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JumpStart 5th Grade
 
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JumpStart 5th Grade

by Vivendi Universal
Windows 98 / Me / 95, Mac
3.5 out of 5 stars  See all reviews (4 customer reviews)

List Price: $29.99
Price: $10.37 & eligible for FREE Super Saver Shipping on orders over $25. Details
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System Requirements

  • Platform:    Windows 98 / Me / 95, Mac
  • Media: CD-ROM
  • Item Quantity: 1

Frequently Bought Together

Customers buy this item with ClueFinders 5th Grade [OLD VERSION] $5.95

JumpStart 5th Grade + ClueFinders 5th Grade  [OLD VERSION]
  • This item: JumpStart 5th Grade

    In Stock.
    Sold by Galactics and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • ClueFinders 5th Grade [OLD VERSION]

    In Stock.
    Sold by NYC Electronics and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Product Details

  • Product Dimensions: 9.5 x 8 x 2 inches
  • Shipping Weight: 5.6 ounces
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00004TLO2
  • Item model number: 71094
  • Date first available at Amazon.com: September 6, 2000
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #4,570 in Software (See Top 100 in Software)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Review

Don't let the board sports hype on the box fool you--the better part of this two CD-ROM set is a techno-noir whodunit that has very little to do with extreme sports. We'll begin with this, since it is the best part of JumpStart 5th Grade.

Dr. X is about to destroy Hooverville's power plants, unless a fifth grade sleuth named Jo Hammet can stop him. Jo, and players, begin their odyssey in a museum: a distraught father and a chatty rat clue Jo in that all is not well in Hooverville, and before you can say "Bauhaus," a true sleuthing adventure begins. Players must explore the museum's art, geography, and cultural exhibits, and use what is learned during that exploration to answer a fairly challenging crossword puzzle (we guarantee parents wouldn't be able to churn through it--unless they majored in art history). Completion of that, in turn, unlocks further mystery-solving/town-saving adventure. Moving through the rest of the game involves breaking codes, solving complex math problems, understanding word relationships, and dozens of other advanced skills that make up today's fifth grade curriculums. This game is no cream puff--we found the easiest of the three levels challenging. Also, this program adheres to the "throw 'em in and see what happens" philosophy of gameplay. Just figuring out what Jo must do becomes a lesson in problem solving and logic.

Now, there's a second CD-ROM in this set that feels like it was created seven years ago by a bunch of X Games fans with no kids of their own. It involves a place called Adventure World, where players engage in "awesome" sports like in-line skating, snowboarding, rock climbing, and mountain biking with the help of a very nondiverse group of teammates with names like Jess and Zack. The games are all standard-issue racing fare. They might be a good diversion from the academic rigors of saving Hooverville, but most fifth graders we know roll their eyes at overuse of words like "excellent" and "rockin'".

The strength of the first CD outweighs the silliness of the second one. Buy this set and your child will learn that using their brain to save the town is infinitely more fun than using their board to shred the slopes. (Ages 9 to 11) --Anne Erickson

Product Description

MODEL- HAVCD71094WMAE VENDOR- KNOWLEDGE ADVENTURE FEATURES- JumpStart Adventures 5th Grade- Home Edition Home Edition is for 1 user. Engaging mystery context keeps students involved in learning. Prepare students for middle school success with multi-level activities in language arts history math and science. This engaging program includes brain-twisting curriculum-building games that develop logical thinking and problem-solving skills. Correlated to NCTM and NCTE/IRA Standards. -- CURRICULUM SKILLS -- * Improve grammar and vocabulary skills. * Understand verbs and tenses. * Review U.S. and world geography. * Solve complex multi-step math problems. * Apply fraction and decimal concepts. -- SPECIAL FEATURES -- * 11 curriculum-based activities * Adjustable levels of difficulty * An extensive Progress Report * A rich collection of extension activities printable for classroom useMANUFACTURER WARRANTY: 90days

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4 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (1)
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Average Customer Review
3.5 out of 5 stars (4 customer reviews)
 
 
 
 
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8 of 10 people found the following review helpful:
1.0 out of 5 stars Educational Software?, April 18, 2004
A Kid's Review
This review is from: JumpStart 5th Grade (CD-ROM)
This program is more about earning points than learning. It's more like a video game. The plot is really weird. In the beginning you have to interview with the rat before you start
"Playing." After the interview you do a cross word puzzle on famous artist. Come On! In 5th Grade you learn American History! No American History on this program! I get frusterated a lot because it's so hard to exit the program. You click all these buttons before you exit! Poorly written Software! I Give them a F-- for editing. I don't have fun using it! Knowledge Adventure is the worst software company. I like Clue Finders 5th Grade MUCH Better. Use that program. Stay away from all Knowledge Adventure products.
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5.0 out of 5 stars No Problems, January 1, 2012
Amazon Verified Purchase(What's this?)
This review is from: JumpStart 5th Grade (CD-ROM)
This item arrived in a timely fashion and in New Condition as stated. I have no negative comments. Kids were delighted.
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3.0 out of 5 stars Mixed feelings, November 19, 2011
This review is from: JumpStart 5th Grade (CD-ROM)
I first played this game a few years ago when I was a fifth grader myself, and I recently revisited it. When I was 10, I had mixed feelings about this game, and I still do.

