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"Good Video Games and Good Learning is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book. Gee doesn't focus on educational games: he shows how any good game is a context for learning-and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games-but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom-all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games. If you read one book on games and learning this year, read Good Video Games and Good Learning. It will change the way you think about-and play-games." Eric Zimmerman, Co-Founder & CEO, Gamelab; and Co-Author, Rules of Play & The Game Design Reader
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Most Helpful Customer Reviews
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Game on!,
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This review is from: Good Video Games and Good Learning (New Literacies and Digital Epistemologies) (Paperback)
A very interesting look at various game and their possible application in the classroom. I'd recommend his other book first, but this one offers a nice collection of essays that further some of his earlier arguments.
5 of 8 people found the following review helpful:
4.0 out of 5 stars
Good Video Games and Good Learning,
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This review is from: Good Video Games and Good Learning (New Literacies and Digital Epistemologies) (Paperback)
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
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