Customer Reviews


2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


3 of 4 people found the following review helpful:
5.0 out of 5 stars Great Book
This book is for professionals and intermediate programmers interested in optimizing 3D vector calculations of their code. So this book gives you a clue what and how to do. I think a really professional book from a professional. It gives you a nice start to build fast code for vector and matrix calculations.

Maybe faster then the DirectX implementations...
Published on December 21, 2004 by Ingeborg Martinsson

versus
3 of 4 people found the following review helpful:
1.0 out of 5 stars Unreadable
The author seems knowledgeable in the area he covers, but, unfortunately, can't write: there isn't one clear paragraph in the whole book, not one coherent chapter -- this book reads like a transcript of a mental patient's ranting: disjointed and random, ungrammatical, having no logical structure, no direction; with concepts used w/o being defined before (or after!); wrong...
Published on April 19, 2006 by J Jacob Jingleheimer Schmidt


Most Helpful First | Newest First

3 of 4 people found the following review helpful:
5.0 out of 5 stars Great Book, December 21, 2004
This review is from: Vector Games Math Processors (Wordware Game Math Library) (Paperback)
This book is for professionals and intermediate programmers interested in optimizing 3D vector calculations of their code. So this book gives you a clue what and how to do. I think a really professional book from a professional. It gives you a nice start to build fast code for vector and matrix calculations.

Maybe faster then the DirectX implementations. ;-)

Some important notes about the book:

1. nice explanations and figures

2. no nonsense code or listnings

3. all working code and compiled binaries

4. 4 platforms supported - so if you are coding a proggy in OpenGl for Mac and Windows. It will compile with a appropriate compiler.

5. no stupid or extrordinary woodoo assembler code - understandable code!

6. many instruction sets are explained and implemented like MMX, 3DNow, SSE and so on

A great buy. Satisfaction is guaranteed.

Martin

Berlin
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 4 people found the following review helpful:
1.0 out of 5 stars Unreadable, April 19, 2006
This review is from: Vector Games Math Processors (Wordware Game Math Library) (Paperback)
The author seems knowledgeable in the area he covers, but, unfortunately, can't write: there isn't one clear paragraph in the whole book, not one coherent chapter -- this book reads like a transcript of a mental patient's ranting: disjointed and random, ungrammatical, having no logical structure, no direction; with concepts used w/o being defined before (or after!); wrong words used all the time (or, alternatively, missing a word now and then) -- all in all, a sizeable load of gibberish that's torture to parse and impossible to understand. Even vector math itself is not defined!

The author, if he must write at all, should team up with a competent technical writer, maybe as a coauthor, especially since the publisher, Wordware (based on my observations, a second-rate outfit in general) doesn't seem keen on providing adequate editorial contribution
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product

Vector Games Math Processors (Wordware Game Math Library)
Vector Games Math Processors (Wordware Game Math Library) by James Leiterman (Paperback - November 25, 2002)
Used & New from: $15.50
Add to wishlist See buying options