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Platform: PlayStation 3Change
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40 of 55 people found the following review helpful
on November 24, 2011
Am I impressed with it? Well.... let's go through 10 points of the game, at a maximum of 10 points apiece and find out.

THE AI - 4
It sucks. There is no real improvement on it. Basically, on top of reversing everything you do the higher up you go in difficulty... NOW all they do on top of that, is try to spam running grapples. It's ALL THEY DO. You simply cannot have an intelligent, well-paced match against the AI. Multiple person matches are ridiculous to try, as the AI will break up most moves you try to do. I did a 6 man battle royale, and ended up hanging back, because I couldn't do anything. Every single move I did, another AI would walk over and break it up. Some improvement, Yukes!

Now come on... Yukes and THQ spent the last several months hyping this up as a revamp... a "do over" of sorts with the WWE video game franchise, and this... the basic set up of the game... a decade old engine that cannot POSSIBLY be screwed up... was indeed screwed up. How you may ask? I have no idea. 2011 was probably the best showing they made with the engine ever, and they managed to take that good coding, and make it worse. Firstly, the new weapon physics from last year are just about worthless now. Wrestlers bounce off weapons like they're being thrown into a wall, instead of simply landing on them. Several times already, I have dropped people on chairs, only for them to stop before hitting the weapon, and bounce like they were thrown into a wall at 30mph. Winning Table Matches are borderline impossible now, as now the moves are harder to turn with. I spent over half an hour in a Tables Mtch as Jack Swagger last night, not able to EVER turn the gutwrench powerbomb towards a table... the engine just would not let me do it. The new rope physics? The ropes now act like taffy... moving where ever, and when ever they please, and it's looks very unrealistic. I do not know how they managed to mess all this up!

Most of the roster looks relly well done. How ever, you still have your normal issues. Natalya looks about 100 pounds soaking wet... Mark henry is nowhere near his real size... Brock Lesnar has an added 100 pounds of muscle mass than he really has... Triple H sports a 6 pack he could only wish to EVER claim to have owned... Nash's hair looks matted to his head... Demolition look like the early 90's figures that were 1 solid piece of plastic... and Rock has no hair on his head or face at all. The models as always, are mostly well done, as Yukes only ever seems to be interested in making them look good, as opposed to playing well. I have not yet gotten all the wrestlers unlocked, and I do not have any DLC though... so I cannot comment on the DLC, or LOD, Vader, Booker T, or Vince McMahon

Even more backwards than 2011. As I already mentioned, an almost perfected method from 2011 was bastardized and ruined this year. You can rarely get what you want out of a move, unless it's a slow set-up, such as the Tombstone Piledriver. Hit detection is beyond horrible as well. As The Rock, I tried to throw his trademark punch after dazing my opponent, but it missed 5 out of 6 times. Top rope moves... which were fixed in 2011, to hit no matter if the wrestler was looking at you or not... gone. It is back to the old routine of "if you're not lined up perfectly, it will not hit." Even running attacks have taken a step back, because if you're not lined up, you will miss entirely. How does a company like Yukes praise their game before release, when playing it is this difficult? Taunts look better, as when I performed a taunt with Kevin Nash, he had a full facial expression including eye movements... how ever, THIS is the biggest compliment I can give for this portion.

Wow. I cannot begin to tell you how bad this is. This is another thing Yukes hyped up for months... saying they spent hours reviewing WWE footage to make it a "real experience." Let me tell you, the whole 3 points I gave this section are JUST because the camera angles are realistic. Entrances? Turn 'em off... they're unbearable to watch. Everything sounds like it's playing down a 400 foot hallway with you on the other end from the speaker. I guess this is part of the "realism," but half the time I can't even tell if the music is playing for several seconds. The echo just makes this whole experience terrible, as even the ring announcers can barely be heard sometimes, IF they even speak, because there is a bug where they randomly do not intrroduce the wrestlers. The other major "hype" by Yukes was where in Universe, the opening of the show would play while the first match was loading. This is probably the worst thing I have ever seen. First, the opening video for the show is less than standard definition, and it skips and freezes every 2 seconds! While this would not be so bad... in Road to Wrestlemania, you HAVE to see this EVERY single show! To me, this is an unforgivable thing from Yukes... there's no way this should have gotten so bad!

