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Virtual Space: Spatiality in Virtual Inhabited 3D Worlds
 
 
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Virtual Space: Spatiality in Virtual Inhabited 3D Worlds [Hardcover]

J.F. Jensen (Editor), E. Kjems (Editor), N. Lehmann (Editor), C. Madsen (Editor), Lars Qvortrup (Editor)

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Book Description

1852335165 978-1852335168 August 5, 2002 1st Edition.
Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software.
Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.

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Inside This Book (learn more)
First Sentence:
Virtual space or "cyberspace" are labels for two different phenomena: they are labels for the construction of space through virtual reality techniques such as CAVEs, cubes, 3D panoramas, head-mounted display systems, etc. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cyberspace functionality, vicarious kinaesthesia, spatial framework analysis, movement spatiality, virtual inhabited, gravitational frame, aperture vision, body spatiality, display genre, virtual citizens, visual data mining, passive stereo, ambient vision, virtual reality techniques, binocular parallax, intrinsic analysis, informational space, environmental frames, intrinsic frames, museum reconstructions, museum educator, active stereo, parallel space, spatiotemporal expressions, digital reconstruction
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Alpha World, New York, Chief Earl, Grim Fandango, Midnight Madness, Aalborg University, Cambridge University Press, Counter Strike, Henrik Gudbrandsen, Worlds Inc, Char Davies, House System, Rune Nielsen, Oxford University Press, Roland Vilet, Bettina Lamm, Lawrence Erlbaum, Maurice Benayoun, The Titans, Tread Marks, Asia Minor, Longbow Digital Arts, Ovids Metamorphose, University of Chicago Press, Day Productions
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