Product FeaturesPlatform: Xbox 360 | Edition: Standard
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Product Details
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![]() WWE Smackdown vs. Raw 2009 for the Xbox 360 delivers enhanced graphics, new matches, and a huge roster of wrestlers. View larger. |
![]() Play cage, TLC, table, hardcore, royal rumble, extreme rules, and many other match types. View larger. |
In addition, the Create-a-Superstar returns, letting you customize your own character, play as him through the career mode and become the next superstar. You can also use the new Create-A-Finisher feature to make a unique finishing move by chaining together 10 different animations out of over 500.
![]() New weapons and objects include steel steps, tables, ladders, trash cans, and more. View larger. |
![]() Wrestling superstar roster includes Ashley, Batista, Chris Jericho, Hardcore Holly, and many others. View larger. |
In addition to tag matches, there are 14 one-on-one match types including the Inferno, Gauntlet, Falls Count Anywhere, Steel Cage and Ladder matches, and even a Backstage Brawl.
Road to Wrestlemania Mode
The single player Road to Wrestlemania mode offers a deep and diverse story line that is filled with brand defections, team building, and strategic alliances. You can choose from Triple H, CM Punk, The Undertaker, John Cena, and Chris Jericho to play in this single-player mode. There is also a story line for co-operative play, in which players control Batista and Rey Mysterio. The story lines are so custom tailored and well done that you might find them more compelling than what you see on television.
Play Online and Download New Content
You can play against friends online in different matches, and this time, voice support has been added so you can trash talk to your heart's content. Additionally, you can also download new content to keep the game fresh.
WWE fans and fighting game fans alike will both love this latest game, giving them a chance to grapple as their favorite superstars.
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Most Helpful Customer Reviews
6 of 6 people found the following review helpful:
3.0 out of 5 stars
IT'S OKAY, BUT STILL LIMIT FEMALE WRESTLERS!,
= Fun:5.0 out of 5 stars
This review is from: WWE Smackdown vs Raw 2009 (Video Game)
First of all, I don't think that these WWE games are as bad as everyone say they are. Although I did'nt care for the "Road to WreastleMania Mode" (I like to use my created superstars in the storylines). I also did'nt care for the lack of story in "Career Mode".
But, I still enjoy the exhibition matches and like the new Tag Team features. However, there is something that I have dis-liked about these WWE games since "Smackdown: Here Comes The Pain", and that is the way they limit female wreastlers! When blood was introduced in the "Smackdown series" in "Here Comes The Pain", I was glad. But I hated that women could'nt bleed in the game because women wrestlers bleed as well! Back then, I said "Well, at least women can compete in all of the matches like men can". But now that's limited as well! Now women can ONLY compete in normal match types like "One on One", "Two on Two (Tag)", and "Battle Royal"! Another thing that I don't like is that you can't add your extra created women to "Career Mode" like created men (although you can still play "Career Mode" with a one woman which is a MAJOR improvement). Despite the various limitations for women in this game, in "Career Mode" women can go for all titles (except the "Hardcore Championship")!!!! Another good thing about this is that it is possible to have a pair of women for the tag team championship (but you can't have a created woman as your partner which I don't like)!! I was shocked when I noticed this, but you still CANNOT compete in all the other matchtypes in "Career Mode" as a woman (which is REALLY STUPID since you can be ECW Champion but can't compete in a "ECW Extreme Rules Match)! The new "create-a-finisher" and "Inferno Match" are pretty good but still can't overshadow how this game limit match types for women! I admit that I did'nt get "Smackdown Vs Raw 2008" because of the way woman were limited but I was hoping that this was diffent (I got it for Christmas). I still like the game and I can still find ways of making the diva matches "Hardcore or Extreme" but I will not get used to these limitations! One thing that I can say is that women can compete in a "Six-Man Tag Match"!! I like this game but if the next releases limit women, I won't get them and I won't put them on my Christmas list either! And yes, I'M A GUY!
