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Why Video Games are Good for Your Soul Paperback – April 1, 2005

ISBN-13: 978-1863355742 ISBN-10: 186335574X

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Why Video Games are Good for Your Soul + What Video Games Have to Teach Us About Learning and Literacy. Second Edition + Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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Product Details

  • Paperback: 128 pages
  • Publisher: Common Ground (April 1, 2005)
  • Language: English
  • ISBN-10: 186335574X
  • ISBN-13: 978-1863355742
  • Product Dimensions: 6.1 x 0.3 x 9.2 inches
  • Shipping Weight: 4.8 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #262,104 in Books (See Top 100 in Books)

Editorial Reviews


Am I a bad parent for letting [my child] play video games at 4? Not at all, according to Gee --Jim Louderback, USA Weekend Magazine

Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option --Terrence Hackett, Chicago Tribune

[Gee is] a serious scholar who is taking a lead in an emerging field --Scott Carlson, Chronicle of Higher Education

About the Author

James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin at Madison. He is the author of the acclaimed What Video Games Have to Teach Us About Learning and Literacy and the more recent Situated Language and Learning: A Critique of Traditional Schooling, both of which deal with video games and their implications for learning in the modern world.

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1 of 1 people found the following review helpful By Wei Kang Tchou on August 25, 2008
Format: Paperback
Every wonder what all the hoopla surrounding PS3 (Playstation 3) is all about? Confused what GTA4 (Grand Theft Auto...a game) means but you keep on hearing about it in the news? Wondering what in the world a Wii is and why such creations cause injuries (minor physical accidents)? Ever wonder what happened to all those nerds who kept to themselves from you in high school? Well this book does not cover all of this but it also is not a 'revenge of the nerds' in print form. It does make the argument that you really should pay attention to video games as an emerging medium for the exchange of information....

Lovely read over all, Since the publication date is 2005, some of the games seems a bit passe but (hey I still play Starwars Rebellion V. 2) the argument can certainly be applied to the whole genera of video games. Playing games is way beyond Pac-person and this book will help to bridge a gap in your knowledge...
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Why Video Games are Good for Your Soul
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