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Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option. (Terrence Hackett, The Chicago Tribune)
These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds. (Norman A. Lockman, USA Today)
James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy has been a transformative work. Gee might be described as the Johnny Appleseed of the serious games movement, planting seeds that are springing new growth everywhere we look. More than anyone else, he has forced educators, parents, policy makers, journalists, and foundations to question their assumptions and transform their practices. Gee combines the best contemporary scholarship in the learning scientists with a gamer's understanding of what is engaging about this emerging medium. (Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide)
James Paul Gee has been featured in a variety of publications from Redbook, Child, Teacher, and USA Today to Education Week, The Chicago Tribune, and more. He is Professor of Education at the University of Wisconsin-Madison. Described by the Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field" he has become a major expert in game studies today.
An epitome of academic pretentiousness.
If you are interested in James Paul Gee's theories as applied to the realm of video games and how they fit into the models of... Read more
Through the lens of an educator this is not about gaming but about designing meaningful learning environment and new literacies.Published 1 month ago by cdveston
Glad I read this before going to conference where James Gee spoke.Published 2 months ago by Love Reading
It is difficult to get through this 2007 book by James Paul Gee without being grossly distracted by Gee's "weasel words", e.g., it has been argued that... Read morePublished 11 months ago by birdie champ
Very much enjoyed that and learned a LOT. The only criticism I have is simply that his work seems to be based entirely on his own life experiences. Read morePublished 14 months ago by Melissa Wiederrecht
This book is about digital learning with video games and there is no electronic edition? 'Nuff said. Think it over folks! Read morePublished 15 months ago by Just IMHO
There are different ways of looking at video games. James Paul Gee sees them as flexible semiotic systems and uses this for providing insights on the potential use of video games... Read morePublished 15 months ago by A reader
This is an intriguing book that explores what video games can teach people about how we learn. The author develops 36 principles of learning which can be found in video games and... Read morePublished 17 months ago by Taylor Ellwood