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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections) [Paperback]

Kurt Squire
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

May 15, 2011 Technology, Education--Connections
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.

Frequently Bought Together

Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections) + What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition + Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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Editorial Reviews

About the Author

Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin, and co-director of the Games, Learning, and Society Initiative.

Product Details

  • Paperback: 312 pages
  • Publisher: Teachers College Press (May 15, 2011)
  • Language: English
  • ISBN-10: 0807751987
  • ISBN-13: 978-0807751985
  • Product Dimensions: 6 x 0.6 x 9 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #179,609 in Books (See Top 100 in Books)

More About the Author

Kurt Squire is creative director & sr. research scientist at the Morgridge Institue of Research, an associate professor of Educational Communications and Technology, co-director of the Games+Learning+Society Initiative, and vice president of the Learning Games Network, a non-profit network expanding the role of games and learning.

An internationally recognized leader in digital media in technology, Squire has delivered dozens of invited addresses across Europe, Asia, and North America and written over 50 scholarly articles on digital media and education. His research investigates the potential of digital game-based technologies for systemic change in education. Kurt's work integrates research and theory on digital media with theories of situated cognition in order to understand how to design educational environments in a digital age. He was recently awarded an NSF CAREER grant to study embedded assessments in online role playing games, and a grant from the MacArthur Foundation to study mobile media and learning in youth culture.

Previously, Kurt co-directed the Education Arcade, a partnership between higher education and the Entertainment Software Association. He also led the Augmented Reality Gaming Project, a collaborative project with MIT and Harvard University funded by the Department of Education to develop and study augmented reality games for learning which have been used by thousands of students across the US. Kurt also co-founded Joystick101.org, and for several years wrote a column with Henry Jenkins for Computer Games magazine.

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Most Helpful Customer Reviews
5 of 6 people found the following review helpful
5.0 out of 5 stars Excellent look at game based learning May 19, 2011
Format:Paperback
Kurt writes in a clear and easy to understand way about game based learning: what it's about, where it's going, what's involved and relates his own experiences with students. He includes his journey through learning about how to teach with games, learning to make games, modding, and his research in an honest, funny, and intriguing way. I read this book in a couple of days. The Appendix to this book alone is worth the price. Definitely, add this to your collection!
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3 of 4 people found the following review helpful
5.0 out of 5 stars Solid entrance point to the field October 3, 2011
Format:Paperback|Amazon Verified Purchase
Kurt's journey into Video Games and Learning is as much the 'story' of this field of study as any person's life could be. He was a child embracing the first 'computer games' and has now come of age as one of the world's leading researchers and designers of games for learning. His work over the last decade has helped define the field, shape the questions, and modeled looking at technology as a resource ready for leverage in learning. This book surveys all of it, playfully captures complex ideas, and is stock full of great stories from a storyteller. It's about time Kurt sat down and wrote this.
Disclaimer: I'm a student of Kurt's at UW-Madison, my wife is "Stephanie", I'm Seann.
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