From Publishers Weekly
Scottish author Duncan's challenging SF debut, the first in a two-book series about an epic battle between good and evil, reveals the history of the advanced, ancient and powerful civilization of Kur through Egyptian, Babylonian and East Indian myth as well as bitmites, cyber-avatars and warring bands of fallen angels. A book, The Vellum
(aka The Book of All Hours
), is both portal to parallel realities and guide to a language of power that can be both inscribed in the skin and on the soul. Since individual characters like Seamus Finnan, Jack Carter, Thomas Messenger and Thomas's sister, Phreedom, whose lives are destroyed, prolonged and forever scarred by contact with a realm called the Vellum, tend to appear and reappear at intervals often 20 or 40 years apart, their adventures in the human, parallel and cyber universes can be hard to follow. Readers who persevere will find this a truly rewarding read. (May)
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Following the trail of a family legend, Reynard Guy Carter finds The Book of All Hours
, aka the Vellum, a blueprint for all creation written by the scribe of God after the word was spoken. Carter thereafter wanders the strange, deserted worlds of the Vellum, while angels and demons, the Covenant and the Sovereigns, battle for control of the order of everything. Within the Vellum, Phreedom Messenger is on a quest to find her brother that will lead her to the very depths of the underworld in a movement parallel to Innana's descent to the underworld of Ereshkigal; and Seamus Finnan, her brother's betrayer and an old friend, is, like Prometheus, bound for his sins. The paths the three characters follow become a scintillating web of journeys across worlds and through the three dimensions of time. Duncan's version of a battle among the messengers of divinity proves fascinating as it takes unexpected turns within the framework of ancient myths. Regina SchroederCopyright © American Library Association. All rights reserved