Grand Ages: Rome
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- Grand Ages: Rome lets you gain power and influence over one of the greatest civilizations in history
- Advanced Battle System with detailed RTS combat with 18 military units
- Intense online multiplayer modes for competitive and cooperative play
- Non-linear storyline features over 40 missions
- Use flow resources to create an intricate economic system
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The stage is set for you to gain power and influence over one of the greatest civilizations in history. Click to enlarge.
Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes. Click to enlarge.
Help build the empire through military conquest and economic prowess. Click to enlarge.
Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Click to enlarge.
Raze barbarian villages for riches, labor, and property. Click to enlarge.
Build an Empire Worth Fighting For
After decades in exile, your family name has been all but forgotten in Rome. But the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era. Sides must be chosen as Caesar and Pompey battle for control of the Republic.
The stage is set for you to gain power and influence over one of the greatest civilizations in history.
Advanced Battle System
Take command of 18 different military units, including naval command, elephant cavalry, and mercenary forces. Recruit citizens of Rome, draft captured enemy forces, and pay foreign squads for their special skills. Defend and expand the Empire by land and sea with exciting RTS gameplay.
LAN and online multiplayer functionality with 6 different strategy modes Ð play competitively or cooperatively. Create buddy lists and challenge your friends to a battle, or use the matching system and take on an unknown foe with the same skill level. Advance your career and increase your rank from praetor to consul and beyond.
Rub shoulders with Julius Caesar, Mark Antony, Cleopatra and more in a non-linear historical campaign featuring over 40 missions. Choose your own fate as you create and destroy alliances with more than 20 different historical figures. Celebrate your victories by erecting legendary monuments such as the Coliseum, Circus Maximus, the Pantheon, and more.
Flow resources eliminate tedious micromanagement, giving you the freedom to create thriving cities with multi-leveled economic systems. Information overlays visualize the city economy and satisfaction of the people on every location on the map.
4X Real-Time Strategy
Journey to ancient Gaul, Britannia, Egypt, and more to colonize barbarians and establish new trade routes.
Stake your claim throughout the known world in the name of Rome! Help build the empire through military conquest and economic prowess.
Natural resources are yours for the taking as you establish farming, mining, and logging operations. Raze barbarian villages for riches, labor, and property.
Destroy all who stand in the way of Rome's glory! Defend your territories by land and sea to secure peace and prosperity for the empire.
Friends and Foes
Top Customer Reviews
Grand Ages is a game where you build an ancient Roman city and must keep it operational and successful against adversities and invaders. Providing citizens with food, entertainment, and religious fulfillment are as important as keeping your resources in order. Unlike Caesar, which relied on a road-based infrastructure (everyone has to walk on roads, things travel to and from buildings), Grand Ages uses areas of effect. In short, each building has a circle around it showing the buildings that it will influence. For example, if you put down an apartment complex, the inhabitants of that apartment will only staff a building within the circle. A food storehouse will only feed people within its area of effect, and so on. Some buildings produce global resources that are added to an overall stockpile that are then used by other buildings. A brickmaker produces 20 bricks, while the average house uses up one unit of bricks. Therefore, based on upkeep and the expanding size of your city, you have to maintain a balance between population and facilities.
The problem with these areas-of-effect is that it's remarkably easy, given their shape, for buildings to get stuck with partial coverage. The fact that you can only build a short distance away from your current settlement prevents you from pre-planning where you'll need entertainment buildings or temples before you start building houses - and the effects of not having entertainment are immediate once those houses are plopped down, as the many riots my cities went through can attest to. In fact, the development of the city is often the biggest hindrance to the city.Read more ›
1) no micro-management of resources. This is either a minus or a plus depending on if you want this or not.
2) no real combat AI. Combat is not anything like a RTS. It is not clear at all if there is any strategy to combat. For example, I cannot tell if there is any advantage to attempting flanking moves. Additionally the AI is basic. For example, computer units will chase you within a specific radius and then retreat. You can use this to your advantage in many of the scenarios. If you wanted a combat game I am not sure how well this will satisfy, but then again, this is one of the traits of this style of game. Indeed, many of the scenarios give you a "BONUS" at the end of the mission when you finish without loosing any squads. I ask you, how simple must it be if you can finish every mission without loosing any units?
3) slow. The game's pace is sometimes very slow and there is no way to "speed up time" in order to bypass it. It once took 10 minutes to send a fleet of ships across a map to attack on opposite shore. But then again this is also one of the traits of this style of game.
4) the CAMPAIGN is mostly a tutorial. Use it as an opportunity to experiment with ideas. This is good because the manual is very basic, missing many things you would need to know and which will frustrate you at the begining of the game to the point where you may just un-install it and move on.Read more ›
First of all, each residence built only provides workers for one building within its radius. Secondly, in order to prevent crime and fires the people must be happy, quite frankly a very realistic idea...especially for the time period in question. Just make sure your people have food, entertainment and religion (in that order) and you'll be fine. In some ways it's much like a real city. If people have food they'll be content, but then they'll want some entertainment. Once they have that they'll want religion. Through it all they'll want at a fountain to provide water, thereby preventing illness. This does require a certain density, as the relation between home and service must be one to one. Any unemployed home or service will eventually light on fire. There are three work types, like in Caesar IV, Plebs, Equites and Patrician. Plebs do menial industrial work, Equites are more skilles and Patricians mainly work in temples and some more important buildings. But with each, as expected, the demand in each of the three qualities above increase to keep them happy.
The game makes for a good mix of more RTS style and City-Building.Read more ›
Most Recent Customer Reviews
The "range" of the building make this game very limited... I regret on buying this game even it is $3.79 dollars, I feel it is waste. Read morePublished on January 8, 2014 by Yongcai Huang
This game sounds like more of a blend of RTW, Sim-city, and warcraft or something. Ive played MANY RTW type games, and I still have yet to be challenged by ANY RTW style AI. Read morePublished on September 15, 2013 by Me
I read all of the reviews and debated wheather I should or shouldn't buy this game. Well, I should have listened to my inner self. This was a loss as far as I'm concerned. Read morePublished on February 24, 2013 by Daniel L. Garcia
I was really looking forward to playing this game (despite several reviewers expressing frustration about burning buildings and such) ... Read morePublished on November 24, 2012 by SJesMe
Its a good game its not a good game if you are not a patient person the game it self is usually kinda hard the people you rule are never satisfied . Read morePublished on January 1, 2012 by Leticia Rodriguez
I gave up on the third not winnable campaign scenario and started all over and became bored to death. Yet it becomes so addictive you go back to it, hoping to win. Read morePublished on December 27, 2011 by Robert Hyde
This is a very good game but unfortunettly there is a very important thing that the player needs to know in order to play this game which the tutorial never explains and many... Read morePublished on December 5, 2011 by Dr. Ercole Spiteri MD