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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
 
 
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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds [Hardcover]

E. Granum (Editor), B. Holmqvist (Editor), S. Kolstrup (Editor), K. Halskov Madsen (Editor), Lars Qvortrup (Editor)
5.0 out of 5 stars  See all reviews (1 customer review)

Price: $159.00 & this item ships for FREE with Super Saver Shipping. Details
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Book Description

December 28, 2000
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds answers the basic research questions involved in the development of new, user-friendly interfaces. Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the core activity of interfaces: interaction. (Two other volumes look at Space Construction, and Staging.) This book takes the reader all the way from general theories and conceptualisations of interaction aspects of virtual inhabited 3D worlds, through theories of and methods for the design of autonomous agents, ending in specific design methodology considerations and suggestions for management in the multimedia industry.

Product Details

  • Hardcover: 455 pages
  • Publisher: Springer; 1 edition (December 28, 2000)
  • Language: English
  • ISBN-10: 1852333316
  • ISBN-13: 978-1852333317
  • Product Dimensions: 9.2 x 5.8 x 1.3 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #7,851,836 in Books (See Top 100 in Books)

 

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0 of 1 people found the following review helpful:
5.0 out of 5 stars Best Book on Virtual Ontology -- 0% non-sense., October 6, 2007
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This review is from: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds (Hardcover)
I found this simply because I wasn't too thrill with Dr. Bartle -- I bought this of comtempt for him.

Dr. Bartle's rhetoric's is now a toy. With this book you won't be buying anything beside the theoretical -- all sun-dried theorems and concepts, the whole thing! Its as if some of Barchlard's phenomenology have taken to Ontological levels -- looks like something smart enough for Bachlard could dreamed up if he is alive.

Fortunately bartle's physics (example: mechanics involving exocontainers and game world objects) looks like a toy when compare to this incredible interdisiplinary reseach spinoff. Every aspect of a handful of related soft sciences are supremely organized into this trilogies which can read like the white paper of virtual ontology -- the ontology of virtual existence.

Simply, put this must have been the most articulate work on ontology of virtual interactions, simply the greatest ever written.

If you would rather not read Dr. Bartle, you don't really have to. 0% temporial non-sense, 98% Timeless maters. Nothing but praises for such a book.

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Inside This Book (learn more)
First Sentence:
Currently, computer interfaces are being revolutionized. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
enactive medium, virtual inhabited, compulsion schema, modal worlds, digital biota, process architecture design, analyser module, iconic medium, voodoo figure, performative interactions, autonomous interface agents, objective layer, devised theatre, contingency resources, informatic concept, interactive multimedia systems, computer semiotics, passive sensing, enactive representations, multimodal systems, performance animation, mood variables, creative constraints, linear syntax, indirect mapping
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Oxford University Press, Aalborg University, Bogh Andersen, Freak Show, International Conference, Begh Andersen, Englewood Cliffs, Prentice Hall, Bronze Age, Cambridge University Press, World Wide Web, Cornell University Press, Brenda Laurel, Final Fantasy, Low Level Agent, San Francisco, Seymour Chatman, Tomb Raider, High Level Agent, The Lord of the Rings, Indiana University Press, Menlo Park, Phase Web, Aalborg Universitetsforlag
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