The "all new Breaking Point Submission" system... is crap. I won't even try to insult your intelligence on this one. All they did, was remove the system from 2011, and replace it with the button-mashing crap the fans begged to be removed from the previous versions. There's no skill involved in forcing someone to tap. You wear them down, lock 'em in... and button mash. Absolute crap! The grappling looks better this year, though after about 50 matches... you do get frustrated with it, as there are only about 20 animations altogether for it, with most being previous animations just looped into a new system. The belts are indeed fixed, and most look incredible... though if the belt was always ugly... it still does, you can't fix it with a video game. Community Creations is said to be a little different, but I would not know, as it has been down since I bought the game. I have dabbled a little bit in Create An Arena, and it's about what I expected... a little hype for something that will need a LOT of future work. For what it is... I guess it's ok. Until the community starts getting into really detailed custom logos, we won't see anything unique, though making Starrcade for use in Universe is a go for me. Finally... being able to break up moves, has ups and downs. You can be trying like hell to hit a finisher, but the AI will STILL walk over and throw random punches, even if it's your own team-mate! Backstage brawls are SLIGHTLY improved, though your moves are weakly limited still, but there are actually environmental grapples this year, unlike last year. But... only having the ONE backstage area does not make it fun once you've done it once.

I would not call this year's a massive improvement. Basically... you can do what ever you want on a card, and it will now count towards rankings, unlike last year. Plus, you can put a Title on the line when ever you please. It's pretty straight-forward all around. How ever, I have noticed that while you can pick which belts you want on your brand, as well as customize RAW and Smackdown to something else... there are glaring issues. First, as you unlock Titles, you can vacate them in Exhibition, but you cannot in Universe. I have several unlocked, but I cannot pull them off the wrestlers in Universe Mode... why? Did no one think of this when they programmed it? Unreal. I am also seeing the same matches... over... and over... and over. Every week on RAW, the Main Event is Stone Cold vs. Randy Orton. EVERY WEEK. I have not come across the injury feature yet, though I have read complaints about it being too frequent, a complete 180 on what Yukes said it would be. Interfering in matches is not as easy as it sounds, either. Basically, you have 1 minute while the ref is down to do what you want to do. The issue? Good luck doing it! I interfered as Punk on Santino vs. Triple H, to help Marella win. But, I could not attack Triple H! Every time I picked up Hunter for the GTS, Santino would walk over and randomly take swings at Hunter, and I would lose the move. The match ended up getting thrown out because I couldn't even leave the ring due to the AI getting in the way every time I got near the ropes.

It has it's own purpose. How ever, you have to repeatedly do the same things over and over, to the point of where you wonder why this mode isn't so much shorter. Basically, I am over 6 hours into it, and still not even through the Outsider Story. This mode has 3 parts, which are almost never-ending. There doesn't even seem to be any kind of a set schedule with it, either. One week you will just have a random match... another you do a backstage segment... then you do multiple backstage brawls. What kills this mode, aside from length, is that it's built around cut-scenes, which would not be so bad if done in a regular way. How ever, in this Road in WWE '12, almost every match concludes with the triangle button flashing over your opponent's head when they are beaten down enough. You hit the button... and we commence to a cut-scene, which most of the time, doesn't even make a whole lot of sense. Without giving much away, Triple H has been in 4 WWE Title Matches already... and every one of them ends in interference. The story takes so long to progress, that I keep getting bored with it, and do some Exhibition. At one point, I swear to you I went through 3 PPV's without the story EVER going anywhere. I still have a story and a half to go... and I'm running out of patience with it. If it weren't for several wrestlers needing to be unlocked in the Hero Story, I would not even bother with it. It's too long... too boring... and nothing ever happens that is note-worthy. Anyone who has this game will know the "beat him to the right of the vending machine" shows up every 3 to 4 shows... there's no creativity in the story, or in the programming.

