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Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms)
 
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Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms) [Paperback]

Wizards Team (Author)
2.7 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

July 1, 2000
The ultimate reference guide for those who want to know more about the compelling locales found in the hugely popular Baldur's Gate computer games. Baldur's Gate and Baldur's Gate II are two of the bestselling computer roleplaying games of all time. Now fans of the setting can find exactly where in the Forgotten Realms Baldur's Gate is located. Contains complete geographic details as well as hints and tips for Baldur's Gate II. This book connects the computer games with the Forgotten Realms(r) roleplaying game, on which they were based. Because of its rich setting and highly detailed characters, the Forgotten Realms brand stretches beyond its paper-and-pencil roleplaying roots, appealing to computer and novel fans alike.


Product Details

  • Paperback: 128 pages
  • Publisher: Wizards of the Coast (July 1, 2000)
  • Language: English
  • ISBN-10: 0786916265
  • ISBN-13: 978-0786916269
  • Product Dimensions: 8.9 x 6 x 0.3 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,152,595 in Books (See Top 100 in Books)

 

Customer Reviews

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Average Customer Review
2.7 out of 5 stars (3 customer reviews)
 
 
 
 
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7 of 8 people found the following review helpful:
2.0 out of 5 stars Too little, July 12, 2000
This review is from: Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms) (Paperback)
Although the content and presentation are solid and as good a resource as the previous Volo's guide books, there is just far too little of this one. You aren't getting your value's worth for the amount of content when compared to the preceeding books in this series.

By the title, it would seem this is being marketed more as a hint book for the upcoming computer game, but the book is not a hint book. Instead, the name seems to be a ploy to bank on the name-recognition of the computer game. The setting for the book is the same, but the presentation of the material makes it clear that any use it has as a clue book is buried deep... very deep.

If the format and concept for this book appeals to you -- a Dungeons & Dragons take on travel guide books -- you'll get more from one of the earlier editions than from this one.

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11 of 15 people found the following review helpful:
4.0 out of 5 stars Another in the Volo's Series, July 7, 2000
This review is from: Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms) (Paperback)
Another in the installment (and maybe the last) of the "Volo" series. The title of this book is semi-deceptive because the book does not give hints/leads to the Baldur's Gate II computer game that is arriving soon.

The book does continue its in-depth detailing of the region, with a small overlap with the Volo's books concerning Waterdeep (not very much), and the Volo's Guide to the North (A little more detail overlap, but not too bad).

All in all, this books provides an added demension to the area, and a new resource for a DM. If you don't like the extra detail, rewrite it and use it for another campaign world.

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4 of 6 people found the following review helpful:
2.0 out of 5 stars Conflicting Forgotten Realms, March 19, 2002
By 
Daniel C E Gee (London United Kingdom) - See all my reviews
This review is from: Volo's Guide to Baldur's Gate (AD&D/Forgotten Realms) (Paperback)
While I enjoyed some of this book, it was a major disappointment to realise it bore no resemblance to the Baldurs Gate II Shadows of Amn lands and areas in the game. I wasn't looking for a hint book or strategy guide, but this book arguably should have been relevant to places in the game and really missed a trick in not offering readers info on, for example, the Copper Coronet, purposes of the Hidden in Athkatla, or history of family feuds in Trademeet. I still got through the book and found it interesting, but sadly not related to anything else I've read or played.
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