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Virtual Worlds on the Internet (Practitioners)
 
 
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Virtual Worlds on the Internet (Practitioners) [Paperback]

John Vince (Author), Rae Earnshaw (Author)

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Book Description

0818687002 978-0818687006 December 27, 1998 1
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. Now these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we work in the next century.

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw have selected twenty papers they believe will influence computer systems of the twenty-first century.

The topics discussed in this book include:
* A toolkit for the development of virtual environment applications for education and research
* Behavior descriptions used in expansive virtual environments.
* Different uses of VRML in information system interfaces.
* An examination of research in virtual reality environment interfaces.
* Five approaches to supporting changes in virtual environments.
* How ATM networks can support multi-user 3D virtual environments.
* The transmission of vector graphics and animations over narrow-band transmission channels.
* An exploration of an implicit modeling system including an interactive editor for building models.
* A description of the advantages of 3D environments for shopping applications on the Internet.
* The prototype of a software tool that automatically generates 3D models of virtual supermarkets.
* A "VR Workbench" that displays strategic information viewable by a user groups.
* An overview of a VR display system describing its workbench technology and its applications.
* How to separate the functionality of a multi-user 3D modeling system into functional tools with interface specifications.

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From the Back Cover

In recent years, computer graphics has evolved into the major disciplines of computer animation, image processing, visualization, and virtual reality. Today these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we will work in the next century.

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems.

Vince and Earnshaw include twenty papers that will influence computer systems of the twenty-first century. Topics include:

  • a toolkit for the development of virtual environment applications fort education and research
  • behavior descriptions used in expansive virtual environments
  • different uses of VRML in information system interfaces
  • an examination of research in virtual reality environment interfaces
  • five approaches to supporting changes in virtual environments
  • the transmission of vector graphics and animations over narrow-band transmission channels
  • an exploration of an implicit modeling system including an interactive editor for building models
  • a description of the advantages of 3D environments for shopping applications on the Internet
  • the prototype of a software tool that automatically generates 3D models of virtual supermarkets
  • a "VR workbench" that displays strategic information viewable by a user group
  • an overview of a VR display system describing its workbench technology and its applications
  • how to separate the functionality of a multi-user 3D modeling system into functional tools with interface specifications

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
marching cubes, visual data mining, same functional layer, facial expression driver, dressing map, pragmatic analyzer, simulated laser pointer, generic functional architecture, verbal multiword, autonomous virtual humans, circulation folder, spoken dialogue interface, predefined postures, immersive room, dressing policy, dressing rules, decoding computations, virtual artifact, cloth simulation, cloth animation, implicit modelling, information drilling, data flow model, mesh decimation, representation engine
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Virtual Worlds, Computer Graphics, Tomb of Menna, Open Inventor, Interactive Cloth Simulation, The Blob Tree, Virtual Reality, Case Study, Moving the Museum, Information Systems, Netscape Navigator, Generic Uses of Real World Data, University of Essex, Manchester Museum, World-Wide Web, Information Drill-Down Using Web Tools, Silicon Graphics, Key Terms, Springer Wien, Internet Figure, Designer's View, Web Edition, Academic Press, Cosmo Worlds, Handling of Dynamic
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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