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Bioscopia
 
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Bioscopia

by Viva Media
Windows NT / 98 / 2000 / Me / XP / 95
4.1 out of 5 stars  See all reviews (7 customer reviews)


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System Requirements

  • Platform:   Windows NT / 98 / 2000 / Me / XP / 95
  • Media: Video Game
  • Item Quantity: 1

Product Details

  • Shipping Weight: 4.8 ounces
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00005V3FD
  • Date first available at Amazon.com: December 27, 2001
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #2,132 in Software (See Top 100 in Software)
  • Discontinued by manufacturer: Yes

Product Description

From Children's Software Revue® -- "Subscribe Now!"

Winner of the 2002 Bologna New Media Prize, this "science conquers evil" adventure offers a compelling mystery within an eerie, Myst-like environment. In fact, the game is much more "Myst" than science tutor-- players spend most of their time exploring strange locales, searching for clues and collecting needed items. Here's the premise: a young biologist has discovered the abandoned research station, Bioscopia. In Indiana Jones fashion, she enters and the big door closes behind her. Now she's trapped, and what's worse, she's contracted a deadly virus put forth by renegade robots. Fortunately, she's able to send out one last transmission which you, the player, pick up. Players must search the disabled, abandoned lab, solve biology puzzles and eventually create the antibiotic that will ultimately save the biologist. This is no easy task-- we became stuck many times and ended up needing the help file (located on the first CD-ROM as a PDF) too frequently. It's not that the puzzles themselves are that hard to solve; there is help available in a science "database" of sorts on the lab grounds. Rather, finding necessary objects and knowing how to use them aren't always clear. Science puzzle content deals with botany, mitosis, cell biology, animal behavior and so on. Logic and memory skills are required throughout. This is a captivating but very difficult game, heavy on logic, light on actual science content. Plan on spending a long weekend on this one. (See also Physicus and Chemicus, sister programs that are similarly designed.)
Copyright © 2001 Children's Software Revue

Product Description

Trapped in an abandoned biological research station, a young researcher enters a door and finds himself in the world of BIOSCOPIA. She wakes the laboratory's long-dormant robots, who begin pumping poisonous gas throughout the lab. Time is running out. You must find and save her! But, it won't be easy. You will need to use principles of human biology, cell biology, genetics, botany, and zoology to solve puzzles that unlock the doors leading to the trapped researcher. Free the girl from her hiding place, while learning many exciting facts from the world of biology. Deductive ability and skill are required to meet the challenge. Learn as you play... and biology becomes the adventure!

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Customer Reviews

7 Reviews
5 star:
 (3)
4 star:
 (2)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

12 of 15 people found the following review helpful:
3.0 out of 5 stars Just Skip This One and Go On to �Chemicus�, June 30, 2003
By 
thomasbc (Kents Store, VA USA) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Bioscopia (Video Game)
My wife and I, unfortunately, played the three existing science edutainment titles from Tivola, Physicus, Bioscopia, and Chemicus, out of order from their release sequence. We first played Physicus and enjoyed it but felt that it could have been much better. We then played Chemicus and felt that it truly was a much-improved game over Physicus in nearly every aspect (see my two reviews of these other games). Then we went back and played Bioscopia, which is actually the middle game of the triumvirate. We now wish we hadnt gotten spoiled by jumping to Chemicus first, because Bioscopia is a whole lot more like its predecessor Physicus.

Bioscopia is a graphical, first-person adventure game (a la Myst, etc.), with an intended educational value added in by way of incorporating principles of Biology to its puzzles and game play ( with Physics and Chemistry obviously being the scientific genres of the other two games). Chemicus did such an outstanding job of basing most of its entire game play around all facets of Chemistry. Bioscopia (and the earlier Physicus) barely attain that same distinction. Most of the biological tie-in for this game is realized with an on-going requirement of keeping your key card charged up by answering multiple-choice Biology questions. This key card is then used to gain access to many of the large labs that encircle the games main environment. Other than that, there is really only one main Biology puzzle to the entire game, which is to eventually create an antidote that will cure the stricken heroine of the story.

The graphics of the game are about its only redeeming virtue. The designers obviously spent a great deal of time and effort in realizing a lush and intricate environment to explore. But, like Physicus, the environment seems fairly closed. Youre basically just exploring one large segmented fortress where you have to find successive keys to gain access to new areas. This type of game design only works if the new areas are different enough to keep the player interested. Here, the new areas arent all that different. Oh, gee, look! Another large, weird-looking building to go into. And, the paths leading to and from the buildings are just a waste of time.

One other key element to any successful adventure game, which is missing here, is rewarding the player, when he completes a particularly key or difficult puzzle, with some type of nugget, usually a visual cut-scene that advances the main story along. The only cut-scene found here is the games finale, which is really pretty lame once you finally reach it.

The user interface also leaves much to be desired. There are way too many different directional icons for the navigational pointer. They are so confusing that it affected our ability to solve several of the puzzles in the game. The look down and the turn around icons are virtually the same and are both typically in the same area of the screen. Plus, there is one icon, an open hand, which is meant to signify that some activity can be performed here. Only, there are several places where you have to perform an activity, yet the pointer does not change to this hand. This is just a result of very sloppy programming and testing, but leads to a frustrating and unplayable game. We needed to peek into the supplied walk-through on several occasions just to see what we missed because of the poorly designed interface.

If we had played this game prior to playing Chemicus, then I might have been a little more forgiving. Now, I just wish all three of these games could have been on the same level as Chemicus. At least, they are learning from their mistakes as they go. So, any future games (I hear they have a Chemicus II in the works), will hopefully keep getting better and better. For now, if you are doing these games in order, just skip this one and go on to Chemicus.

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1 of 1 people found the following review helpful:
4.0 out of 5 stars A biology fun class., December 12, 2006
= Fun:5.0 out of 5 stars 
This review is from: Bioscopia (Video Game)
It was fun. And the teacher was a brain center with all the information we need to solve the puzzles. I loved it! Biology has always been my favorite subject, so playing a game using my knowledge, and even checking the Brain Center, was really good. The scenario is beautiful but the resolution screen and the "no free moving game" ( you just can go where indicated) were very stressful. But it's a game for any age and you always learn something. I recommend it.
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4.0 out of 5 stars Great for the Beginning Biologist, April 10, 2009
By 
= Fun:4.0 out of 5 stars 
This review is from: Bioscopia (Video Game)
Of the three games (Physicus, Chemicus, and Bioscopia), I would say that Bioscopia was the best.

Physicus was too limited and was so short that it ran right past you before you even knew what was going on. The graphics were primitive, and it was obvious that it was their first time making up a game.

Chemicus was a great game, but it should have been split into two parts or something, because that game dragged on and on and on, and stuffed you up with so many facts and education that you ended up forgetting them all or getting them mixed up by the end of it. However, great game, great graphics, if you have the patience and steel memory.

Bioscopia's length was just right, graphics were great, and the education got confusing at times, but was overall pretty decent. Main problem with Bioscopia was the lousy ending (actually, they all have pretty pathetic endings). By the end of it, one really feels like one wasted one's time a bit... and, by the way? No, you don't get to go in that shut-down building in the middle of the courtyard --- a real letdown.

The one drawback to all three games is that it is virtually impossible to find one's way around them without a walkthrough. Bioscopia and Chemicus provided excellent walkthroughs on the installation CD, but we had to Google one for Physikus.

But, probably if you're going to play one of them, you should play them all. They're kind of "sister games".
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