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11 of 11 people found the following review helpful:
5.0 out of 5 stars The Way Vampire Was Meant to be Experienced
I find that, when comparing Vampire: The Dark Ages (VDA) to it's modern counterpart, Vampire: The Masquerade (VM), VDA seems to always come out on top.

Unlike VM, VDA allows the players to exist in a world much more open and less ruled by the extremely irritating, corrupt web of the Camarilla and Sabbat. In fact, those two sects don't even exist: every vampire becomes...

Published on February 2, 2001 by R. Aronson

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0 of 1 people found the following review helpful:
2.0 out of 5 stars Out of date and incomplete
Honestly, this book is pretty poorly made in comparison to the later edition called Dark Ages Vampire. The art is sketchy, and lots of the disciplines are too vague. I could rant on endlessly about it in detail, but it would be much easier just to get the 2nd edition. The only thing I found useful (and yes, I have both versions, and every Vampire book ever made by White...
Published 15 months ago by S. Funk


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11 of 11 people found the following review helpful:
5.0 out of 5 stars The Way Vampire Was Meant to be Experienced, February 2, 2001
By 
R. Aronson (North Easton, MA USA) - See all my reviews
(REAL NAME)   
This review is from: Vampire: The Dark Ages (Hardcover)
I find that, when comparing Vampire: The Dark Ages (VDA) to it's modern counterpart, Vampire: The Masquerade (VM), VDA seems to always come out on top.

Unlike VM, VDA allows the players to exist in a world much more open and less ruled by the extremely irritating, corrupt web of the Camarilla and Sabbat. In fact, those two sects don't even exist: every vampire becomes an entity unto itself, under complex rule by no one. This allows for great freedom of expression in gameplay--expression that is all too stifled in VM.

Also, the book itself has MUCH more in the way of setting. The VM book, Revised Edition, seems extremely vague in the descriptions of the 13 clans. I could not help but be enraptured by the mysterious Dark Ages Assamites: in the modern day, they are static and more or less boring (at least based upon the meager descriptions found in the main core book). In the Dark Ages, they burn with life and passion. This is only one example--virtually every clan falls into this category.

The Dark Ages' own inherent mysteriousness and superstition allows for much more varied gameplay as well--the science of the modern day detracts much from the vague--but interesting--origin of vampiric power. That strange sense of wonder is present in the Dark Ages, but in the modern day VM it is simply in the way. One feels like vampires should have been scientifically explained by now, in our day.

Anyway, in short, the Dark Ages are a much better setting to be a vampire. You have more power, more mystery, more varied gameplay, and above all: freedom. Also, that whole blasted "punk" thing is done away with--when I think of vampires, I think very little of rebel hoodlums on a street corner. ;)

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5 of 5 people found the following review helpful:
4.0 out of 5 stars All stories have to start somewhere., March 18, 2002
This review is from: Vampire: The Dark Ages (Hardcover)
This is the core book, and it succeeds in its purpose wonderfully. It contains enough information for the tried-and-true Storyteller to dive right in and start running games with a more medieval flair. For the new Storyteller, there is a plethora of information available in the book. However, it did seem to lack the depth of knowledge that may sometimes be desired for games. There is enough to run a game, but some Storytellers may find that there is not enough information given on Cainite politics. This is, in fact, the time when Cainites ruled almost openly. There is no Masquerade, Camarilla, or Sabbat. The Dark Ages were a fine time for Cainites to live. I would highly recommend obtaining this and the Companion if you wish to run a Dark Ages game.

As with all game books, there is a section outlining each Discipline as it was. Many players will find that the Dark Ages may have been more deadly and open Cainite warfare raged all over, but their powers are not as violent as expected. While advanced players will try and find new ways to bend the rules, there are lovely counters included, such as Celerity costing far more blood than in modern times; so much for the whirling dervish attack! Along with the Disciplines, there are drastic changes in the clans themselves. Since there is no Camarilla - Sabbat division, all clans interact on a rather equal footing. This means players can use the fiendish Tzimisce right along side the artisan Toreador. Many games may find a Magister waging verbal battle with a Patrician. This book helps show that Cainite society has not always been the way it is under the Masquerade.

The only drawback to the book is that it does cover Cainite society and illuminates the rules for hand-to-hand medieval combat, there is very little on mortal society. It does cover their views and outlooks, but many details seemed to be lack (or I missed them!). A few pages to outline medieval currency and weapons broken down by time would be vastly helpful. After all, few people used rapiers in 966 CE, at least as far as I can tell.

In summary, this book is perfect as a starting point and fulfills its duty wonderfully. You will find the clans are well defined and the disciplines have been renamed and in some case restructured for a more primitive feeling. This review will hopefully show a bit more about the book. At least from a gamer's perspective, it is highly useful and one of my most used books.

