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Highly recommended to anyone who is interested in how we learn.
If you don't play video games, this book will give you insight in to the kind of learning that is deliberately encouraged in video games.
While these problems weren't necessarily severe, they did at times stand in the way of my enjoyment of the book.
It is difficult to get through this 2007 book by James Paul Gee without being grossly distracted by Gee's "weasel words", e.g., it has been argued that... Read morePublished 6 months ago by birdie champ
Very much enjoyed that and learned a LOT. The only criticism I have is simply that his work seems to be based entirely on his own life experiences. Read morePublished 9 months ago by Melissa Wiederrecht
This book is about digital learning with video games and there is no electronic edition? 'Nuff said. Think it over folks! Read morePublished 9 months ago by Just IMHO
There are different ways of looking at video games. James Paul Gee sees them as flexible semiotic systems and uses this for providing insights on the potential use of video games... Read morePublished 10 months ago by A reader
This is an intriguing book that explores what video games can teach people about how we learn. The author develops 36 principles of learning which can be found in video games and... Read morePublished 12 months ago by Taylor Ellwood
I believe it's the Bible of the topic: Game Based Learning. Everyone who wants to get involved with the subject MUST read it thoroughly.Published 16 months ago by nikos
Gee sounds almost desperate in trying to justify gaming as a legitimate competitor to today's education. This book was a pathetic disappointment.Published 18 months ago by Sarah Jones
Good read, focuses on the learning aspects inherent to good games. A good tool for all who are involved in education.Published 20 months ago by Jordan Zimberoff (Current)