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The Veiled Prophet (Diablo: The Sin War, Book 3) (Bk. 3)
 
 
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The Veiled Prophet (Diablo: The Sin War, Book 3) (Bk. 3) [Mass Market Paperback]

Richard A. Knaak (Author)
3.2 out of 5 stars  See all reviews (8 customer reviews)

Price: $7.99 & eligible for FREE Super Saver Shipping on orders over $25. Details
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Book Description

September 25, 2007
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man.

The demon-backed Triune has fallen. All that now stands in Uldyssian's path to freeing humanity is the Cathedral of Light and its charismatic leader the Prophet. But the Prophet is actually the renegade angel Inarius, who sees the world he created as his uncontested domain. Facing a cunning foe that would just as readily see Sanctuary destroyed than let it slip from his grasp, Uldyssian is blind to the others who would possess his world. Both the Burning Hells and the High Heavens now know of Sanctuary...and their warring hosts of demons and angels will stop at nothing to claim it.

An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.

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Editorial Reviews

About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil. 

Excerpt. © Reprinted by permission. All rights reserved.

ONE

The man in the middle of the pentagram shrieked as Zorun Tzin deftly used his magic to peel away another area of skin. The patch, a tidy three inches by three, methodically rolled back without hesitation. It left in its wake a bleeding gap that revealed the muscle and sinew underneath. Streaks of blood flowed from the gap down the naked figure's body to add to that already decorating the floor.

The gaunt, bearded mage was not at all bothered by the splatters on the stones. They would be gathered later for other uses having nothing to do with the dark-skinned Kehjani's current interest. The Council of Clans had managed to cease their feuds long enough to implore him to discover what he could about the fanatics pouring across the land, fanatics with powers unbelievable.

That these -- edyrem, they called themselves -- had brought down the mighty Temple of the Triune was not the point. The mage clans were more than happy to be rid of the powerful sect, which had been the first to wrest influence away from the spellcasters. Indeed, that had been in great part the cause of the first feuds, as clans had struggled to seize from one another what stature remained.

No, what disturbed the clans so much that they had been able to agree to something at last was the simple fact that the edyrem were nothing more than untrained peasants for the most part. They were farmers, laborers, and the like, and yet their leader promised them abilities that the mages had painstakingly toiled for most of their lifetimes. Not only that, but the use so far of those powers revealed a recklessness that endangered so very much. It was clear that the edyrem were a hazard and had to be contained.

And who better than the mage clans to do that? Under their strict guidance, these mysterious powers could be properly explored and exploited.

"I say again," Zorun rasped. "You saw the outsiders bring down an entire temple with only their bare hands! What words did they chant? What gestures did they make?"

"D-don't know!" bellowed the prisoner. "I -- I swear!" The man was bald and still fit, despite the mage's interrogation. He had once been a temple guard, one of the few who had escaped the fanatics' grasp. It had taken Zorun some weeks of scrying to locate even this individual, so deep underground had any survivors of the Triune gone into hiding. "I swear it is s-so! They did -- did n-nothing like that!"

With a gesture, the Kehjani had the square of skin finish peeling. A new shriek of agony escaped the captive. The orange-sashed mage waited impatiently for the cry to die down before speaking again. "You cannot expect me to believe that they just willed something to happen. Magic does not work that way. It takes concentration, gestures, and long practice."

From the prisoner, he received only gasps. Frowning, Zorun Tzin slowly paced around the pentagram. The octagonal chamber in which he had spent the last day interrogating the former guard was meticulously clean and neat. Each vial, each parchment, each artifact was set properly on the correct shelf. Zorun believed that neatness and order were paramount to success in the arts. Unlike some mages, he did not let clutter overwhelm him, nor did he allow dust and vermin to render his sanctum piggish.

Even when it came to himself, the Kehjani sought to be immaculate. His brown, wide-shouldered tunic and flowing pants were freshly cleaned. He kept his beard trimmed to a proper shape and length. Even his thinning gray hair was artfully oiled back.

The manner in which he ran his own life perhaps gave indication of why Zorun pursued the secrets of the fanatics as he did. They were a slovenly, disorderly factor, and their spellcasting appeared to be based on whim and emotion. In truth, when he had been approached by the council for this task, Zorun had already been delving into the situation in secret. Of course, he had not informed them of that; otherwise, they might not have granted him the list of demands he had given or promised even more should he succeed.

