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Versus Books Official Neverwinter Nights World Builder's Perfect Guide [Paperback]

Casey Loe (Author), Versus Staff (Author), Patrick Cunningham (Editor)
2.2 out of 5 stars  See all reviews (15 customer reviews)


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Book Description

June 18, 2002
For the first time in PC gaming history one incredible game deserves two strategy guides, and Versus Books delivers! The Versus Books Exclusive Neverwinter Nights World Builder's Perfect Guide goes a step further than the Adventure Guide. This guide will allow you to create your own playable adventure in only a few hours! It enables you to design and program epic campaigns of your own-- make your own monsters, items, and NPC's! Master NWN's scripting language.... even if you have no programming expewrience. Includes detailed appendices for all monsters, tiles, objects, weopons and armor. Also includes a free poster!


Editorial Reviews

About the Author

Casey Loe is known as the leading author in the game guide industry. He has written many incredible guides for Several Pokemon titles, Zelda, Final Fantasy and Metal Gear Solid.

Product Details

  • Paperback: 200 pages
  • Publisher: Versus Books (June 18, 2002)
  • ISBN-10: 193188613X
  • ISBN-13: 978-1931886130
  • Product Dimensions: 10.5 x 8.2 x 0.6 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 2.2 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #1,115,684 in Books (See Top 100 in Books)

 

Customer Reviews

15 Reviews
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3 star:
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2 star:
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Average Customer Review
2.2 out of 5 stars (15 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

49 of 51 people found the following review helpful:
2.0 out of 5 stars Tolerable introduction guide, terrible reference book, July 12, 2002
By 
E. Stephen Mack (Mountain View, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Versus Books Official Neverwinter Nights World Builder's Perfect Guide (Paperback)
After creating a couple of modules and reading the book twice, my appraisal of this Versus World Guide book is that it leaves a lot to be desired.

Chapter 1 is great -- the introduction to the Toolset (and the sample module you create during that introduction) gives you a great overview, explains most of the gotchas, has good general advice, is clear and concise and well-illustrated.

Chapter 2 is fine as a general set of advice about how to plan a module.

Chapter 3 and the rest of the chapters are not nearly as good. They go through the rest of the toolset in a haphazard manner, with too many script examples that aren't explained well at all, and the book doesn't have any coherent overall plan of how to explain how things work. Individual sections, like on how the Journal works, are fine. But typically the book brushes over each option without enough detail to be useful.

The Monster appendix is fine.

The C Language introduction appendix is atrocious. I know scripting, and I've been programming since 1980, but I couldn't follow at all the structure of what they were trying to show. They were far too stuck on using unexplained NWN module concepts for their examples rather than showing you the nuts and bolts of the language and how a While loop or an If statement works (I was just looking for how NWN-C was different than normal C, and it wasn't helpful for that purpose at all). If I didn't already understand variables and control structures, this book would not have helped at all.

But by far its biggest crime is that it lacks an index. As an introduction it's tolerable. For a reference, it's useless.

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22 of 22 people found the following review helpful:
3.0 out of 5 stars Useful, yet limited, July 5, 2002
By 
This review is from: Versus Books Official Neverwinter Nights World Builder's Perfect Guide (Paperback)
Neverwinter Nights has a lot of promise as a "next generation" of online RPGs because it enables people to build their own worlds and allow others to play in them. With great promise comes great heartaches, one of them being the trade-off between making this world building exercise easy or powerful. BioWare decided on going the harder route by exposing a massive amount of tools to the world builder. Unfortunately, this means that potential world builders face a learning curve on the order of learning how to program C. In fact, if there's one thing you learn at a quick glance through this book, it's that if programming computers sends you into a fit, you shouldn't be thinking of this at all.

For someone who isn't scared of learning to program but hasn't yet, this book fails to make that easy for it doesn't talk about basic structures. The authors assume a fair amount of knowledge (what declaring variables means, if-then statements, case statements). For world builders who are experienced programmers, this book is annoying because it is written as a tutorial rather than a reference manual (the reference pages in the back are simply a list of monsters, not a list of the possible programming commands and where they apply). Which means the book is really for the intermediate programmer--the one who has played with coding, but who doesn't live and breath it. For that person, this book will assist them through several of the early hurdles, as this book is a good "tutorial" for the world creation process.

My guess is that programming reference book will be available someday. I sure hope so.

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17 of 17 people found the following review helpful:
1.0 out of 5 stars NWN World Builders Guide - Two thumbs down, November 22, 2002
This review is from: Versus Books Official Neverwinter Nights World Builder's Perfect Guide (Paperback)
This book is very poorly written. I am not exactly who their target audience is but I do not think it will help a novice or experience builder. There is much better resources available on the NWN site from Bioware as well at the NWN Vault on the internet for free. There are lots of tutorials that you can download to read or activate and view a module being built right over the internet.
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