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5 of 5 people found the following review helpful:
1.0 out of 5 stars
The graphics are good but everything else vanishes, March 15, 2001
A Kid's Review
This review is from: Vanishing Point (Video Game)
Ok this game does have some very good graphics, and the cars in this game are awsome but the gameplay,sound,replay,etc. just vanishes. If your looking for a realistic racing game with great cars go with MSR but dont let this game attract any attention of your cause if u play vanishing point you will be dissapointed. I highly suggest you go rent this game before you even think about buying it.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars
VP = GT realistic driving physics + RR 4 graphics + extras, February 27, 2001
By A Customer
This review is from: Vanishing Point (Video Game)
Vanishing Point is a good combination of the realistic driving physics of Gran Turismo 1-2 plus better graphics as in Ridge Racer 4 for Playstation. Granted, the graphics aren't stellar, but it's on par with the more recent Playstation offerings. I think the physics model in VP is actually better than GT 1-2, particularly when hitting other cars or obstacles (e.g. concrete walls). The effect can be downright dizzying, depending on the angle and speed of impact - but not to worry, after a slight time delay, neither you nor your car sustains any damage, regardless of the severity of the impact. The steering may seem a bit sensitive at first, but each vehicle's response characteristics can be learned after a few practice laps. Most of the courses are full of curves, dips, and hills, with very few straightaways. This is likely a gimmick the game designers employed to avoid the fill-in at the infinite 'vanishing point', but the technique works. Most of the courses are set in natural environments with a liberal amount of peripheral visual elements (which tempt you to look away from the road ahead - bad idea!) The one thing that's definitely unique in this game is the gameplay. It's very addictive. You are not actually racing against the other cars on the course, but instead you are trying to beat lap times of cars which previously ran the course (or so the manual says). Instead of trying to beat you while racing, devious computer-controlled AI cars are hell-bent on running you off the road or forcing you into other cars. This can be both frustrating and challenging, but it provides an element which neither GT nor RR offers. It takes a while to accumulate a decent selection of cars, as you must win in Tournament mode to unlock new cars. But it forces you to become proficient with the driving characteristics of each car/truck/SUV in turn. I own a PS2, and I traded in Ridge Racer 5 for this game. While the RR5 graphics for PS2 are superior, I prefer the gameplay of VP for PS1, and it should tide me over until GT3 for PS2 is released!
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6 of 7 people found the following review helpful:
4.0 out of 5 stars
Terribly Under-rated, March 22, 2001
This review is from: Vanishing Point (Video Game)
This is simply a very good racer. It has a slight learning curve and the cars feel sloppy at first. But then it it gels together, the physics engine makes sense (and remains consistent throughout) and the hectic fun begins. This is not for the ham-fisted gamer. You need to balance aggression against the ever-threatening loss of traction. You're always on the brink of spinning in the rear-drive cars, but when the physics engine is understood, you're 99.5% on the brink..but not OVER it! Which makes this an incredibly exciting arcade-style racer! On the other hand, there are many cars to win, and many of these can be handled by any of the novices that seem to have found this game wanting. Most of the front-drivers are very tight on the road, and you can torture yourself with any of several slow VW's if you wish, which makes driving as simple as in Gran Turismo. This game is one of the purest examples of people simply not seriously attempting to bridge a new control scheme or new idea in videogames. For shame, as this game has so many extras to unlock, a great stunt mode, and a well-populated Internet Challenge (instantly updated trophy races against other racers nationwide, which gets VERY competitive). Why 4 and not 5? I don't like the secondary emphasis on earning car adjustability, something which always compromises the design of racing games by introducing excessive variables into the times earned. The presence of these many, many adjustments (chassis, etc) slightly confuses the Arcade nature of the game, even though one can play the game without ever touching them (and indeed most modes actually disallow them for the very reason mentioned, timing consistency).
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