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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent book for anyone interested in video games
I read the book cover to cover over a span of 3 days (it's hard to put down). Each chapter stands on its own, so it's easy to read in small segments as well.

Because game developers draw from other titles for inspiration, the book will reference itself as applicable to show how these influences propagated across games over time. There are numerous examples...
Published on March 24, 2009 by Daniel Chisarick

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6 of 8 people found the following review helpful:
3.0 out of 5 stars Interesting but disappointing
I really wanted to love this book, but ultimately found it a bit underwhelming. I don't really have a problem with the choice of games featured, but found the book's execution lacking.

Firstly, the chapters were inconsistent. One would look at cultural impact of the title it was discussing, but not really explain the game sufficiently (not a problem if you're...
Published 24 months ago by Andrew Utting


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10 of 10 people found the following review helpful:
5.0 out of 5 stars Excellent book for anyone interested in video games, March 24, 2009
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This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
I read the book cover to cover over a span of 3 days (it's hard to put down). Each chapter stands on its own, so it's easy to read in small segments as well.

Because game developers draw from other titles for inspiration, the book will reference itself as applicable to show how these influences propagated across games over time. There are numerous examples of what did/didn't work, as well as discussion to support these claims. Additionally, several of the supplemental/external references are available over the web, so pursuing areas of interest is easy.

As the title says, the book is about influential games, which aren't always the best-selling games (though they usually inspire a best-selling game if the original work wasn't a hit in its own right). It's a collection of 'firsts', as well as cataloging those that followed (with varying degrees of success).

Ultimately it was a very enjoyable read that flowed very well from chapter to chapter. Certainly it was nostalgic thinking back to when those earlier games were released, but the combination of the discussion and additional insight made it like living those experiences for the first time.

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5 of 6 people found the following review helpful:
5.0 out of 5 stars A great book for anyone who loves Video Games!, March 20, 2009
This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
A great book for anyone who ever loved or is in love with video games. Most of the games explored in this book I grew up on and I have many memories sitting in front of our small 13 inch tv playing thenm. The Final Fantasy VII chapter is great and just made me relive some moments as a young girl who couldn't put this game down. This makes a great gift and I highly recommend anyone who loves to play video games.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars My Sons Love This Book, February 23, 2010
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This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
I bought this book for my teenaged sons, who are enthusiastic video game fans and love reciting the history of games and gaming systems. Even they found out things from this book that they did not know. The full-color pictures on almost every page are great and brought back a lot of memories of my early gaming days! What they liked best was how detailed and fact-filled the descriptions of the games were; the authors definitely know their video games.

The other surprising thing about this book is how hefty it is. I expected a lightweight book with a few pages on each game. It is actually a thick book and surprisingly high quality. It is about time a book like this was available, putting all the information in one place instead of relying on "flashback" articles in Nintendo Power or other gaming magazines.

I look forward to your next one!
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Interesting, March 29, 2009
By 
Stu George "3x3eyes" (Virginia (USA) + Melbourne (Aus)) - See all my reviews
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This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
Wow, this is a great book, something I guess people call a real page turner. Glossy pages with full color photos. I love the progression from the begining of a type of game (think say, Karate Champ) to its logical progression. There is an abundance of screenshots (I wont say overabundance, you can never have enough!), and its so cool to see some classic arcade games show.

The chapter 14 / pole position was one of my fav chapters in the book.

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4 of 5 people found the following review helpful:
5.0 out of 5 stars Scholarly, Nostalgic and Fun! An Instant Classic!, March 29, 2009
By 
Robert Owens (South Carolina, USA) - See all my reviews
(REAL NAME)   
This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
"Vintage Games" is a surprisingly comprehensive, scholarly, fun, and informative work on subject of video games, which is a subject not taken too seriously by the general public. And when I say "scholarly," I don't mean it in a boring sense, because the book is anything but; it is a refreshingly adult and entertaining treatise on the games in question, and of their impact on "our" generation.

The first thing that struck me about the book is the quality of the book's layout. The book is very slickly produced, printed on glossy pages with plenty of crisp, colorful images throughout the book. The images range from video gameplay screen captures, game box covers, classic game advertisements, and an occasional hardware photograph. There are images on nearly every page, and often more than one image on a page! Even the humble "Space Invader" book cover, which looks rather plain in the Amazon cover image sample, pops with color and class when seen in real life. I must say, I wasn't expecting much, presentation-wise, from the book, so I was more than pleasantly surprised at the slick layout and color of the book!