No, there was no should. Zorun did not fail.

"You saw the Ascenian leader, this Uldyssian ul-Diomed, he is called. Is this true?"

"Y-yes! Yes!" screamed the guard, sounding almost grateful to be able to respond to any question. "Saw him! Pale! H-he is -- w-was a farmer, they say!"

"A digger in the dirt," the spellcaster muttered disdainfully. "Little more than a beast."

The figure above the pentagram let out a gurgle that might have been agreement.

"It is said that he brought down the temple himself. Did you see that?"

"N-no!"

The response caused Zorun to grow more exasperated. "You are wasting my time, then."

He gestured, and the bleeding figure suddenly gasped. A choking sound escaped the stricken guard. He tried to reach for his throat, which had now swollen monstrously around the apple. Yet, even had the Kehjani's captive been allowed to move his arms -- which, of course, he was not -- he would have been able to do nothing to stop Zorun's work.

With one last garbled cry, the guard slumped. Zorun Tzin finally let the body drop to the floor, where it sprawled, quite ungainly, over the pattern.

"Terul!"

At his summoning, a hulking Kehjani with too small a head came shambling into the chamber. He wore nothing but a simple tunic. The face much resembled one of the small primates considered sacred by many lowlanders, although Zorun saw as little divinity in them as he did in his servant. Terul was excellent at obeying direct orders without question, the reason the spellcaster had first picked him out of the slums.

Terul grunted, the closest he ever came to speaking. His too-small head dipped down to acknowledge his master.

"The body." Zorun had to say no more. The servant understood exactly what he desired. Terul hefted the dead guard as if the latter weighed as little as air, utterly ignoring the blood that stained his skin in the process. The giant had been trained by his master always to clean up afterward.

Terul shuffled out with the corpse. There were many passages in the sewers coursing underneath Kehjan the city. All eventually emptied into the river beyond the walls. From there, the wild lands beyond -- also called Kehjan by the ancients -- would deal with the refuse.

Glancing at the pool of blood and the trail following in Terul's wake, Zorun muttered an incantation and drew the proper symbols. He watched with immense satisfaction as the crimson liquid smoothly and cleanly began rolling toward the pentagram, leaving not a trace behind. How many on the council itself could perform such a feat? It had taken Zorun ten years to perfect that spell....

He grimaced. No doubt, this Uldyssian ul-Diomed could do the same without more than a glance.

This must not be...or, if it must, then it shall be I who am able to do it, not some fool of a peasant!

Zorun seized a cloak and departed from his sanctum. There were those he needed to visit to gather the necessary items for his work. That would require some tricky bargaining that he had no desire for those who had hired him to know about. A mage's secrets were more valuable than simple coins or jewels. They were worth lives.

And if Zorun's plans fell into place as they should, one of those lives would be that of the Ascenian, Uldyssian.

"You must speak to your brother," Rathma encouraged, his generally toneless voice now hinting at concern. "He is growing reckless as his power further manifests itself."

"What can I tell him that is new?" Mendeln asked with a shrug. They were both contrast and similarity, the pair. Rathma was taller than most people and with perfect features that might have been chiseled by a master sculptor. His skin was far paler than that of any other living person, and that was made more noticeable by the cowled and hooded black cloak and robes he wore.

By comparison, Mendeln ul-Diomed, was average in height and more plain of feature. He had been a farmer's son, albeit not so good a farmer himself. His broad nose made him feel ugly in contrast to the one with whom he spoke. His dark hair seemed lighter against the pure black of Rathma's.

Yet in their manner, in their speech, and in their clothing, they were more like brothers than he and Uldyssian. Mendeln wore a cloak and garments similar to Rathma's, and his flesh, while bearing some pink tint, was still far paler than normal -- especially for an Ascenian, who should, like his brother and Serenthia, be baked nearly as dark as the lowlanders.

It was not so surprising, though, that Mendeln should be very like Rathma. The latter had chosen the younger son of Diomedes to be his pupil, the first mortal to learn the path walked by one who was son of both an angel and a demon.