KID APPEAL:
The game is rather engaging - its adventure-filled storyline, while slightly weird, appeals a lot to the age range, and the tomboyish protagonist, Jo Hammet, appeals to both males and females. The subtitle that is occasionally attributed to it - "Jo Hammet, Kid Detective" - is slightly deceptive; the player doesn't do too much actual sleuthing. "Jo Hammet, Kid Bomb Squad" might be more accurate, but your kid won't mind - it's fun either way. Also, some of the activities in this game are very fun and arcade-like. The activities that are not action-packed tend to be more puzzle-oriented, but rather than being frustrating, they are usually pleasurable and fun - not too challenging, not too easy.

A glaring exception to this is the Crossword Puzzle game. It asks some good geography questions, but it also asks questions about art history that are VERY obscure and that no fifth grader should be expected to know. The player can look through an entire museum to find the answers, but unfortunately, it's still quite hard - especially since there's SO much to look through. (One of the artists that you had to answer a question about only painted ONE tiny painting in the entire museum, and it was hidden in an obscure corner!) The crossword puzzle could've been interesting, educational and fun for kids, but sadly, it didn't exactly "come together". I agree with the reviewer who suggest Google!

GENERAL EASE OF USE:
This product is relatively easy to use and straightforward, but not as much as other kids' educational games (i.e., it doesn't walk you through every step like other games), but this isn't necessarily all bad. There are a few points that are challenging, however. For example, over and over again in this game, you have to go through a "dialog" portion where you select things for Jo to say to various characters. Unfortunately, it's really unintuitive; in order to move on from the dialog portion and progress in the game, you need to say a certain "trigger" phrase. The option that's the "trigger" seems pretty random, at least in the first couple dialog sessions, but as you move on, it starts making at least a little bit more sense.

Also, one game (which basically consists of solving math problems) is just a tad confusing at first, due to the fact that, rather than typing in the final answer, you have to do it step-by-step - for example, if you're answering 48 + 18, you'd first up the numerals in the ones column, and thus type in 6, and then the program automatically enters the 1 by itself and carries it to the tens column. At first, it's confusing, but once you get used to it, it's actually rather nice and makes it easier. Unfortunately, if you happen to learn how to solve math problems with a different method, it kinda gets difficult and you might need a little help. (This happened with me for multiplication.)

Overall, though, the game is pretty easy to use - there are just a few issues here and there that can be bothersome.

EDUCATIONAL VALUE:
First, I'd like to say that the math in this game is really solid and age-appropriate. You have one game (described in the previous section) that's basically just answering math problems - a little tedious for some kids, but definitely very educational, and personally, I found it enjoyable and challenging. Another game has you using fractional measurements to mix up juice drinks, which is fun, challenging and definitely educational. The last game that involves math has you guiding a tiny android around the inside of a bomb, turning on and off different swtiches that each represent a decimal amount in order to end up at a certain number. All of the math in this game is age appropriate, solid, challenging but not too hard - just overall great, and incorporated well into the games too.

Unfortunately, aside from the math, I find the educational content in this game pretty weak. They try to incorporate a lot of subjects - art, geography, history, parts of speech - but the implementation is kind of messed up. For example, in the section that's supposed to teach history, you have to go through arcade-like levels to find certain objects. Unfortunately, while a window that describes each object pops up when you select it, you don't have to read it or anything - you just need to find the objects, press a checkmark, and you're good to go. No real learning is required.

There are a lot of not-explicitly-educational, puzzle-type games. They won't please parents who want their kids to learn actual school subjects, but I think they're pretty good for building some general thinking skills, which is definitely a good thing. Still, maybe it'd be better if they put in some...I don't know...READING or WRITING perhaps? All they have in the language arts arena is a weak parts-of-speech game that doesn't really teach much at all; all you have to do is figure out what words would best go in the context, and it's really obvious what words belong.

Also, if you want your kid to pay attention to one particular subject, you don't really have an option to do that, from what I can see - you have to play specific games as you progress through the game; you can't really select a particular subject. Maybe I'm wrong and there is a way, but I haven't found it.

OTHER:
I'd also like to mention that this game is very repetitive. There are only about 8 games, and you have to play most of them 6 times each. It's not exactly bursting with variety, but your kid might be willing to persevere to make it through the storyline.

OVERALL:
I'd say this game is pretty fun, and your kid will probably enjoy it. How much they will enjoy it depends. If your kid is the type to persevere through a good story despite a few long or challenging points, and they like this type of plotline, they'll probably find it really fun. If they get frustrated easily, however, they'll probably give up pretty fast.

As for the educational value, the math is really strong and fun, but the other subjects kind of failed due to implementation, and the language arts is especially weak. So if you want a game to help your kid practice math and general puzzle-solving (and using Google!), this will probably be a good game education-wise. But if you want to improve reading or writing, this will be pretty useless for them.

Like I said, my feelings are thoroughly mixed. If you can find it for cheap and your kid likes these kinds of games, you should probably go for it. But if you're looking for an exceptional product, sorry - this isn't it. Another game that is a bit better in the educational value and fun departments is ClueFinders 5th Grade Adventures: Secret of the Living Volcano. Also, if you want a JumpStart game for your fifth grader, and you care most about math and spelling, JumpStart Advanced Study Helpers V2.0 might be a good match.

Signed, StoryMaker. "Gotta trust the kid's review!"

PS: Many of my reviews were written before I turned 13; as such, they're listed under "A Kid's Review". However, you can find them by searching [ Signed, StoryMaker. "Gotta trust the kid's review!" ] (without the brackets) using the "Search reviews" feature.
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