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Virtual Clothing
 
 
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Virtual Clothing [Hardcover]

Pascal Volino (Author), Nadia Magnenat-Thalmann (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

November 27, 2000
In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline.
Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.

Product Details

  • Hardcover: 320 pages
  • Publisher: Springer; 1 edition (November 27, 2000)
  • Language: English
  • ISBN-10: 3540676007
  • ISBN-13: 978-3540676003
  • Product Dimensions: 9.8 x 8 x 1 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #2,154,415 in Books (See Top 100 in Books)

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Customer Reviews

2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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6 of 11 people found the following review helpful:
2.0 out of 5 stars bought it and will now return it, February 27, 2002
By 
This review is from: Virtual Clothing (Hardcover)
Well I was looking for a text to help me put some realistic looking clothing in a game I want to make. I don't think this is the right text. While it has many chapters on collision detection and even one on numerical integration, it seems to be high level, abstract and somewhat vague about implementation. There is absolutely no source code, just some pseudo pseudo code snippets. I have a feeling I could find info more useful to me on the web in Siggraph proceedings. This book seems to be meant for fashion designers who want to use the computer to see what their clothing would look like before hiring a seamstress and a supermodel.
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0 of 21 people found the following review helpful:
5.0 out of 5 stars review, January 18, 2001
By A Customer
This review is from: Virtual Clothing (Hardcover)
I think this is a great software program though i do not own it now or will ever i should
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Inside This Book (learn more)
First Sentence:
In this book, we investigate the problem of simulating clothes and clothing. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cloth simulation system, animating garments, seaming lines, cloth software, metric elasticity, curvature criteria, interacting collisions, garment simulation, wrinkle amplitude, cloth modeling, cloth animation, garment models, cloth motion, collision response, using particle systems, simulation timestep, curvature elasticity, rough meshes, constrained particles, wrinkle patterns, collision detection algorithm, textile institute, mechanical simulation, garment patterns, thread structure
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Time Fig, United Nations, Models Style
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