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Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal,                 Disaster, Miscommunication, and Mistakes
 
 
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Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes [Hardcover]

Elizabeth Losh (Author)

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Book Description

March 27, 2009

Government media-making, from official websites to whistleblowers' e-mail, and its sometimes unintended consequences.


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Editorial Reviews

Review

Today government agencies not only have official Web sites but also sponsor moderated chats, blogs, digital video clips, online tutorials, videogames, and virtual tours of national landmarks. Sophisticated online marketing campaigns target citizens with messages from the government--even as officials make news with digital gaffes involving embarrassing e-mails, instant messages, and videos. In Virtualpolitik, Elizabeth Losh closely examines the government's digital rhetoric in such cases and its dual role as mediamaker and regulator. Looking beyond the usual focus on interfaces, operations, and procedures, Losh analyzes the ideologies revealed in government's digital discourse, its anxieties about new online practices, and what happens when officially sanctioned material is parodied, remixed, or recontextualized by users. Losh reports on a video game that panicked the House Intelligence Committee, pedagogic and therapeutic digital products aimed at American soldiers, government Web sites in the weeks and months following 9/11, PowerPoint presentations by government officials and gadflies, e-mail as a channel for whistleblowing, digital satire of surveillance practices, national digital libraries, and computer-based training for health professionals. Losh concludes that the government's "virtualpolitik"--its digital realpolitik aimed at preserving its own power--is focused on regulation, casting as criminal such common online activities as file sharing, video-game play, and social networking. This policy approach, she warns, indefinitely postpones building effective institutions for electronic governance, ignores constituents' need to shape electronic identities to suit their personal politics, and misses an opportunity to learn how citizens can have meaningful interaction with the virtual manifestations of the state.



"In Virtualpolitik Elizabeth Losh achieves a long awaited upgrade of rhetoric in the digital age. Losh analyses under-explored 9/11 material such as politicians' websites, the making of digital libraries, government PowerPoint presentations, and military-funded training videos. Virtualpolitik successfully opens up a yet unknown field of study beyond the well-known art and design examples. Her case studies illustrate that state institutions have so far failed to communicate effectively and continue to restrict the interactive potential of new media: a call to arms for civic rhetoric to counter new school propaganda style." --Geert Lovink, Media Theorist and Net Critic

(Geert Lovink )

"In Virtualpolitik Elizabeth Losh achieves a long awaited upgrade of rhetoric in the digital age. Losh analyzes under-explored 9/11 material such as politicians' websites, the making of digital libraries, government PowerPoint presentations, and military-funded training videos. Virtualpolitik successfully opens up a yet unknown field of study beyond the well-known art and design examples. Her case studies illustrate that state institutions have so far failed to communicate effectively and continue to restrict the interactive potential of new media: a call to arms for civic rhetoric to counter new school propaganda style." Geert Lovink, Media Theorist and Net Critic

About the Author

Elizabeth Losh is Writing Director of the Humanities Core Course at the University of California, Irvine, where she teaches courses on digital rhetoric and public communication.


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More About the Author

Elizabeth Losh is the author of Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes and the Director of the Culture, Art, and Technology program at Sixth College at U.C. San Diego. She writes about institutions as digital content-creators, the discourses of the "virtual state," the media literacy of policy makers and authority figures, and the rhetoric surrounding regulatory attempts to limit everyday digital practices. She has published articles about videogames for the military and emergency first-responders, government websites and YouTube channels, state-funded distance learning efforts, national digital libraries, political blogging, and congressional hearings on the Internet.

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
serious games, defending freedom, skill builder, boarding pass generator, new digital genres, web generators, digital rhetoric, hijacking letter, procedural rhetoric, electronic slideshow, digital practices, epistolary discourse, computational media, public diplomacy efforts, social network sites, founding narratives, digital experience
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Tactical Iraqi, United States, Library of Congress, White House, Digital Satires, John Smith, Capitol Hill, State Department, Virtual Iraq, British Library, Department of Homeland Security, World Wide Web, Defeating Terror, New York Times, World War, Muslim Life, Middle East, Siva Vaidhyanathan, Ian Bogost, Vannevar Bush, Interactive Media Laboratory, Grand Theft Auto, Google Book Search, Masha's Law, Mission Game
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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