38 of 52 people found the following review helpful:
2.0 out of 5 stars
It's Official: THQ has offically destroyed the WWE video game franchise,
= Fun:1.0 out of 5 stars
This review is from: WWE Smackdown vs Raw 2009 (Video Game)
Let me just start off by saying that I've been a WWE fan for most of my life, and still fondly remember the WWF Attitude era has a teenager. I've also bought every single Smackdown vs RAW game since it's 2004 series debut. I have done so, every year, merely because, despite how many flaws THQ had in the game, there was at least ONE thing that made the game salvageable. And now that THQ has done away with that one thing, I can honestly say that this series is no longer worth YOUR time and YOUR hard-earned money.
The original "WWE Smackdown vs RAW" game was an average wrestling game, that had a lot of improvements over it's predecessors. Frankly, both 'WWE Day of Reckoning' games for the Gamecube were better than it, though. "WWE Smackdown vs RAW 2006" remains to be the best in the series today, as it had far greater improvements over it's last title, had great action-packed gameplay, had over 100 different match types including the Divas' Bra & Panties Match, had a stellar Story Mode with good, realistic WWE storylines, had an in-depth Create A Superstar mode, had PPV Mode, and introduced the first ever General Managers (GM) Mode. "WWE Smackdown vs RAW 2007" was our first disappointment as it mainly had a huge amount of bugs and glitches and mistakes and problems with it that ruined more than 50% of the actual gameplay. The storylines were terrible at best, the General Manager's Mode devolved into being worse than it was the year before, and the introduction of the new control stick scheme was something that many gamers today still aren't willing to get used to. The game was a major step down from "2006." "WWE Smackdown vs RAW 2008" was a major disappointment too, mainly for it's very limited roster (13 prominent WWE Superstars missing), it's limited customization, and the fact that the game series was STILL no better than it's 2005 release. Despite fixing some things up, like greatly improving it's Control Stick control scheme to be more comfortable and easy to use, the game still lacked any new or exciting features and managed to limit or prohibit just about everything Creation or Customization wise. They had destroyed all possible wrestler movesets and decided to repackage them as "Fighting Styles" which were done to hide and celebrate the fact that THQ were giving the least available options for a wrestler's moveset and in-ring abilities in any 'SmackDown vs RAW' game to date. The Create-A-Superstar's options for physical looks were improved, but without a cheat device like a Codebreaker, it was impossible to accurately give them stat attribute points. Why THQ decided to make this so, I'll never know. The WWE 24/7 General Manager's mode was the weakest to date, and even LOOKED bad, with it's new visual display. More rules and restrictions were put onto it that took out all the fun of actually wanting to play it. And with the constant timing and continuity mistakes and glitches involved in WWE 24/7 Career Mode, you often found yourself getting confused about storyline messages you were recieving, that were related to preparation of matches you had just finished. On top of that, the writing was just horrible. As bad, or possibly worse, than the 2007 game's opaque storylines, that could NEVER happen on real WWE programming. To add insult to injury, both SmackDown! and RAW brands had identical storylines in 2008's game, despite the last two games remedying this very problem! And the storyline matches themselves were ill-conceived and unexciting to play through. In fact, the ONLY thing that made 2008 worth playing over 2007 was it's new ECW Extreme Rules match. . And now, we get to "WWE SMACKDOWN! VS RAW 2009". And every single problem mentioned above still persists to this very day. This game, I can honestly say, isn't even worth really playing, let alone renting. It's the same as 2008, only with even less to offer. If you do want to play it very badly, then by all means, DO NOT waste your money on actually buying this! Even if you rent it, you'll soon find out how this title could possibly be the biggest disappointment that the Masters Of Disappointment, THQ, have to offer. *** Gameplay *** Exactly the same as 2008's, only with even less moveset options and the Superstar Abilities, more or less, gone. This time, you actually have to EARN the ability to do such things that just two short games ago were standard for EVERY single wrestler or diva. In short, it's just like the SvR franchise: it's the same, but worse. *** Story/Career/Season Mode *** This year, THQ decided to give specific storylines written for specific wrestlers. Good if you're a fan of that one guy, but bad for EVERYONE else. Sure, "WWE 24/7 Mode" was a bad idea, but at least, ANYONE you used or created in the game could actually go through it. The idea of a seperate Individual's own Story Mode and a seperate General Manager's Mode was an idea no one thought was bad, and thus, never needed fixing in the first place. And yet, we will probably never get that again with the way THQ seems to give us "More of Less" every year with these titles. 