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7 of 8 people found the following review helpful:
4.0 out of 5 stars Somethine went bump. Quick, light the candle, go over and..., July 21, 1999
By A Customer
This review is from: Vampire: The Dark Ages (Hardcover)
AHHHHHHH!!!!!!!!! Eaten by a Tzmisce. Isn't it great? You've got a new setting (correctly shown and explained), a few cooler clans (the Cappadocians rock!), a better way of dealing with 'humanity' or loss of it, and get to play around with history! A MUST for anyone who ever wanted to play a vampire in D&D. The different roads offer a better diversity from 'humanity', and there is more room to torment the players with! I mean,traveling to the Prince's castle SHOULD be safe.... he wouldn't allow lupines to just wander in his domain, would he?
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Dark Ages History Combined with Gaming, July 23, 1998
By 
J. A. Viens (Los Angeles, CA) - See all my reviews
(REAL NAME)   
This review is from: Vampire: The Dark Ages (Hardcover)
This book is an absolute must for anyone considering playing the dark gothic genre in the dark ages of man. The historical sources are accurate and well thought as they pertain to the various clans at this time. Of great use is the overview of the dark ages world, helping the Story Teller immensely in selecting ideal areas to run a chronicle. The glossary is a great addition, asa it helps give players a feeling for the language of the time.
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5 of 6 people found the following review helpful:
5.0 out of 5 stars Look what's that in the darkness?!?!?!, September 5, 1999
By A Customer
This review is from: Vampire: The Dark Ages (Hardcover)
It could just be a vampire. This is a much cooler game then it's present time counter part.You get to make history. Was your character a viking, a warlord, a king,a serf, a baron, or a noble? those and many more await your choice of character. I am a huge fan of the actual dark ages and it is a pretty acurate account. Plauges dominate and normal people die at the ripe old age of thirty or younger.it's great!!! I hope more games of this magnitude surface!
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2 of 2 people found the following review helpful:
4.0 out of 5 stars A middle-ages gothic role-play adventure., May 4, 1998
By A Customer
This review is from: Vampire: The Dark Ages (Hardcover)
Beautifully done again, by the guys at White Wolf. With this book, they portray a REALISTIC showing of the middle-ages, discouraging plate armor, and the such. Want to see where modern-day humanity got started? Admire the paths that started the Sabbat, and the path that started humanity. Feel free to play a freak or a noble. Beautifully done, and remarkably put together. A must-by for midevil freaks who play V:TM.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars The time of Darkness has Desended, October 7, 2002
By 
This review is from: Vampire: The Dark Ages (Hardcover)
This is an OUTSTANDING addition to the Wod; VTM series...

For one thing it takes the main core rules of VTM and combines them with an age in time that already had horrors that we as modern men and women can not relate to..

it insures that it gives you enough advice to properly set a game based on a time that had Kings, Queens, Princes, princesses, Dukes, and well the list could go on.. It is also a time where it was not uncommon to find a "old" vampire running around within the confines of the church directing the slaughter of rival clans and humans.

if you are into the SCA and love VTM then you WANT to add this to your collection

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1 of 1 people found the following review helpful:
5.0 out of 5 stars Main Rulebook for VtDA (White Wolf), June 29, 1997
By A Customer
This review is from: Vampire: The Dark Ages (Hardcover)
This is basically the same rules-system as Vampire: The Masquerade. But the whole timeframe is different. Instead of modern-era we're looking at Dark Ages. The book is very well put together, a much easier read then other WW rulebooks have been in terms of finding what you need in the book quickly. There are different Clan options, as well. I noted that Humanity is handled much differently between the two rulebooks: VtDA uses "Roads" as guidelines to correct action, instead of just assigning a Humanity value to a character. Anyone who likes the time period or enjoys the Gothic Horror genre will find this a very interesting game.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Good artwork, and new information make this book a must!, May 13, 1996
By A Customer
This review is from: Vampire: The Dark Ages (Hardcover)
Just when you thought the guys at White Wolf had thought of everything, they publish a new book with vital information and gothic artwork. Dark Ages takes you back to a day before the inquisition or the masquerade, when Kindred were free to do as they please and all of humanity trembled in their wake. With a new twist on an old favorite, use this book as a sourcebook for your campaign, or start a new one set in old Europe. Highly recommended.
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4.0 out of 5 stars Not as superior as the modern day counterpart, but fun, October 5, 2008
This review is from: Vampire: The Dark Ages (Hardcover)
This book shows you what it was like before the different sects emerged. There are no Camarilla, Sabbat or Anarchs in this campaign setting. It's all done during the dark ages. All the clans operated differently back then and there were more paths to persue than just Humanity. It's a nice prelude book and I recommend it for anyone that's interested in making potential ancients for the modern day campaign.
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