The next thing I found intriguing was the scholarly, in-depth focus of the writing. The authors take the subject seriously, explaining the historical and cultural significance of the games covered in each chapter. The writing is crisp, informative, adult, and scholarly, but not without an occasional dry witticism that will have "in-the-know" readers chuckling. I would quote some humorous examples, but that would spoil some of the fun. :-) The book is not funny overall, so the occasional humor was appreciated.

Although the book officially covers only 26 "influential" games, many, MANY more games are mentioned in the book, either as precursors to the "influential" game, or as "offspring" of the influential game in question. For example, the "Street Fighter II" chapter mentions classic games such as "The Bilestoad," "Karate Champ," "Double Dragon," "Yie Ar Kung Fu," "Virtua Fighter, "Super Smash Bros." and "Karateka," among others, that were influential towards, or influenced by, "Street Fighter II." And the "John Madden Football" chapter covers a serious history of nearly ALL sports videogames, be it Football, Soccer, Baseball,Basketball, or Boxing, again, with plenty of photos of the games in question.

Some of the most interesting chapters are actually about games I haven't really played or didn't like! For example, the chapters on "MYST" and "Castle Wolfenstein" gave me new insights and a new appreciation for these games, so much so that I am tempted to play them again just to see if my impressions have changed.

Most of the all-time favorite games are covered: Tetris, Pac Man, Super Mario, Street Fighter II, Ultima, Sim City, Final Fantasy, etc. are all covered with full chapters. And many old-time favorites (computer, arcade, and concole favorites) are at least mentioned in passing, adding to the fun and nostalgia factor. "Hey, I played that game!" I found myself thinking as I read about the games mentioned (often with accompanying photographs of the games)!

I do have some minor complaints about the book, but these complaints were not enough to bring down my five-star rating, considering how deeply the book covers its subject matter.

First of all, the book is softcover; I prefer hardcover books. The book is not poorly bound, it's just.... softcover. I admit it's a nitpicky concern, but I am well-known for falling asleep while reading, and I'd hate to think that my face rolling around on the book could damage it. :-)

Secondly, the book is occasionally biased against those who might find some aspects of videogaming disturbing or dangerous. In the "Grand Theft Auto" chapter, for example, the authors casually dismiss the opponents of these notoriously violent and amoral games as "concerned but uninformed citizens." While not surprising, I would have liked to see a bit more of the "other side" of the argument, even though I've played and enjoyed several of the GTA games. I admit that such a subject could take up an entire book in and of itself, so I'll forgive the book on this one. It's beyond the scope of a book such as this to cover such territory.

Finally, the book has many references to "bonus chapters" that are only available (for free) online at armchairarcade.com/vintagegames. They are not included in the book itself. I think the idea of "bonus chapters" is a cool one, but occasionally the book makes references to online bonus chapters that don't currently (as of this writing) exist yet. I want to read those chapters!

I consider these "criticisms" to be extremely minor in comparison to the overall quality and enjoyment the book provides. I doubt that any of these "minor" criticisms will hamper the reader's overall enjoyment of this otherwise spectacular book.

"Vintage Games" might very well be a "classic" book on the subject of videogames. It's intelligent, thought-provoking, nostalgia-inducing, interesting, and fun, with great accompanying photographs of many games. I can recommend this book to anyone with an interest in videogames, from intelligent teenage gamers to nostalgic adults, from hardcore gamers to gaming-industry professionals.

In short, it's a classic book for anyone with a serious interest in videogames, and I recommend it highly! Personally, I got my money's worth and then some! "Vintage Games" was a pleasant surprise.

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6 of 8 people found the following review helpful:
3.0 out of 5 stars Interesting but disappointing, January 29, 2010
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This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
I really wanted to love this book, but ultimately found it a bit underwhelming. I don't really have a problem with the choice of games featured, but found the book's execution lacking.

Firstly, the chapters were inconsistent. One would look at cultural impact of the title it was discussing, but not really explain the game sufficiently (not a problem if you're familiar enough with the games, but it could be frustrating if not). Another would describe the game in a lot of detail, but gloss over the history too easily. It would have made for a better read if there was a consistent structure to each chapter - description of the game, history of the developer, precedents leading to that game, impact (culturally and on the gaming industry) of the game.

