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The Visionary Position: The Inside Story of the Digital Dreamers Who Are Making Virtual Reality a Reality [Hardcover]

Fred Moody (Author)
2.7 out of 5 stars  See all reviews (21 customer reviews)


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Book Description

February 22, 1999
America leads the world in the creation of new industries. From personal computing to Internet start-ups to biotechnology, hundreds of thousands of jobs and billions of dollars in value have been created from what were nothing more than figments of imagination in the minds of entrepreneurs. But moving from a dreamy vision to the hard realities of companies operating in the marketplace is a messy business at best. Finding start-up capital, dealing with the clash of egos and personalities, getting the technical specifications right, building the product, and marketing it to the right audience are all stressful, expensive, time-consuming, high-risk endeavors.

A writer's worm's-eye view of an industry coming into being provides the reader a unique perspective on just why America is the world's capital of progress and innovation. Fred Moody spent a year tracking developments at the center for virtual reality research, a cluster of Seattle companies formed around the University of Washington's Human Interface Technology Laboratory, and in The Visionary Position he chronicles the birth of the VR industry.

Virtual reality products hold out immense promise, not only to those hoping to make money from new companies and products, but to those in need as well. Some VR products have the potential to help people with severe sight problems or Parkinson's disease overcome their handicaps; others can help people with severe psychological problems treat their phobia and depression. VR entrepreneurs are looking in these and other areas for the spectacular, high-payoff, commercial breakthrough that will bring widely used applications to military and consumer markets. It's not surprising, then, that an unholy combination of profit motive and idealism brought together an odd group of people at the HIT lab and the companies it spawned: Virtual i/O, F5 Labs, Microvision, and Zombie Virtual Reality Entertainment.
Fred Moody's year at HITL resulted in incredible fly-on-the-wall reporting. He gets inside the lives of an almost unbelievable cast of characters who are trying to make high-tech history: the buttoned-down academic who spent twenty years doing military research before becoming director of HITL; the male software developer who thought nothing of wearing his best dress to corporate presentations; the venture capitalists interested in only one thing--a high return on the investment they would make; the oddball hardware and software engineers more interested in invention than convention; and the company executives at VR start-up firms working desperately to commercialize products and bring them to market.
Today there are approximately 400 companies in the United States at work on virtual-reality products. The Visionary Position is an up-close and very personal look at where it all began. It tells the tale of an industry ready to break out into many markets: business, medicine, exercise, gaming, the Internet, communications, and mass entertainment. It is also an important study of the American way of creating and doing business, and of the American technopreneurial character.

A Man
"Tom Furness--more formally known as Dr. Thomas A.
Furness III--is an exotic commodity in the Pacific Northwest. . . . His enthusiasms are highly contagious, bewitching investors, entrepreneurs, students, fellow faculty, and journalists alike. When he talks about his hopes and dreams for virtual reality, you find yourself reflexively reaching for your wallet--whether to hand over its contents to Furness or to hide it them from him, you're never quite sure. . . ."

A Vision
"Now the speech was building to a crescendo . . . Furness was offering the museum an opportunity to change the world, to shift the paradigm of education, to "open the portal between information and the mind." With the system he envisioned, "if you want to, you can crank it up to a hundred Gs and juggle on Jupiter." Even after more than thirty years of work on this interface, he was still reduced to an awestruck kid when he thought about its potential. . . ."

A Business?
"One message that crossed my screen included an attempt at explaining [the
employees'] obsession with the misfortunes of their [bosses] . . . 'Everyone needs some source of drama in their life. And VIO has it all, sex, . . . office politics, backstabbing, power struggles, good and evil, money, set in a hi-tech world. Dallas with circuit boards.'". . . to conceive a new industry.

Editorial Reviews

Amazon.com Review

"For as long as engineers have dreamed of building faster and more powerful computers," writes Fred Moody in his opening to The Visionary Position, "some among them have dreamed of displaying computer-stored and -generated information in three dimensions, with users walking through information landscapes the way they walk down grocery-store aisles and city streets." Chief among these farsighted engineers--and the primary focus of this well-written history of the still-nascent VR industry--is Dr. Thomas A. Furness III, an electrical engineer who began researching such technology in a secret Air Force-base laboratory nearly a quarter-century before the term virtual reality was ever uttered. Intending to "turn his new interface into a powerful weapon of moral and social change," Furness left the military in 1989 and took his work to the University of Washington, where he ultimately created the Human Interface Laboratory to further its goals. Moody provides us with a fascinating window on all of the ensuing action as various academics, programmers, and financiers come together and fall apart over the ongoing development and potential commercialization of virtual-reality products. --Howard Rothman

From Publishers Weekly

Seattle Weekly staff writer Moody (I Sing the Body Electronic: A Year with Microsoft on the Multimedia Frontier) returns with a frontline report on VR technology, the progress of which has been hindered by the Webward flow of R&D dollars and persistent problems in making the technology commercially viable. Moody set up camp in the Seattle lab of Dr. Thomas H. Furness III, a former Air Force scientist who has been working on VR-related projects since 1966 and remains a lead dog in the field. Moody carefully describes Furness's difficulties in moving from governmental support to the more precarious world of the corporate/academic interface, where researchers must raise their own funds. While his depictions of the technology and its possibilities are sharp and enthralling (virtual spiders to acclimate the arachnophobic; images that can be registered directly on the retinas of those with certain forms of eye damage), Moody strives to make his book "less a study of virtual reality in particular than of the origins of American industry in general." As poisonous interpersonal relations and hyped expectations threaten to overwhelm Furness's lab and its (sometimes competitive) satellites, readers are given a riveting look at IPO-driven capitalism at its implosive worst. While providing a bracing reality check for Bill Gates wannabes, the players here, even at their lowest points, never quite give up their dreams, and Moody is empathic in communicating their enthusiasm and smarts.
Copyright 1999 Reed Business Information, Inc.

