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Journey to the Center of the Earth

Platform : Windows 98, Windows 2000, Windows Me, Windows XP
2.7 out of 5 stars 24 customer reviews

List Price: $19.99
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  • Explore an unknown world hidden beneath Earth¿s surface
  • 3D adventure game on PC with 30-40 hours of game play
  • Interact with 30 characters in real-time 3D
  • 300+ different views, 200+ objects, and 100+ puzzles to solve
  • Unique atmosphere enhanced by original soundtrack and sound effects
5 new from $7.54 16 open box from $0.49
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Product Details

  • Shipping Weight: 4.8 ounces
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0000ULBI0
  • Date first available at Amazon.com: October 23, 2003
  • Average Customer Review: 2.7 out of 5 stars 24 customer reviews
  • Amazon Best Sellers Rank: #13,432 in Software (See Top 100 in Software)
  • Discontinued by manufacturer: Yes
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Customer Reviews

Top Customer Reviews

Our heroine,Arian,who is a photojournalist,falls through the crack in a volcano while out covering a story.She stumbles upon a hidden world in the center of the earth,and becomes a hostage to her new environment.Eager to return to the surface once again,she meets many interesting characters along the way.It seems everybody wants a favor from her,before she can proceed on to the next area.There are dinosaurs,giants,floating islands,submarines,blimps,suspended bridges,jungles,diamond mines,and the list goes on.The graphics are breathtaking-reminiscent of "The Longest Journey" and "Syberia",two of my all time favorite games.I'd have to put this one among those very few,rare games,that will not let you down.Though there is only one CD,don't let that fool you.It's quite a lengthy game,and Arian travels a very long way.I would have liked to have had a location icon in the inventory...it would have lessened the tedious distances.Also,the hotspots were hard to find at times,especially when she went from room to room,or progressed onto the next screen.It was tricky sometimes,I had to click in the farthest corners to find them.There are just enough puzzles in this game to keep it interesting,although a few were so difficult,that I needed a walkthrough.
The storyline is rich and engaging,and the laptop computer that Araian uses is priceless.There are two different endings to this game.You can choose to end the game about 3/4 of the way through,or play it to the end.The cut-scenes are wonderful,the sounds of birds chirping,the seagulls,the water rippling,all add to the beauty.Although I would have preferred the musical score to be played more often,it serves it's purpose and is quite satisfying.I was very pleased with "Journey To The Center Of The Earth".For true adventure gamers....it is a must have.
Comment 41 of 42 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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In Journey to the Center of the Earth--a game only loosely based onm the Jules Verne Novel--you play Ariane, a freelance photo journalist on a trip to Iceland. While there, an accident separates her from her helicopter and pilot. Trying to find a way out of her plight, she falls, like Alice, down a hole and discovers a whole new world. While trying to find a way back to the surface, she explores this world and uncovers a mystery.
As others have stated, JTTCOE is a third person game much in the tradition of The Longest Journey or Syberia, with a strong female protagonist on a quest that isolates her from everything familiar. As such, JTTCOE could have been a really good game. I expected it to be a really good game. There were some good things about it, even some parts that were quite enjoyable. But as a whole, it didn't please the way its predecessors did. There were too many glitches that made me think it had been rushed into release without being tested thoroughly.
I wish I could say that where JTTCOE is good it's really good, but that's not the case (except in the opening and closing animations, where the helicopter flying over the ocean is indistiguishable from film). Mostly, things were...okay. The graphics were pretty but not stunning. The animations were adequate. The voice acting and story were all right. So there wasn't much greatness to make up for the fact that a lot of this game is kind of boring. The one savng grace is that there are no timed puzzles and you can't die.
The puzzles range from the incredibly simple-minded to the abysmally incoherent. Most are typical third-person inventory puzzles--give so-and-so this item so that he gives you something you need to give to someone else.
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Comment 23 of 23 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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By A Customer on October 24, 2003
I didn't know what to expect with this game but after seeing the demo decided to give it a shot, and was very pleasantly surprised. The graphics are impressive, the story is gripping, and there is a heck of a lot to see. It is a long game that kept me busy for nearly 50 hours.
Not only that, but more importantly, it was really fun. There is something very playful about the really colorful, vibrant colors that make up the palette of the settings, and there are lots of characters. This is not a lonely Myst-like game where you wander alone. You speak to many of the other characters, and interact with them. Lots of puzzles, most of which tie into the story quite nicely.
I recommend it highly! For 20 bucks, why not?
Comment 29 of 30 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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By A Customer on January 28, 2004
This is a flawed game that could have been a great one if only the developer had put more effort into it. Instead, it's so buggy that the first time I played it, I could scarcely believe it had been Beta tested. I was tempted to keep a can of Raid handy as I doggedly pursued the game's conclusion (or conclusions, actually -- there are two of them).
Where to start? It would be way too time-consuming for me to list all of the glitches I encountered, so I'll just mention some of the highlights:
~Choppy cut scenes
~So many crashes I felt as though I might be playing Demolition Racer by mistake

~A difficult-to-control protagonist (Ariane). For example, I'd click on a hot spot and she'd head in the opposite direction; she'd run into/walk through solid objects (posts, walls, furniture, other characters, etc.), get stuck behind things, disappear and reappear, spin around like a whirling dervish rather than move in a forward direction, walk on water, go sailing completely off the screen while continuing to recite dialog; overshoot her mark and, for instance, end up behind and facing away from characters with whom she was speaking (ultimately becoming frozen there); she'd also open doors and/or pick up objects that were behind her, and obscure my view of items needing attention by standing precisely in my line of sight.
~Erratic display of icons indicating items to be picked up, interacted with, and/or signifying directions in which Ariane is able to move. Icons would appear where there were no hot spots, and not appear where hot spots were present. Also, some hot spots are downright microscopic and easy to miss.
~Inconsistency of a type I've never seen before in a computer game.
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