Secondly, the actual writing felt sub-par at times. Too many times it would introduce a topic, and then literally say "We will now discuss this". Exclamation marks appear a bit too often. A bit of judicious editing would've helped the flow of reading the actual text.

There are numerous images through-out the book, but a little too many of box art and not enough of the games. For example, the chapter on "Pole Position" only contains a single screenshot of "Pole Position" itself (admittedly, not a game that needs many screenshots to get the idea across). The screenshots also don't always focus on things that the text is making a point of saying were important/a major innovation.

A minor quibble is every time a game is mentioned that is has a chapter to itself, the chapter is always mentioned in full after the game e.g. "... a game like Super Mario Bros (Chapter 19, 'Super Mario Bros (1985): How High Can Jumpman Get?') wasn't ...". I understand why this is done, but after seeing it for the 50th time interrupting the flow of the text, it became rather frustrating.

Theres no doubt a lot of work has gone into this, and I discovered a lot of history I was unaware of. I just wish it had been a better read than it was.
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8 of 11 people found the following review helpful:
3.0 out of 5 stars Video game lineages, July 17, 2009
This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
Bought this title on an impulse and haven't even used the "look inside the book" button here at Amazon. I thought at first that the book would be more game designer centric, dealing with technical, mechanical and structural details of the games. Rather than that the book is focused with the lineage of each game.

By lineage I mean that the book tries to follow the branches that influenced more games later in time. As in biology, some branches were filled with leafs, while others whithered and died.

So each chapter deals with the games that left some heritage after them. Unfortunately some chapters are really less inspired than others. The chapter explaining the roots of the stealth games (Metal Gear and the like) are superbly written while others are less so. Sometimes it feels you're just reading a huge list of titles, with no further contextualization.

Another issue the layout of some pages. The pictures are beautiful and huge, but the text wrapping the pictures has no logical flow. You're reading a paragraph and then the rest of the text goes to the end of another page. Better pictures should be used too. The chapter on racing games really lacks the pictures from the arcade machines they described.

All in all a good work of archeology, but requires a little furnishing to be used as tool for the aspiring game designer looking for the inner workings of the great games of yore.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Perfect introductory book about games!, September 3, 2009
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This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
This is the perfect introductory book about games i've read yet. It connects the dots and draws interesting parallels with modern games which keeps it relevant & interesting. This is what makes it more than just a book about game "nostalgia". It also focuses on little known computer classics, which is nice. A very enjoyable read.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Will bring lots of great memories flooding back, May 25, 2009
This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
I thoroughly recommend this book. It is great for a trip down memory lane. Each chapter takes a classic game as it's starting point and then discusses it in historical context including the games that influenced it's creation and later games that used it for inspiration. There are a lot of full colour photos that really add to the experience.

25 classic games are covered in the book (Zork, Diablo, Sim City, Ultima, Doom, Space Invaders, Pac Man etc etc) and the authors also run a brilliant vintage game website where they have posted links to bonus chapters (Defender, Pong, Elite, Tony Hawks).

Check out the book and their website you won't regret it.
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5 of 7 people found the following review helpful:
4.0 out of 5 stars pure nostalgia, March 13, 2009
This review is from: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (Paperback)
For readers who grew up after 1975 and who spent too much time and almost surely too much money at video arcades, the book is a sweet stroll thru your memories. May I suggest that when reading it, you play a sound track of top music hits from the 80s or 90s? This combined sensory input might help reinforce the book's contents.

All the major video games are here. Remember how quickly the state of the art evolved from 1979 to 82? Space Invaders in 79 was a massive hit coming out of Japan. Yet in those few years, it was quickly obsoleted by better graphics and more intricate abilities in the games. I hesitate to call these story lines, but you might.

An attraction of the book is that it's not focused so much on describing in heavy detail the games. Rather, as the title says, it offers the view of an insider in the infant gaming industry. We can see when game teams were quite small and ditto for the budgets. When, at least in principle, you and just a few talented friends could write a best seller in a few months. Although in practice, even then, a few companies grew large and dominated the scene.

As to the book's choice of the most influential games, it seems pretty uncontroversial. These were all huge hits in their time.
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