The highest score out of this whole review... and to be honest, it's mostly because the Wrestler and Finisher modes were more or less completely untouched. I haven't made a wrestler yet, as I want to unlock everything first, but I looked through everything, and if there are things removed, I don't notice them... everything looks pretty much the same to me. As was my thought, and confirmed by people online, Create a Finisher was not touched at all. No new moves or animations at all... I can fully see this feature being removed... because to be honest, it serves no purpose other than kids creating painfully long finishers to spam online to laugh at. With Arena... it serves it's job, and as I said, hopefully good artists will come up with some neat designs down the road.

I will be honest, playing as a lone person against the AI... you will only be able to stomach it for so long. With me, I have a few friends who love to sit around and play these games, and we make our own entertainment out of our matches, as, unlike the AI, we pace our matches to look decent, instead of spamming the same thing over and over. When it comes to Road to Wrestlemania and Universe... only die-hard WWE fans will continue playing through these modes up until the release of 2013. Road is basically a one-time deal... if you go through it twice, you either LOVE the WWE Kool-Aid... or you're a glutton for punishment. Hopefully with a patch, Yukes will at least fix the constant rematches un Universe Mode to make it more enjoyable, but I see myself sticking to Exhibition when playing alone... as the added headache of changing every other match can be done by me, outside the mode. Personally, if I hadn't gotten this for free, and paid full price for it... I would be very upset, and probably returning it within a couple weeks, and continuing to play 2011. It just.... doesnt feel improved, it feels like a rushed, broken-down lump of attempted fixes, that when broken, were never attempted to be corrected.

OVERALL SCORE: 54 out of 100

Seeing the videos online... seeing the hype for it... I knew not to expect a great game. How ever, I didn't expect it to be THIS bad. Yukes took about 5 steps forward with 2011, a leap they had never bothered to try and make in 12 years. This year how ever... seems to be the year they send out a broken down game in order to hype up WWE '13 as "all new and improved," where they will put back in the features they took out, and fix the issues they purposefully broke. No one can tell me they didn't do these things on purpose... as there was NO reason to remove the fixed top rope attacks... nor make colliding with a move, punch or kick so hard to do. Business is business... and Yukes knows how to play people. The selling is also faster, which means escaping the cage takes good timing, as the AI will always be up before you are halfway up the cage, no matter what you do to them... it's just horrible timing, horrible programming... and makes me shake my head at what the people at Yukes believe makes a great game.

Rent it first, folks. Whether it be from a video store or an online program... RENT IT. I am far from happy from this release, and cannot believe it was ever approved to be shipped in the shape it's in. Whether people agree with me or not... doesn't matter to me. I know what I like in a video game, and being frustrated about not winning due to difficulty should be my only problem... NOT getting frustrated because half of what I try to do... will not work.
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4 of 5 people found the following review helpful
on December 20, 2011
Let me just say that I have been a fan of this series of games since the original introduction of WWF Smackdown! on the PS1. There have been things I have liked and disliked for each iteration but overall the gradual progression of the series has been good. WWE 12 is no exception to the evolution of this series.

WWE 12 with its new Predator technology is certainly different but not so much as to turn off any fan. The controls are simpler and the motions are more fluid, along with improvements to the body texturing. With all this said you still know it is Smackdown Vs Raw underneath it all. Lets get to what I personally find good and bad after a few weeks of gameplay:

- Improvements in fluidity of moves and movements. The grapples and strikes seem more natural now, less jerky movements.
- Textures of each character are improved, although I did find some hair models lacking still.
- Gameplay is fun, reversals are more difficult but can add to the excitement of a match. The new limb targeting system also adds another layer of gameplay.
- WWE Universe is improved to allow for incredible customization, edit and create brands and each wrestler within. You basically can control the entire experience. Vastly improved!
- Creation mode. The addition of arena creation is a great addition, but most all the other creation modes are exactly the same as Smackdown vs Raw 2011 unfortunately.
- Menu screen music! No more artist tracks being played in the background, now it is just background music that doesn't drive you nuts after the 100th listen.

