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Violation: Rape In Gaming [Kindle Edition]

Clarisse Thorn , Julian Dibbell , Patricia Hernandez , Darren MacLennan , Jason Sartin , Lydia Laurenson , Daniel Terdiman , Shawn Rider , Leigh Alexander , Courtney Stanton
2.3 out of 5 stars  See all reviews (3 customer reviews)

Print List Price: $14.99
Kindle Price: $7.99
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Book Description

How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What does "rape in gaming" even mean, and why does it happen?

In this groundbreaking volume, the technology writer Julian Dibbell and the feminist S&M writer Clarisse Thorn have selected ten pieces that discuss, debate, and explore the concept of rape in gaming. From the classic 1974 roleplaying game Dungeons & Dragons to the video games of 2012, rape has come up in every type of game imaginable. How best can we deal with it? Nobody knows for sure, but we have a lot of ideas.

10% of the profits from this volume will benefit the Electronic Frontier Foundation!

Feminist readers may find that this anthology deserves a trigger warning.

* * *

JULIAN DIBBELL has published widely about online life. He is the author, most recently, of "Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot."

CLARISSE THORN is a feminist S&M writer who has lectured from Berlin to San Francisco and written from The Guardian to Jezebel. She's published a lot of stuff lately, including an investigation of the 'seduction subculture' called "Confessions of a Pickup Artist Chaser."

ANTHOLOGY WRITERS INCLUDE: Patricia Hernandez, Mary Hamilton, Courtney Stanton, Leigh Alexander, Shawn Rider, Daniel Terdiman, Lydia Laurenson, Darren MacLennan, Jason Sartin, Anne C. Moore.

COVER DESIGN BY: Ei Jane Janet Lin.


Product Details

  • File Size: 339 KB
  • Print Length: 144 pages
  • Page Numbers Source ISBN: 1480077453
  • Simultaneous Device Usage: Unlimited
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B009QYV4CE
  • Text-to-Speech: Enabled
  • X-Ray:
  • Lending: Enabled
  • Amazon Best Sellers Rank: #854,197 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

2.3 out of 5 stars
(3)
2.3 out of 5 stars
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4 of 5 people found the following review helpful
2.0 out of 5 stars Paying for Collation January 5, 2014
Format:Paperback|Verified Purchase
One of the things that's relatively new is the academic interest in pop culture. That's really really recent, especially anything that goes into analysis, theory, or philosophy instead of straight histories and biographies. It's a weird mix because I don't think the people that want to talk about these things like grown-ups have quite gotten over the mindset of treating their material as, well, just another book or body of literature. So we get things like New Critical Essays on H. P. Lovecraft and Sexual Ideology in the Works of Alan Moore, both books that have their vital fluid pumping organ in about the right place, but both of which are also rather off the mark and that people wrote to get published with trendy buzzwords rather than have any sort of deep insight or do the research.

Unfortunately, Violation: Rape in Gaming doesn't even manage to hit quite that high of a bar. Instead of an academic or pseudo-academic effort to look at rape as it is used and portrayed and occurs in games, Violation: Rape in Gaming is a collection of articles, blogposts, reviews, and archived forum threads, all of which are available for free online. The common thread of each of these entries is that they address or deal with rape in gaming - be it tabletop roleplaying, MUDs, MMOs, video games, etc. None of the individual articles is bad, and the presentation is fine - but none of them attempts to be other than a relatively short, specific piece about a given subject, and in most cases are intended for a general audience, so are written in a colloquial, familiar tone or carefully-neutral journalistic voice. Unfortunately, this means that there is rather little to tie the individual articles together, and none of the authors really dig deep into their subject.
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5 of 11 people found the following review helpful
1.0 out of 5 stars Are you effing serious??!!! December 20, 2013
Format:Kindle Edition
I can't believe anybody is taking this proposition seriously. For one thing, study after study has shown that the correlation between violent behavior in video games and violent behavior in real life is about as strong as the correlation between vaccines and autism--in other words, anecdotal at best. For another thing, video game characters don't think or feel. They are pixels backed up with sound bites and algorithms. They can't think for themselves, they can only do what they are programmed to do.

I only gave this one star because I can't give it zero stars.
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6 of 16 people found the following review helpful
4.0 out of 5 stars An Important Area for Exploration November 15, 2012
By RSM
Format:Kindle Edition|Verified Purchase
While you can consider this a Niche market, sexual exploitation and gaming, it is a broad ranging display of our societal attitudes within our male centered entitlement society. While editing this volume, Clarisse Thorn is an excellent writer and blogger. I enjoy her work.
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