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Good Video Games and Good Learning (New Literacies and Digital Epistemologies) [Paperback]

James Paul Gee (Author)
4.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

0820497037 978-0820497037 March 26, 2007 1st
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively.

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Customers buy this book with What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition $11.62

Good Video Games and Good Learning (New Literacies and Digital Epistemologies) + What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition


Editorial Reviews

Review

Good Video Games and Good Learning is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book.
Gee doesn t focus on educational games, he shows how any good game is a context for learning--and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games--but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom--all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games.
If you read one book on games and learning this year, read Good Video Games and Good Learning. It will change the way you think about--and play--games. --Eric Zimmerman, Co-Founder & CEO, Gamelab

Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead. --Katie Salen, Associate Professor, Parsons the New School for Design

Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead. --Katie Salen, Associate Professor, Parsons the New School for Design

From the Back Cover

"Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead." Katie Salen, Associate Professor, Parsons the New School for Design; Executive Director, Gamelab Institute of Play

"Good Video Games and Good Learning is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book. Gee doesn't focus on educational games: he shows how any good game is a context for learning-and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games-but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom-all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games. If you read one book on games and learning this year, read Good Video Games and Good Learning. It will change the way you think about-and play-games." Eric Zimmerman, Co-Founder & CEO, Gamelab; and Co-Author, Rules of Play & The Game Design Reader


Product Details

  • Paperback: 194 pages
  • Publisher: Peter Lang Publishing; 1st edition (March 26, 2007)
  • Language: English
  • ISBN-10: 0820497037
  • ISBN-13: 978-0820497037
  • Product Dimensions: 8.7 x 5.9 x 0.5 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #280,395 in Books (See Top 100 in Books)

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1 of 1 people found the following review helpful:
4.0 out of 5 stars Game on!, January 16, 2010
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This review is from: Good Video Games and Good Learning (New Literacies and Digital Epistemologies) (Paperback)
A very interesting look at various game and their possible application in the classroom. I'd recommend his other book first, but this one offers a nice collection of essays that further some of his earlier arguments.
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5 of 8 people found the following review helpful:
4.0 out of 5 stars Good Video Games and Good Learning, January 28, 2008
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J. Mosley (Detroit, MI, USA) - See all my reviews
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This review is from: Good Video Games and Good Learning (New Literacies and Digital Epistemologies) (Paperback)
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
magic card, video gaming, projective stance, good video games, gaming literacy, affinity spaces, good game designers, good learning principles, gaming expertise, virtual soldiers, perceptual simulations, areas like science, commercial video games, virtual character, interactional organization, literacy gap, situated understandings, situated meanings
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Full Spectrum Warrior, Rise of Nations, Quick Start, Specialist Language Development, Good Learning, Age of Mythology, The Elder Scrolls, United States, Defense Position, Metal Gear Solid, Castle Wolfenstein, Star Wars, Sword Lord, The Sims, Learning Sciences, System Shock, Tony Hawk, Grand Theft Auto, Ancient Age, State Street, Sonic Adventure, Deadly Shadows, Solid Snake, Formal Abstract Design Tools, Knights of the Old Republic
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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