Product Details

  • Hardcover: 353 pages
  • Publisher: Crown Business; 1st edition (February 22, 1999)
  • Language: English
  • ISBN-10: 0812928520
  • ISBN-13: 978-0812928525
  • Product Dimensions: 9.3 x 6.3 x 1.6 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #1,911,498 in Books (See Top 100 in Books)

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21 Reviews
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Average Customer Review
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10 of 10 people found the following review helpful:
1.0 out of 5 stars Disturbing in its utter lack of truth, March 15, 1999
By A Customer
This review is from: The Visionary Position: The Inside Story of the Digital Dreamers Who Are Making Virtual Reality a Reality (Hardcover)
This book is so full of outright lies and grotesque exageration that one hardly knows where to begin in critiquing it. The author was apparently satisfied to take Furness' word for how things were in the "early days" of VR at Wright-Patt. Too bad. Even a cursory check of the record would have revealed some significant problems with what is instead reported as fact:

(1) VCASS was never classified - there was nothing "top secret" about the work Furness was doing.

(2) The author reports R&D budgets for Furness' project (and Air Force R&D in general) that are so wildly erroneous that one has to wonder where he managed to come up with such incredible figures. As someone who was there - I only WISH that the USAF was throwing that kind of money around then.

There is more BS in this book than you can shake a stick at.

The utter lack of truth is so disturbing that I will be very surprised if some sort of backlash doesn't occur as a result. And a reader with any sort of knowledge of the situation at all would have to wonder what motivated this exercise in self-aggrandizing fantasy. It is truly astonishing that something this devoid of fact could make it into print. This book is an extreme disservice to the history of an exciting technical area.

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8 of 8 people found the following review helpful:
1.0 out of 5 stars Facts inaccurate, credibility questioned., February 24, 1999
By A Customer
This review is from: The Visionary Position: The Inside Story of the Digital Dreamers Who Are Making Virtual Reality a Reality (Hardcover)
Was there in the early years of HITL. Worked with those involved both named and unnamed in this book.

Key people and details conspicuously omitted. Credit misplaced. Some slandered in effort to make dramatic stories.

Sources and/or accounts obviously not verified before publishing. Some facts are skewed.

Read it for what it is:

Part entertaining fiction, part meaningless gossip.

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16 of 19 people found the following review helpful:
1.0 out of 5 stars Horrible, March 17, 1999
By A Customer
This review is from: The Visionary Position: The Inside Story of the Digital Dreamers Who Are Making Virtual Reality a Reality (Hardcover)
I recently finished reading this book and have been following the reviews posted on amazon.com with a lot of interest. Like others who have posted their thoughts, I am also familiar with many of the key people discussed in the book, and I have also been engaged in this area of R&D for quite some time.

There are many, many points one could make about this book, none of them good I'm afraid. I'll just try to make a few, limited to what I'm familiar with:

(1) While I'm not sure that VCASS was NEVER involved in any classified research (it would have been unusual for any lab at AAMRL to not be involved in any classified work back in those days), certainly it was not "Top Secret." Most classified work had to do with the fact that fighter cockpit symbology was being used - and that was of course classified. However, the technology itself (ie., VCASS) was not classified.

(2) The funding and staffing figures that are cited for VCASS (100 people working there at an annual budget of $150M) are off by at least a factor of 10.

In general, most of the information regarding the start of VR at Wright-Patt is quite wildly misstated, which makes me question how the author got his information and if he bothered to check on its veracity at all.

Given that the beginning of the book was devoted to material I am familiar with and which was reported erroneously, I really don't know how to take the rest of the book. I'm inclined to dismiss it is as fiction too, but I can't comment with any sort of knowledge on things that went on in Seattle.

In general, the whole tenor of the book is disturbing to me. There is a great deal of excellent work going on in the world of VR by (get this) people who are NOT primarily motivated by the urge to become millionaires! What a concept! But Moody never really goes into the world of VR, he's more into the world of the get-rich-now Seattleite. Therefore people who are are "cynical and sarcastic" and say "well...Duh!" a lot are help up as being somehow exceptional human beings. Please!

(Also, readers who attended North Caolina State University and the University of Delaware will be sad to note that their schools aren't really very good. There's a lot of very gratuitous and off-the-cuff nonsense like that in this book).

Given the lack of factual material in the discussions of things I'm familiar with, I don't know whether or not the people working in various VR shops (not the HIT Lab)are actually quite as unsavory as the author makes them out to be. They tend to come across as ultra-materialistic trendoids who are solely motivated by money. It's hard to believe that could be strictly true.

Generally speaking, I think this book is about one step away from being farce. The VR world has suffered tremendously from overhype, overpromise, and lack of delivery. It's too bad - because there is good work going on. Perhaps someone, someday will write a legit review of it.

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