- Glitches and bugs, small things but certainly noticeable. Props to THQ for addressing some of these issues in a recent patch.
- Online. Recently it has improved but for quite some time most things were unavailable due to server issues. Still some lingering issues now and then.
- Lack of improvements/additions in moves and create-a-wrestler. Was really hoping for some improvements in CAW mode, skin tones are really disappointing still.
- Tables. Still limited to what can be done on tables, no climbing atop tables remains disappointing.
- Those announcers, they still hoot and holler and are as annoying as ever, also rather late to announce moves.

- Have not played Road to Wrestlemania as of yet in fear that all the other reviewers are correct and it is a big pain with little to no fun.

Overall I do enjoy the game if only for its deep customizations which allows you so much creative freedom. The new Predator tech seems to be on the right track and with some more tweaking over time can really grow into something great. One thing I want to mention is that I still miss the GM Mode from previous games, I found that incredibly enjoyable and would love to see it back in the series. WWE Universe does a good job of emulating certain aspects of GM Mode but I still miss many of the features.

As a side not I was supposed to get a code to download the Rock from Amazon and never received one, unsure if others are in the same situation.
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1 of 1 people found the following review helpful
The latest wrestling game released by World Wrestling Entertainment, WWE '12 offers incredible customization but somewhat lackluster gameplay.

WWE '12 is a wrestling game styled after the WWE's signature television shows, such as "Monday Night RAW" and "Friday Night Smackdown!". It includes every talent currently on the WWE roster, as well as unlockable characters from the franchise's history. The basic mechanics of wrestling will be familiar to any fan of the shows, but in essence gameplay generally revolves around either weakening an enemy so they can be pinned for a 3-count or fulfilling some specific objective dependent on the match type.

The game has several main modes. The simple exhibition mode is just a throwaway one-shot match for up to four players, with all sorts of applicable conditions. "WWE Universe" is a sort of "season mode" where specific bouts take place on the WWE's different shows, setting up title bouts and other major competitions. In this mode it's also possible to set up new franchises and edit the attributes of existing wrestlers. Finally, "Road to Wrestlemania" is a sort of "story mode", following either the Heroes or Villains in a linear set of matches where the player assumes the role of different WWE superstars.

The gameplay is relatively simple. Wrestlers primarily use striking (i.e. chops/slaps/punches) and grappling (throws, chokeholds, etc) to wear down their opponents. Certain special move conditions, such as attacking off the ring's ropes or attacking from a run, also exist. While every character has recognizably different moves, their playstyles aren't really dependent on them. The striking is simply attacking, while the grapples are executed with little player input (i.e. you would press forward-plus-X to do a certain grapple, and other than that it's not that different).

The player's defensive options are, quite annoyingly, limited to hitting R2 immediately before being attacked; there's no blocking options or anything similar, so if you miss that small window to counter an attack you're basically stuck. In some cases, you're not even given an opportunity to hit R2, so you just have to sit there and watch your character get pummeled. Conversely, it's easy to get an enemy caught in a long combo, because they've got the same problem.

In terms of customization, though, the game is absolutely amazing. Characters can be customized in terms of their facial features, physique, outfit (or outfits), abilities, moves, crowd response, and entrance. The moveset creator, in particular, is incredibly detailed, with a huge library of wrestling moves for every possible situation. Characters can even be given names that will be said by the announcers during their entrance and as commentary on the match, though these names must be chosen from a (fairly large) list. Furthermore, all these things can be uploaded and downloaded on the PS3's network, giving players access to a wide variety of custom characters, movesets, and even arenas. It's even possible to import custom music and videos from the PS3's hard drive to apply it to the game.

The game's graphics aren't that great; the textures seem kind of flat, especially for a PS3 game. The animations are good, though they tend to have problems when the ring itself gets in the way. The game doesn't look too bad when it's in motion, but in any circumstance where the graphics are the focus (such as entrances), they just look noticeably low-quality. They're hardly awful, especially given the customization of the characters, but they're not great either.

