Video Game Spaces: Image, Play, and Structure in 3D Worlds and over one million other books are available for Amazon Kindle. Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Sell Back Your Copy
For a $0.88 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Video Game Spaces: Image, Play, and Structure in 3D Worlds
 
 
Start reading Video Game Spaces: Image, Play, and Structure in 3D Worlds on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Video Game Spaces: Image, Play, and Structure in 3D Worlds [Hardcover]

Michael Nitsche (Author)

List Price: $37.00
Price: $30.21 & this item ships for FREE with Super Saver Shipping. Details
You Save: $6.79 (18%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 10 left in stock--order soon (more on the way).
Want it delivered Friday, February 3? Choose One-Day Shipping at checkout. Details

Formats

Amazon Price New from Used from
Kindle Edition $27.19  
Hardcover $30.21  

Book Description

December 5, 2008

An exploration of how we see, use, and make sense of modern video game worlds.


Frequently Bought Together

Customers buy this book with Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete $19.25

Video Game Spaces: Image, Play, and Structure in 3D Worlds + Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete


Editorial Reviews

Review

"After reading Nitsche's superbly informed and wide-ranging analyses of the multiple factors that shape our experience of game worlds, and his typology of the spatial architectures that underlie the player's possibilities of action, it will no longer be possible to take the visual resources of games, their relation to film, and the strategic configuration of their world for granted."--Marie-Laure Ryan, University of Colorado, Boulder



The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers--rule-based space, mediated space, fictional space, play space, and social space--and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

About the Author

Michael Nitsche is Assistant Professor at the School of Literature, Communication, and Culture at the Georgia Institute of Technology.

Product Details


More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews


There are no customer reviews yet.
Video reviews
Video reviews
Amazon now allows customers to upload product video reviews. Use a webcam or video camera to record and upload reviews to Amazon.



Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
master chief, guitar hero, alternate reality games, interactive montage, mediated plane, multilayered access, elaborate camera work, video game spaces, player positioning, fictional plane, cinematic mediation, virtual hero, narrative filters, following camera, spatial reinforcement, bullet ride, emergent play, evocative elements, virtual game world, virtual stage, game universe, interactive access, video game worlds, virtual camera, virtual bridge
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Max Payne, Second Life, Ultima Online, Prince of Persia, Grand Theft Auto, Metal Gear Solid, The Sands of Time, Super Mario, Medal of Honor, Resident Evil, Silent Hill, World of Warcraft, Examples of Spatial Structures, Age of Mythology, The Sims, Star Wars, Fatal Frame, God of War, Liberty City, Castle Wolfenstein, Kevin Lynch, America's Army, Final Fantasy, Common Tales, Serpent Cross Tavern
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
Religion and Gaming? 0 Apr 23, 2009
See all discussions...  
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
   
Related forums



So You'd Like to...

Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject