7 of 8 people found the following review helpful:
5.0 out of 5 stars
Demonic vampires of darkness, November 5, 2007
This review is from: Vampire Belials Brood (Vampire: The Requiem (White Wolf)) (Hardcover)
This book is a great supplement for nWoD's Vampire the Requiem game. In it you'll find vampires literally hell-bent on revelling in their demonic and instrinsically evil natures. This book is dark and contains strong material, so I recommend it for adults or very mature players. If you want great atmospheric vampire antagonists in your world of darkness game this supplement is a great value. As a storyteller I would use it primarily as antagonists, but really mature and seasoned role players could portray these beings as playable characters in the right setting. These vampires in many ways remind me of the vampires as depicted in the graphic novel 30 Days of Night by Douglas Niles and Ben Templesmith.
These vampires are very reminiscent of Anne Rices Children of Darkness vampires from Queen of the Damned, except these are much more monstrous and demonic.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Most exciting Covenant book, July 2, 2010
This review is from: Vampire Belials Brood (Vampire: The Requiem (White Wolf)) (Hardcover)
Belial's Brood is a diabolist Covenant that likely plays the role of adversary in most chronicles, and as an antagonist book, it works well. Beyond that though, this book was certainly the most interesting of the Covenant books, and the material makes for very exciting reading and gameplay. Another storyteller and I devoured this book, and quickly built a chronicle on our enthusiasm for the covenant - the best chronicle our troupe has run to date.
For those familiar with Vampire: The Masquerade, the Brood aesthetic falls somewhere between the Baali and the Sabbat. They practice the vaulderie, which forms the crux of member relationships and is backed by a dark spiritual Pursuit personal to each member. Much as the Invictus draws many of its ideological underpinnings from the Ventrue, the Brood is heavily influenced by clan Gangrel, more specifically its connection to the Beast. The covenant has several factions or sub-cults, which each have their own creation myths (for lack of a better term), favored aspects, and preferred means of corrupting the world.
The book's storyline follows a member of the Ordo Dracul in researching the covenant, only to become entwined in its seductions and join. As far as sourcebook fiction goes, it flows well with the source material and makes for an interesting read. The covenant's unique powers, called Investments, are varied, diabolical, and cool. Examples include the ability to call blood to the character, the power to make one's limbs act independently of the body when removed, and the means to permanently move one's soul into the body of another living vessel. There are a handful of new Devotions that incorporate these powers as well.
As the basis for roleplaying a group of Brood characters, this book is excellent. Readers will surely find powers, myths and factions that appeal to them, beyond the obvious draw of being a bad guy with utterly no concern for Morality. As I mentioned above, it was incredibly satisfying to play, and the vaulderie entirely eliminates the bickering and backstabbing that so often accompany roleplaying a cosmopolitan coterie.
Having read all the covenant books but VII (which, based on what I know about it, I never will), I feel safe in saying this is the best of them. Whether you're looking for antagonists, a fresh feel to a new chronicle or just a good read, you'll be happy you own this book.
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5 of 7 people found the following review helpful:
5.0 out of 5 stars
Sooner's Anti-Sabbat, April 8, 2008
This review is from: Vampire Belials Brood (Vampire: The Requiem (White Wolf)) (Hardcover)
Belial's Brood is White Wolf supplement that details a covenant from Vampire the Requiem. In it, we are given information ranging from how the covenant interacts with themselves and others, to new game mechanics, to different outlooks on the Brood's history. I do not give books 5 stars often but I could not find much wrong with this book. The art was good and the history and politics of the group were interesting. As White Wolf is becoming known for, the book also offered all of the information as a "take what you want, discard the rest" kind of feel for actually using them in a game.
Some older gamers may notice the resemblance between the Brood and White Wolf's older game group, the Sabbat. I couldn't say it any better than a player by the name "Fabio Sooner" said, "It's the anti-Sabbat, the Sabbat to end all that pile of nonsense the old Sabbat was." This group has all of the benefits and none of the problems that are associated with the old Sabbat. And it all works with Humanity. Still no need for paths. Also gone is the Judeo-Christian concept of infernalists and mass murderes that the core book originally wrote them as.
If your an old Vampire player than this book is worth getting just for the new Vaulderie ritual!
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