2007's game will probably be the last of the Season Mode & GM Mode formats. And since I'm bringing it up, I should mention that there is No General Manager's Mode in 2009's game. I repeat: THERE IS NO GM MODE!!! So, once you play through all of these horribly-written storylines for each of these superstars, (HHH, Taker, Cena, Jericho, CM Punk, and a Batista/Rey Mysterio tag team) there is quite literally nothing else to do in the game, but play exhibition over and over and over again. General Manager's Mode was never what anyone would call "perfect" since it's 2005 debut, but at least it was there. At least they were trying. Scrapping it altogether is the sole reason I decided not to keep this game and why I am urging you not to waste your money on it, either. And even if you didn't play that mode and kept playing the single superstar mode in 2008's game, you don't even have that option, either, as the single star storylines given here are very short, very uninspired, and like I said before, just poorly written. HHH's is the only okay one and each storyline takes place after the Royal Rumble and lasts until Wrestlemania, putting each of them about two hours long, at the very most. *** Create Modes *** This is a 2009 game. We have Xbox 360 and Playstation 3 technology. We can do just about anything with these consoles. And yet, in a 2009 wrestling video game, we STILL cannot upload our own music onto the game, we STILL cannot have any previous-game-to-current-game technology letting us upload our old Created Superstars into the newest installment, and we STILL cannot even have any real (or useful, if they ever decide to actually do it) downloadable content. In 2009!!! I, like many out there, am a CAW (Create-A-Wrestler) fan. Every year, I've filled up all of my slots and memory cards with Created Superstars. And even though it was a hassle, I even managed to Re-Create my favorites onto every, single newest 'Smackdown vs RAW' release. With 2008's title, I had to use a Playstation 2 Codebreaker just to give them attribute stats, and just to make GM Mode not suck so much that I couldn't make any matches on it or let anybody, including women, be champion title holders. It was a lot to do, but I did it for enjoyment of the game's sake, and to fulfill my own imaginative side. But I shouldn't have had to do so much JUST to make a WWE wrestling video game enjoyable. Why THQ -who has admitted the Create-A-Superstar mode as their most popular feature- continues to limit us to what we can do and how we can do it, in a game WE bought with OUR own money, continues to boggle my very mind. To put it shortly, the few Create Modes left in this game suck, and Re-creating your favorite Created people from the previous games is not even worth it this time around. It's not like you'll be able to really even give them attribute stats, anyway. Maybe one of them, if you actually decide to do the endless "Season Mode" portion of this game, which is just an endless series of exhibition matches. So, just listen to me and save your time by not doing it. Especially since there is no stage for your performers to even act out in, being there is *NO* General Manager's Mode! "WWE Day of Reckoning 2" on the Gamecube had these same limitations, but at least, their game was... fun! I should also probably mention that the Xbox 360 version of the Create A Superstar mode, is in the Metric System! That's right! Feet and Inches and Weight in Pounds are now Centimeters and Kilos! I'm an American. I'm not from Europe. So why does the North American release of this game have the Metric System in it? Why??? Why does THQ do anything stupid in their games? If there's one good thing to say about the Create modes, then it's that the Created Superstars clothes are now more of "3D" objects than the paper maché layers of "clothing" that they've always been since the WWE Create-A-Superstar's debut. However, this is all "too little, too late" at this point in time. Should we be proud that THQ finally decided to give us "actual character model clothing" instead of "2D layers of skin that look like clothing" this late in the game? I also wish I could say this time around, they decided to finally give us a 'Create-An-Entrance-Video' mode in Create-An-Entrance, only the "Highlight Reel" as it's called, is only useful for online gamers to look at, and absolutely nothing else. Um... why give us a "Create-An-Entrance-Video" option if we can't actually use it for any Created or Real Superstar's ACTUAL videos??? Have you ever noticed how THQ makes me ask so many questions that shouldn't even need to be asked in the first place... Read more ›
3 of 4 people found the following review helpful:
2.0 out of 5 stars
Not quite copy/paste from last year,
= Fun:3.0 out of 5 stars
This review is from: WWE Smackdown vs Raw 2009 (Video Game)
At this point in the franchise, I'm expecting total suck from any future WWE releases that continue the "Smackdown vs Raw" name.
