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Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
 
 
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Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation) [Paperback]

Norman Badler (Author), Jan Allbeck (Author), Nuria Pelechano (Author)

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Book Description

October 29, 2008 Synthesis Lectures on Computer Graphics and Animation
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
crowd simulation model, functional crowds, portal graph, virtual crowds, simulation creator, overall evacuation time, wayfinding algorithm, crowd simulator, social forces model, egocentric features, crowd evacuation, pushing thresholds, scenario creator, impatient agents, crowd simulations, avoidance forces, pushing behavior, crowd model, fallen agent, scheduled actions, crowd density, panic behavior, dynamic obstacles, opportunistic actions, reactive actions
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Microsoft Outlook, Engineering Guide, Society of Fire Protection Engineers, The Sims
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