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7 Reviews
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7 of 7 people found the following review helpful:
5.0 out of 5 stars
A good resource for a Dungeon Master,
By guth_r (DuBois, PA) - See all my reviews
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
Gary Gygax laid the foundation for the reknown module "The Temple of Elemental Evil" by first writing this module. The module contains all the information needed to bring the small farming village to life, including a colorful NPCs, senarios, and helped hints on adventures and story hooks. The module focuses on a moathouse outside of the village of Hommlet that is inhabited by foul denziens of the Temple of Elemental evil. The characters explore the Moathouse, and gain information that leads them into the next module, "The Temple of Elemental Evil." Now, for those 3rd edition players, this module is a good resource for anyone interested in the new 3rd edition module "Return to the Temple of Elemental Evil" because it shows a lot of the previous plotline and reveals otherwise unrevealed information about characters like Burne, Rufus, and Jaroo Ashstaff. Also, if you have read the new book by Mr. Reid "The Temple of Elemental Evil", you will find that the book and the module adhere well. It is a good reference, module, and overall interesting text. Check it out.
4 of 4 people found the following review helpful:
5.0 out of 5 stars
An excellent module,
By Kurt A. Johnson (North-Central Illinois, USA) - See all my reviews (HALL OF FAME REVIEWER) (VINE VOICE) (TOP 100 REVIEWER) (REAL NAME)
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
T1: The Village of Hommlet is an AD&D (1st edition) adventure module for five to seven characters of first level. T1 is a nice module for beginning characters: it has a fully fleshed out village, which can act as their home base for the adventure, and a ruined castle (well, moathouse, actually) to adventure in. But, don't take this module too lightly; it has a great story and some rather dangerous encounters for low-level characters.
This module is an old standby, and a lot of early D&Ders got their start in it. As a Dungeon Master, I found the module easy to run, and fully fleshed out. As a player, I liked the depth that the module seems to offer, its suspense, and its danger & survivability. (You want a module that's challenging, but not impossible.) Overall, I think that this is an excellent module, and an excellent addition to your 1st edition library. By the way, another great introductory module is N5: Under Illefarn.
2 of 2 people found the following review helpful:
5.0 out of 5 stars
A great place to satrt a campaign,
By A Customer
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
Another great 1st edition AD&D module here. It's got some good encounters, sweet illustrations and a nice color! It's one of the best modules to start off with as players visit the town and eventually explore the ruins of an abandonded moathouse filled with plenty of evil dudes! The second part of this series, Temple of Elemental Evil, is also a must have for players and collectors alike. If only we could go back...
1 of 1 people found the following review helpful:
5.0 out of 5 stars
Unique novice level module,
By Joker (Michigan) - See all my reviews
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
The Village Of Hommlet (1979) is a level 1 or novice level module that is a perfect introductory adventure for novice players and Dungeon Masters to get their feet wet. I went through this module for the first time in the summer of 1982 on my friend's backyard patio. It was a lot of fun. The next time I went through it was just a couple of years ago - more than a quarter of a century after the first time. All these years later I still find this module quite fun to go through because players will explore both a small village and a nearby dungeon. Some of the landmarks are an inn, the ruins of a moathouse, a guard tower, and a trading post. The village is loaded with ordinary people, but also has some different monsters that aren't encountered very often in most typical dungeon crawls. Also, there are a lot of evil, deceptive spies. Watch out.
All in all, this is a great module that I highly recommend to beginner D & D players and Dungeon Masters.
1 of 1 people found the following review helpful:
5.0 out of 5 stars
What a great novice module,
By
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
Wow, if you can find this module, get it. It was easily the best novice module b/c not only did it have a dungeon adventure set up but, more importantly, it had a village for stopping back and forth at . . . and, that's probably harder than the dungeons b/c you have to create a village that breathes and where the people come to life.VOH did that for you already so it saved hours of DM planning. Look for Otis the ranger, the village wizard in the tower with his own plans, the secret of the commoner and Inn of the Welcome Wench (*laugh*). Overall, a splendid adventure. Highly recommend.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Unusual,
By ADP (Washington, DC USA) - See all my reviews
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
Hommlet was unusual, because it used a setting that few other of the modules (or pre-designed adventures for role-playing games, usually so named because they were a series) ever bothered to investigate--a small town. Also, the graphics (from what little I saw of them--this is one of the few modules that I played, instead of DM'ed) were sharply printed and unusually clear for TSR. Like the previous reviewer, I do, indeed, wish we could go back.
4.0 out of 5 stars
The Best of Gygax,
By Elias Genghy (Seattle) - See all my reviews
This review is from: The Village of Hommlet (Advanced Dungeons & Dragons Module T1) (Paperback)
Like many old school AD&D players, this was probably the first "town" adventure I ever played. While there is the moathouse for players to get their hack n' slash fix, the adventure really takes place in the village where the characters get the opportunity to interact with an assortment of different types, each with their own quirks and their own agenda.
This module epitomizes the laissez-faire, unscripted approach to adventure: there is no set course that the adventure needs to follow, although there is definitely plenty to do. The characters can just drop by for the night and move on the next day, or they can team up with and/or get swindled by any of the numerous NPCs who populate this tiny but intriguing little burg. Or they can terrorize the place within an inch of its life if they so choose. In fact, touring the old moathouse outside of town is entirely voluntary--thankfully, because it's the least interesting part of this module and the lone reason I've given it only 4 of 5 stars. |
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The Village of Hommlet (Advanced Dungeons & Dragons Module T1) by Gary Gygax (Paperback - April 1, 1979)
Used & New from: $27.84
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