once read. Magic spells fall into four categories, such as attack, healing, and status magic. Some spells, such as the explosion and thunder-burst spells, let you position a sphere of attack to target multiple enemies or multiple body parts on the same enemy. Despite all of these options, Vagrant Story's gameplay interface is relatively clutterless and intuitive - hold down the L2 button, and you have fast access to just about everything. Outside of battle, Vagrant Story continues its control fixation with a maze of menus that lets you customize your experience even more. In addition to the standard RPG equip and inventory screens, Vagrant Story lets you forge your own weapons and armor from weapons and armor you find in the game. Ashley can only perform these feats in factories scattered throughout the game, and each factory can only forge items made from certain materials. As Ashley's weapons become more accustomed to killing certain types of monsters as he progresses, this lets you carry your old weapon stats to onto new weapons. In addition to forging new weapons, Ashley can disassemble any weapon and reassemble a new one from the parts, allowing for greater customization. Finally, gems can be inlaid at any time to alter a weapon's stats and allow for more on-the-go changes, such as changes to a weapon's elemental attribute. Vagrant Story is one of the most beautifully cinematic games to date, easily toppling Metal Gear Solid. With character designs by Akihiko Yoshida, the venerable artist behind Final Fantasy Tactics' noseless wonders, Vagrant Story looks and feels like a living 3D comic brought to life. Each model is fluidly animated and textured with a sketch-like quality that gives the game a visual feel all its own. Topped off with impressive lighting and spell effects, Vagrant Story is a visual feast. Adding to the game's cinematic charm is yet another impressive score by Hitoshi Sakimoto, one of Final Fantasy Tactics' composers. The sound effects are well done and impressive, straying from Square's standard of synthed noise. From an audio standpoint, the only thing conceivably missing is voice - while the jagged comic dialog boxes are charming, one can't help but think this game could be more impressive with voice. However, avoiding Metal Gear Solid's glut of dialogue is definitely a plus. All together, Vagrant Story's disparate parts come together in a beautiful, cinematic experience. The game's story is compelling and constantly urges you to press forward, giving the game the addictive quality of the finest RPGs. While a fairly short game, the depth and density of the story and gameplay give Vagrant Story an intensity missing from most longer games, as well as a higher replay value. Due to thick Japanese dialogue and some complicated Japanese menus, English-speaking gamers are advised to wait for the US version, due this May. --Peter Bartholow
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(37)

Your tags: Add your first tag
 

 

Customer Reviews

108 Reviews
5 star:
 (64)
4 star:
 (16)
3 star:
 (13)
2 star:
 (7)
1 star:
 (8)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (108 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

98 of 104 people found the following review helpful:
5.0 out of 5 stars Vagrant Story, May 24, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Vagrant Story (Video Game)
I've been a console RPG fan for many years now. From Dragon Warrior to Final Fantasy I have played most all of the popular games that have long been the catalysts for mass obsession. Vagrant Story is no exception to this rule. I purchased this game right as it hit the shelves, not knowing what to expect...but knowing that I was not to be disappointed by the divine power of Squaresoft. This is perhaps a game that could be referred to as "video gaming's first successful gene splicing experiment." Combine a pinch of the dungeon roaming found in the old Zelda or Diablo games with a dash of Tomb Raider and you have the beginnings of a great game. Now, mix in one part Final Fantasy and set in a rich, dark, gothic environment...and voila!...you have quite possibly the world's perfect video game.

The battle system in Vagrant Story is like none that I have seen before...it is possible to target your opponents body parts separately in order to perhaps find a weakness. There are also real time functions that you learn called battle abilities which allow you to make your attacks more effective. You don't necessarily find complete weapons in this game either, you make your own...and then name them!

Let's not forget the monsters...there are more than I can count. Dragons, zombies, lizard-men...all of these and more haunt the complex dungeons you will explore on your quest. In fact, as an added point of challenge for the game, the weapons you use will eventually developing a liking to the flesh of the creature you most often attack and will become more effective against others of its kind...but beware!...your weapons may become ineffective against those monsters of an opposite persuasion.

In closing...get this game...period...no questions asked. If you can look in a mirror and say with a straight face that you are a serious console RPG fan, you have absolutely no choice...no...you owe it to yourself to give this game a try!

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


12 of 12 people found the following review helpful:
5.0 out of 5 stars An Unknown Classic, April 25, 2002
By A Customer
This review is from: Vagrant Story (Video Game)
This is my favorite video game of all time. That said, it's not for everyone. The graphics/ animation are top notch, but you can certanly do better in this age of PS2, Xbox, etc... The control system and interface are great but definately take some getting used to. The game uses a strange hybrid of menu driven combat, combined w/ "chain attacks" and "reaction abilities" that involve split-second timing.
The plot is top-notch, absolutely the most engaging story-line from any game I've ever played. It's a shame that this game never took off to reach the popularity of Squaresoft's flag ship Final Fantasy series, because it would have probably made for a much better movie.
All that aside, what secured this game as my #1 favorite of all time is the totally unique character progression system. No "gaining levels" here, to increase your stats you simply need to locate various potions that will each give you a permanent boost of a few points to one stat.
But that's just the begining, the real meat of the character progression system resides in the weapon system. There is a huge assortment of weapons in this game, from war mauls, to katanas, to cross bows and beyond, and each comes with a huge number of statistics. Each weapon can have any number of elemental strengths and weakness, as well as relative powers vs. diferent enemy types. And weapons evolve with use, so if you bust out the same trusty sword each time you come across an undead enemy, you'll soon find that blade has increased its power against that enemy class and has grown weaker vs. others. Add to this the ability to combine blades and armour and reassemble weapons at blacksmith shops throughout the game, and you've got everything you need for hours and hours of character-tweeking dorking-out time. Did i mention that if you beat the game you can start over with all of your weapons intact? This, along with some areas only accessible on second play, give this game a lot of re-play value.

OK, so like i said, it's not for everyone... but if you appiciate a fine plot, original game play, or an infinately tweakable progress sytem, this game won't dissapoint.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


18 of 20 people found the following review helpful:
5.0 out of 5 stars The best Action/RPG on the planet!, May 29, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Vagrant Story (Video Game)
This is one of the best games I have ever played, and one of Squaresoft's best titles. This blows all other Action/RPGs out of the water. First off, the graphics are THE best the Playstation has ever seen, without a doubt. Second, the story. It is better than half of the movies at the Academy awards, (definately better Titanic or Shakespere in Love!) and is cinematic all the way through. The battle system is like none before, and perfect for this game. It encourages you to play it over and over trying to beat records of time, chest percentage, etc. Zelda? What Zelda? Vagrant Story is THE game, and with this, Legend of Mana, Threads of Fate, and Chrono Cross ( I MUST HAVE THAT GAME! ) this will be the best summer in Squaresoft, no Video Game History!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews











Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
This game is overdue for a remake 3 Dec 23, 2010
Vagrant Story- Two thousand dollars? 2 Feb 12, 2008
See all 2 discussions...  
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject

Search Video Games by subject:




i.e., each item must be in subject 1 AND subject 2 AND ...
Hitgaming Video Games Privacy Statement Hitgaming Video Games Shipping Information Hitgaming Video Games Returns & Exchanges