3 of 3 people found the following review helpful:
4.0 out of 5 stars
Edge of your seat excitement!, August 22, 2006
= Fun:5.0 out of 5 stars
This review is from: Vampire The Masquerade Redemption: Platinum Hit Series (CD-ROM)
Redemtion was an overall fun game with an interesting story, but unfortunatly it wasn't 100% true to the old World of Darkness books, but regardless, it was still a lot of fun to play. And the ability to play with up to three other players via LAN or internet and even create your own chronicles is not only exciting, but helps add to the creativity of the game; just like World of Darkness really is. Overall, for the price it's at, it's definantly a worthy buy to atleast try. Heck, it's cheeper to buy it than to rent it!
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2 of 2 people found the following review helpful:
3.0 out of 5 stars
Vampire The Masquerade Redemption: Platinum Hit Series, November 9, 2006
= Fun:3.0 out of 5 stars
This review is from: Vampire The Masquerade Redemption: Platinum Hit Series (CD-ROM)
The game was good and I enjoyed the story line. My only issue is that the game was constant combate and it started to feel very repetitive.
I only played to game to see how the stroyline unfolded.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Take off the goth fanboy goggles, October 28, 2007
= Fun:3.0 out of 5 stars
This review is from: Vampire The Masquerade Redemption: Platinum Hit Series (CD-ROM)
I'm not terribly sure what drives people ga-ga over the gameplay in Vampire: The Maquerade Redemption. I assume the game's popularity has more to do with atmosphere and subject matter than anything. I didn't enjoy the actual play very much.
The box art and cutscenes might mislead unsuspecting players into thinking Vampire is an epic RPG or even a first-person adventure. It's neither. While the story, conversations, and character development are engaging, the game itself is an old-style isometric hack and slash. Which is fine, when that particular system is implemented competently. Here it only occasionally works. Too much of Vampire's environments consist of narrow hallways and blind corridors where enemies and allies alike jam themselves into environmental wedges, run headlong into adversaries, and generally act in manners directly against common sense. Level design is pretty, well detailed, and enhances the mood of the game, but it is amateurish in terms of interactivity. This would be a minor flaw if, again, the meat of the game weren't the combat itself. Yes, there are many RPG elements like character leveling and the often fun experiments with trinkets and baubles picked up at the local shops, but the fun bits devolve into frustration whenever a member of your crew runs headfirst into a gaggle of bloodsuckers, despite your commands.
The story nearly makes the gameplay endurable. I didn't know much about Vampire's universe, and was intrigued by the "vampire mafioso" storyline. Rather than preying on innocent damsels in distress, Vampire's protagonists are a human-sympathetic clan at war with other more sinister vampire families. The story unfolds through fairly taut and convincing (for a video game) dialogue, and the occasional cutscene. I was never bored with the story progression, and my curiosity about the next winding turn kept me playing for a good while. Eventually the infuriatingly clumsy and often poorly balanced gameplay soured the experience for me though.
If you're a huge fan of this game's particular universe, and simply MUST know how the story goes, then Vampire: The Masquerade Redemption may be worth the effort. Just be prepared for the headaches.
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