Review
"Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option." --
Review"Gee.says the most challenging games prod players to push the boundaries of theiir skills and to adapt.." --
Shannon Mullen,Asbury Park Press,"These games succeed because, according to Gee, they gradually present informatiion that is actually needed to perform deeds." --
Norman A. Lockman,USA Today,
Review
"[Gee is] a serious scholar who is taking a lead in an emerging field."--Scott Carlson, Chronicle of Higher Education"Am I a bad parent for letting [my child] play video games at 4? Not at all, according to Gee."--Jim Louderback, USA Weekend Magazine"Rather than be reined in, today's successful game designers should be recognized as modern masters of learning theory..."--Mike Snider, Cincinnati Enquirer"...an astoundingly insightful manifesto on teaching and learning..."--Michael Hoechsmann, McGill Journal of Education"Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option."--Terrence Hackett, Chicago Tribune"Gee...says the most challenging games prod players to push the boundaries of their skills and to adapt..."--Shannon Mullen, Asbury Park Press"These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds."--Norman A. Lockman, USA Today"...Gee suggests that...schools...are 'in the cognitive-science dark ages.'"--Jeffery Kurz, Meriden-Wallingford Record-Journal
"These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds."
(Norman A. Lockman
USA Today )
"Gee…says the most challenging games prod players to push the boundaries of their skills and to adapt…."
(Shannon Mullen
Asbury Park Press )
"Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option."
(Terrence Hackett
Chicago Tribune )
See all Editorial Reviews