Since this is basically a slightly improved rehash from last year (and the years before)'s game, I can't criticize it since I've already criticized it in last year's game review of mine. So I'll point out some improvements and new things: - Perhaps in response to last year's razor-thin roster, this year has a far greater roster (including love of my life, John Morrison). Story mode is now actually "Story" mode, as it features the perenniel main eventers (John Cena, Triple H, the Undertaker, etcetera) and some IWC favorites (CM Punk, Chris Jericho) and the tagteam of Batista and Rey Mysterio in separate storylines in which you actually have a story that does not repeat itself on an endless loop; each superstar(s) get their own unique storyline, including some twists like in Triple H's campaign where you either re-form DX (for the FIRST TIME in THREE MONTHS) or re-form Evolution (only with Randy Orton on top). - I can't complain about a lack of "legends", as the WWE is releasing a "Legends" full game of its own in a few months. - The CAW creations are far better and far more attractive for wrestler creation; this is the first time in any game since Day of Reckoning (2004) that I've been able to create the most accurate representation CAW of my fictional wrestler "Bloody Margie". Though unlike DOR, she still can't compete in anything except normal matches and tag team matches. - A big move up for females (or "divas"); there is a generic "Career Mode" which any superstar, male or female, can compete in for ANY title; meaning for the first time in years, a female wrestler can hold a championship belt bigger than the Women's Championship. Still no luck on competing in the "heavier" matches. Then here come some negatives which need to be addressed: - Create a Finisher is perhaps a nifty, innovative idea, but much like the entire "TNA iMPACT!" video game, it's simply a beta test; You can't really "create" finishers so much as just add some extra steps in between pre-existing finishers. For example, you can choose to stall for 30 seconds before dropping an FU or a Samoan Drop, or you can bounce a superstar on your shoulders so they're facing up or down before dropping them. There is no innovation, like making a Military Press Slam that transitions into a Hurricanrana and into a dropkick; once you pick a certain move, your next options are extremely limited to only basic transitions. In totality, it's not even worth making a messy created finisher when the pre-existing ones are so much better. - Gameplay has not changed one bit since SvR08 And now comes the very crux of this review and of the game. Everything I said before can/has/will be addressed by others, but this part of the review is my most important aspect that I feel needed to be addressed. In my opinion, the gameplay is terrible. In my opinion, this is because there is no collision detection, and no breaking up of moves in progress. Starting in WWF Wrestlemania X8 for Gamecube, an option was made where any time there are more than two wrestlers in the ring, any wrestler can break up moves by attacking the people involved, or throwing objects at them, or so much as slapping one of them. This was mostly a beta, carried over into every succeeding Gamecube release, and while it may have annoyed some people when someone would do a "Giant Swing" in the middle of the ring and knock EVERYONE ELSE over, it was fun, hilarious, innovative, and much more realistic than punching thin air around superstars when one is suplexing another. Despite the massive fail that "TNA iMPACT!" was, they managed to perfect this collision detection, as moves could not only be broken up, but broken up realistically---that is, if one superstar is about to be suplexed, when you attack the person suplexing him, you will only knock down the other person and not the victim. WWE Smackdown vs Raw 2008 does not have this. WWE Smackdown vs Raw 2009 continues not to have this. It is about time that this franchise begins to include collision detection/move breakups. Even if it means ripping the idea straight from Midway, I think it's worth the risk if only to add the extra fun factor of it to these games. More so than with SvR08, the more I played SvR09, the more I wanted to stop it and hook up my Gamecube to play DOR2 again, just because I could break up moves at any time. If this game had had that, I would have rated this game five stars, and considered it the best wrestling game of the decade thus far. 2115|R1I0HHFAN25W5N;2115|RXVNEX0AE90P5;2115|RNPP58JV6A2ON;
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