Overall, WWE '12 isn't really good enough to recommend to non-wrestling fans. Its somewhat frustrating controls and gameplay aren't really made up for by its incredible customization if you're not into wrestling already. On the other hand, if you ARE into wrestling, it's about as comprehensive of a game as one could hope for.

Rating: 7/10.

We purchased this game with our own funds for the purpose of doing this review.
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1 of 1 people found the following review helpful
on March 4, 2013
so I purchase WWE 13 a few months ago, I enjoyed it or Mon but then became frustrated. my Playstation 3 must have froze proximately 20 times due to the unfinished product that was WWE 13. my biggest gripes with WWE 13 were as follows... freezes, unable to get a to count, the easy AI, the AI obsession with OMG moments, and the frustration of downloading c.a.w online. so I sold the game and shortly after decided to purchase WWE 12 in order to satisfy my wrestling game needs. the results were as follows....

no more 1 count glitch, a vastly improved and competent AI, I have not had not even 1 freeze issue, I was able to download 50 created wrestlers in less than 2 hours... unbelievably satisfying.
yes WWE 12 lacks the Attitude Era Superstars and it lacks the cool created custom stage, but this game will be played by me until probably WWE 14 comes out if it any good. also in WWE 12 alberto Del Rio's ring announcer is property inserted in the game but in WWE 13... they screwed that up asmong other things. in my opinion even the presentation in regards to the opening cinematic or the main menu out does WWE 13.

in closing buy this game you won't be disappointed as I was when I played WWE 13. The AI is great compared to WWE 13 crappy AI, no more 1 count bug, also the online works way better than in WWE 13. also I no longer have to unplug my Playstation 3 or restart it because of the rushed an unfinished product that was WWE 13.
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1 of 1 people found the following review helpful
on December 18, 2011
+ Customization is the best part about this game.
+ The new controls make the game simple and easy.
+ WWE Universe is pretty fun, you can create your own shows.
+ The AI is more difficult so it's harder to win matches.
+ A handful selection of unlockables. Including WWE Legends, attires, belts, etc.

- The new Road to Wrestlemania, is so...boring. Not to mention the voice acting is horrible.
- In matches, the moves sometimes never hit correctly.
- The game glitches up sometimes during matches, it causes the game to freeze or have a black screen. I don't know if it's just me experiencing these issues. They don't happen often, but make sure the auto-save is on to be on the safe side.
- Recycled commentary, it gets annoying.
- I know that this game is considered to be a reboot to the SvR series, but they still need to update the maneuvers, customization in create a custom superstar (it's mostly the same like SvR 2011, they added a few new things but that's about it), and recreate the whole layout like how the wrestlers look, the crowd, etc. I wouldn't really call this a reboot if it looks the same with a few updates.

This game is only fun if you play WWE Universe, with a friend, or online. I recommend skipping the cut scenes in Road to Wrestlemania so you can unlock things faster, I'm telling you it's boring, unless you're a hardcore WWE fan.
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7 of 10 people found the following review helpful
on November 24, 2011
I recently purchased this game and have to say that I was very disappointed. This was shocking as it got great reviews online. Including a 9.0 rating from IGN (a site which I trust quite well). I find their reviews to be extremely accurate. They are rarely wrong in my opinion but in this case they really let me down. Smackdown 12 is basically Smackdown 11 in a different wrapper. The review raved about the new creation modes and all they had to offer. However, all that's really different here is the new chain grapple control system (which is terrible and ends up being a big step down from the previous game mechanics), slightly upgraded graphics, and a few new names on the roster. The create a superstar feature is identical to the last game in every way. So is the create a move set feature for that matter. Created characters are still stuck with the same tiny handful of moves as last time. You quickly run out of moves to employ and created characters become dull and listless as their arsenals show little variety or distinction from any others. Granted the create an arena and create a story modes are a nice change but they aren't enough to save this game. I also saw nothing new in regard to the create a finisher mode. All in all I'm enraged that I spent sixty dollars on this title. It's clearly not worth it. My advice; if you already have Smackdown 11 don't bother with this game. There's nothing new here that's worth while. You'll just be getting them same game with a few slight changes that aren't worth mentioning.
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11 of 16 people found the following review helpful
on November 25, 2011
This year I feel THQ finally did a great job with the game. I haven't bought a WWE games in year but I have rented the last couple years and they were all stale and boring and pretty much the same game. I usually don't write reviews but I'm reading the reviews and a lot of ppl are complaining and giving it low scores and I disagree because this is a great game. The gameplay is so much smoother and more realistic its just Incredible. Feels and look like you are really watching a WWE event. I rented SVR 11 last year and after a week I was completely bored with it. This year I cant put the game down. The graphics are better a lot better in fact. Of course some players models are off but they all can't be perfect.

