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The Virtual Dimension: Architecture, Representation, and Crash Culture
 
 
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The Virtual Dimension: Architecture, Representation, and Crash Culture [Illustrated] [Paperback]

John Beckmann (Editor)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

December 23, 1998
In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies such as biometrics and DNA cloning have not only caught up with reality, they have in many ways already surpassed it. The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent new mediated spaces, topologies, and both real and virtual communities. This collection of interdisciplinary essays addresses the implications of "going virtual" from a variety of cultural and theoretical viewpoints. ?

?Over thirty contributors, all leading architects, urban theorists, philosophers, scientists, and cultural critics, have contributed to this collection. These include Stan Allen, professor of architecture at Columbia University; Gareth Branwyn, contributing editor of Wired and co-author of The Happy Mutant Handbook and Jamming the Media: A Citizen's Guide; Canadian artist Char Davies; Manuel Delanda, author of War in the Age of Intelligent Machines; Los Angeles-based architect Neil Denari; Keller Easterling, co-author of "Seaside"; William J. Mitchell, author of City of Bits; Vivian Sobchack, associate dean of film studies at UCLA; and philosopher and author Paul Virilio. Editor John Beckmann is a practicing architect as well as the founder of his own design company, Axis Mundi.?

?The breadth and size of this collection will make it the most important reader on the subject, of interest to anyone excited by the possibilities of electronic communication.


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Editorial Reviews

Review

"Poised at the "continuous unfolding" between techno-culture and architecture, Beckmann's anthologises essays from architect-theorists like Berkel and Bos on the predigital model of endlessness pioneered by Friedrich Kiesler back in the 30s and 40s and now realisable in the "multidimensional spatial experience" of computer aided designs like their Dream House together with the German digital urbanists Knowbotic Research on their networked topologies of their Tokyo10-dencies project." -- I-D, UK, May 1999

"Technophile design guru John Beckmann has rounded up most of the cybercultural elite for this survey of technology at the end of the century. -- Matthew DeBord, Bookforum, Summer 1999

"The Virtual Dimension uncovers the newest frontiers for architecture albeit one still in its Wild West phase." -- Gavin Keeney, Oculus, June 1999

"This book will certainly be on my list of reading material for recommending to any student to assist their quest in joining the digital avant-garde." -- Neil Spiller, Building Design, UK, April 23, 1999

Product Details

  • Paperback: 350 pages
  • Publisher: Princeton Architectural Press; 1 edition (December 23, 1998)
  • Language: English
  • ISBN-10: 1568981201
  • ISBN-13: 978-1568981208
  • Product Dimensions: 8 x 6 x 1 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #946,801 in Books (See Top 100 in Books)

 

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33 of 33 people found the following review helpful:
5.0 out of 5 stars A Virtual Necessity, January 26, 1999
By A Customer
This review is from: The Virtual Dimension: Architecture, Representation, and Crash Culture (Paperback)
It is hard to find books on architecture and information technology which do not read like a manifesto. Indeed the strength of John Beckmann's "The Virtual Dimension" can be found in its inclusive and at times playfully eclectic scope. Rarely do editors working in this genre assemble into one volume such a conflicting cast of theorists, writers, artists and architects. Featured in a collection of 26 essays are authors as diverse as Paul Virilio, Stahl Stenslie, Mark C. Taylor, Stan Allen, Gareth Branwyn, Stelarc, Bernard Cache and many more. Aside from the sometimes bizarre prophesies of writers like Hans Moravec the essays in this book generally form a balanced survey of the many important issues facing our digital age. For anyone interested in computers, architecture theory, electronic art or the problematic relationship between cyberspace and the physical world Mr. Beckmann's profusely illustrated book is a virtual necessity. > >
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Inside This Book (learn more)
First Sentence:
I WALK AROUND the city streets for days on end. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Las Vegas, Gilles Deleuze, United States, Daniel Dennett, Hans Moravec, Lawnmower Man, Michael Heim, Oxford University Press, Paul Virilio, University of Minnesota Press, Wild West, Darwin's Dangerous Idea, Magna Carta, Mike Davis, Snow Crash, Thousand Plateaus, William Gibson, Brian Massumi, Erica Baum, Francis Bacon, Los Angeles, Mind Children, Sherry Turkle, Strange Days
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