"He thinks he is being very practical," Mendeln went on. "Hints of the Triune's stirring again forced him once and for all to stamp out their kind. That makes sense to him, as it does to many of the others. Even I understand the logic."

Rathma's cloak swirled around him, despite there being no wind. Mendeln often wondered if the garment were alive, but he never asked.

"But he thus remains blind to my father," the tall figure reminded him. Rathma was an Ancient, one of the first generation born to the world known to a select few as Sanctuary. Like him, all of that generation had been the progeny of refugees from the High Heavens and the Burning Hells, who had forsaken the eternal conflict and bound together to seek a new existence.

They had found that existence, for a time, in a place of their own making, masked from the sight of the two great powers. Yet, in finding common cause, the refugees also had begun their downfall. Familiarity brought with it the intermingling and, with that, Rathma's generation -- the first humans.

In the beginning, the new children had seemed harmless enough, but when they had started to manifest powers -- powers unlike those of their parents and with unlimited potential -- the angel Inarius, leader of the group, had declared them ...


Product Details

  • Mass Market Paperback: 352 pages
  • Publisher: Pocket Star (September 25, 2007)
  • Language: English
  • ISBN-10: 0743471245
  • ISBN-13: 978-0743471244
  • Product Dimensions: 6.7 x 4.4 x 0.9 inches
  • Shipping Weight: 6.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #113,564 in Books (See Top 100 in Books)

More About the Author

Richard A. Knaak is the New York Times bestselling author of some three dozen novels, including the The Sin War trilogy for Diablo and the Legend of Huma for Dragonlance. He has penned the War of the Ancients trilogy, Day of the Dragon and its upcoming followup, Night of the Dragon. His other works include his own Dragonrealm series, the Minotaur Wars for Dragonlance, the Aquilonia trilogy of the Age of Conan, and the Sunwell Trilogy -- the first Warcraft manga. In addition, his novels and short stories have been published worldwide in such diverse places as China, Iceland, the Czech Republic, and Brazil.

 

Customer Reviews

8 Reviews
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Average Customer Review
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1 of 1 people found the following review helpful:
2.0 out of 5 stars Liked the book- but it murders the lore, February 27, 2011
This review is from: The Veiled Prophet (Diablo: The Sin War, Book 3) (Bk. 3) (Mass Market Paperback)
As I said, the book wasn't bad, but the lore was absolutely murdered in the end. The end is just....so bad... so eye rolling...like WTF. I hate the end. I have read all the other diablo books save moon of the spider and this was the worst. Due to the end. GOd the end sucks...
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Knaak really likes necromancers!, December 27, 2007
This review is from: The Veiled Prophet (Diablo: The Sin War, Book 3) (Bk. 3) (Mass Market Paperback)
A fitting end to the series and an awesome backstory to the game. If you have an very good and active imagination, reading this book can give you shivers! It is higher in gore compared to the first two but you certainly wont be able to put this book down.
This book was far better than the 2nd in my opinion... It really nice to see the main protogonist mature. I actually found him less annoying in this book comapred the first two. It seems like Knaak really has a facination with necromancers! Trust me its true, I've read his other books on Diablo and they always have a witty necro in them. Not that I'm complaining as I myself play Diablo2 using a necro.
I hope he writes more on the main character (Zayl and Humbart) from the other books (Moon of the spider & Kingdom of Shadow)

Peter
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Nice BOOk, November 5, 2007
By 
P. H. F. Pereira "Wanderer" (Rio de Janeiro, RJ Brazil) - See all my reviews
(REAL NAME)   
This review is from: The Veiled Prophet (Diablo: The Sin War, Book 3) (Bk. 3) (Mass Market Paperback)
The third book of the serie and the third book that i have the chance to read about diablo.Love , drama, and lots of action scenes this book repeat the sucess of the other two books.Totally awesome!!!
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
mage clans, mage council, renegade angel, ivory dagger
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Zorun Tzin, Master Fahin, Prince Ehmad, Master Uldyssian, High Heavens, Cathedral of Light, Burning Hells, Lord of Terror, Captain Aztuhl, Lord Diablo, Demon Lord, Bulbous Body
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