Gameplay wise this game is so smooth and realistic I love it. The A.I. is improved and it's much harder to win matches which is great. I have been having great back and forth matches with the computer and I have some great matches even when I lose I don't feel cheated. Yes it still has some issues where the A.I. does something dumb and non realistic but it doesn't happen to often where it's a gamebreaker.

Game modes are pretty much the same but Improved. I haven't played much of RTWM so can't comment much on it. WWE Universe is pretty much the same as last year but it has improved some. Also story creator is the same as last year.

This game is great and very fun! Compared to Madden which doesn't improve hardly at all. THQ finally improve gameplay and a lot of issues the series had that last couple of years and ppl still find ways to complain. I strongly suggest buying this game b/c they took the right step direction. Yes the game does have some problems but no game is perfect. But this game is the best WWE game in years IMO.
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3 of 4 people found the following review helpful
on December 1, 2011
My last review wasn't posted due me promoting my omg arena. Ai is hard which makes every match competetive. I would like to know how to incorporate another roster to the wwe universe. Love the dlc I d pay 99 cents to unlock who I want. Cant wait for macho man.
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on December 29, 2011
I was playing this over a friend's house a few times. You can look at it either way you want, as I've seen the issues that came with this game. So far, I've played around with some of the Creation features more than the other modes, so I'll start with that. The hits with this mode, they've added a few, as well as redid, movesets, which made up for SVR 11's laziness of superstar's set of grapple moves. I like how the CAW mini-app after finishing your first attire for your created superstar, the number of name titles have increased (improved somewhat, there's at least 1 or 2 misses there). CAE feature was okay, although Edge's classic attitude entrance was invisible or something, which disappointed me, especially when you go to download it. Create an Arena was a fun new addition, although the devs dropped the ball by not adding the stage features along with the ring, floormats, announce tables, etc. I'm alright with the custom show entrance not being on the game this year around, but not having the stage edit at the same time is a big miss, and it needs to be in '13. Another miss goes back to the CAW features. There needs to be more clothes, markings, and with WWE logos there, there has to be 6 times more the number of logos that's on there now. Customization goes a long way when there's more available to the player. Now on the AI. The entrance animation needs to coexist on all platforms, not just one. I played the X360 demo at a Best Buy store, and contrary to the clips shown on TV, it needs to have the same longevity and style of presenting the superstar's entrance with real-time speed, and yet, I still got the SVR entrances on a PS3, so that has to change too. I didn't touch RTWM yet, so I can't explain on that, although I did manage to play one part, and all I can say is, the acting needs more improvement just as much as the AI does. Universe Mode is exceptional. But I, too, found myself in an unusual match card set up for the weeks. Basically, a match I set up in the 4th week before the Royal Rumble PPV card, I had Eve vs CAW Lita, which I'm sorry to say I wish I could record an entire match, since for some reason, Eve's AI was putting up a fight for 8 long minutes, with 3 close pinfalls. But anyways, after that week's match was done, and after the PPV card, we're on the first week heading towards Elimination Chamber, and a triple threat diva match is there, with 2 of the same divas from the week before. CAW Lita pins Kelly Kelly, and after the week, we're right back to Eve and Lita Match 2. Eve wins, then Michelle McCool interferes afterwards, attacking both Eve and Lita. Instead of the 3rd week's match going to a different set of divas, it's right back to Eve and Lita again. I only set them up twice, throwing Kelly in the mix later on, and different Diva matches happen, but the following week (these matches happened on RAW btw), diva match set up, non custom, you guessed it, Eve vs Lita. Either this trend is a way of setting up feuds, or somebody fiddled with 2011's Universe mode and screwed something up in the process, but either way, I don't want to start off a CAW's career set up towards WM facing the same person week after week after week. Remember, I only customized the matches with them 2 twice only, the 3rd time is not my doing. I'm not saying it's a problem, but I like my new match cards for the next show to be something different (There needs to be more divas there, imo). So that's my review. I recommend this to anyone who's willing to overlook some missing detail in order to enjoy the new feel of playing a wrestling a match. Oh, the commentary is garbage, so if you're like others who mute Cole and Lawler talking while playing a match, you'll manage alright.
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on November 28, 2011
I give this game three stars on fun because it is a huge improvement over recent titles like WWE 2009. There are a lot more wrestlers to play than previous outings. On the negative side, they want you to pay extra to download wrestlers who should have been included for free. (Hopefully Edge and Shawn Michaels are out there in cyberspace somewhere. They're not in the game.)

Receiving the game on pre-order, I had to wait as it downloaded a 249 mb patch. That's a lot of bugs on release. But it seems they didn't swat all of them. This is one buggy game. In fact, I have to believe the programmers received a bonus for each bug they programmed INTO the game.

My brother and I played in the Elimination Chamber, and he pinned John Cena. Cena continued wrestling, and wouldn't let me target him or interact with him more than if I was attacking a referee. Even repeatedly throwing Cena into the cage made him target my brother instead. I pinned my brother with Cena standing there celebrating, and the game had him beating up people after the show!

There is another bug where if the people playing leave the ring towards the announce tables, the camera swings out to the Ramp Entrance and is stuck there! You cannot see what you are doing as you are being counted out, until both wrestlers blindly manage to get back in the ring. (There are no camera cut, hd, or other options for getting out of this.)

Then there are huge gaps in logic programming. I remember on a PS2 version, if you moved to grab a referee's feet from outside the ring, they would back away from the edge. Here if you attack the referee from outside the ring, he keeps returning right to the ropes for you to do it again. Only THQ figures out ways to deliver less with each release. They have hundreds of AI routines for wrestling characters, and it's like they work overtime to see how much of it they can yank out with each new release.

Really stupid touches include constant advice from the commentators to go to, commentators saying you are attacking your opponent when beating up your partner, a 'Holy crap' chant never happens in an arena, Jerry Lawyer being required to say in the game that Cena is the greatest talent he's ever seen, a control scheme that makes it very confusing whom you are targeting, and grunts and groans that sound identical from Cena to Henry to Santino to Rhodes. No THQ, these wrestlers do not sound the same. Remember how in previous titles, setting up a match would have all wrestlers shown together, reacting to each other? They dropped that in favor of a static display. You can actually go back to previous games and see where they remove features with each release. Unbelievable.

Why is everyone so slow? High flyers and luchadores lumber around like super-heavyweights. I guess this means the game taxes the console resources too much. Then why did they spend so much CPU time animating every member of the audience in pixel perfect detail? It's like they worked 87 months on getting the crowd right, and the actual wrestlers were an afterthought. Priorities, THQ!

Finally a word on the modeling. Some wrestlers are beautifully rendered, such as Rey Mysterio and R-Truth. Others look very flat and bland, like they were an early PS1 modeling job. Mark Henry and Sheamus look terrible, seems as if they rushed the game out and only 'polished' certain wrestlers. Tyson Kidd suffers when they didn't pay enough attention to his haircut to put that little tuft of hair he so carefully cultivates. It is attention to detail work like this that makes this game suffer. And Alberto Del Rio does not have his announcer!!!!

Give me the old PS/2 version of Smackdown Here Comes the Pain, and give everyone who made WWE 12 a steel chair across the skull!
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