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Product FeaturesPlatform: Nintendo Wii
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Product Details
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Most Helpful Customer Reviews
17 of 17 people found the following review helpful:
2.0 out of 5 stars
A bit disappointing,
By
= Fun:3.0 out of 5 stars
This review is from: WWE Smackdown vs. Raw 2008 (Video Game)
The Bad: They took a lot of matches and modes out. You can basically only wrestle single, tag, triple threat, and a couple others. The season mode has essentially NO storylines. You just challenge guys to matches or they challenge you until you get the "Legend" rank. Matches are very short.
The Good: Graphics and weapons are cool. It's fun using the Wii remote to do the moves (even if they don't vary a lot from wrestler to wrestler). The roster is pretty complete. Commentary from JR, King, Joey Styles, etc (but it does get repetitive). Overall, fun to play, but I really wish there didn't remove match types and storylines in the season mode.
27 of 31 people found the following review helpful:
1.0 out of 5 stars
Not Worth the Wait,
By Shamrock (Virginia Beach, VA) - See all my reviews
= Fun:2.0 out of 5 stars
This review is from: WWE Smackdown vs. Raw 2008 (Video Game)
This is one of the worst games I have ever played. I was forced to go back to my PS2 to play the 2007 versions. You do the same move over and over and over, and over again. The moves are not explained very well in the manual and create mode was terrible. You are not able to preview the movie, entrance song, and entrance move set.
Don't buy this game, you will regret it.
25 of 29 people found the following review helpful:
1.0 out of 5 stars
What the WWE does best,
= Fun:1.0 out of 5 stars
This review is from: WWE Smackdown vs. Raw 2008 (Video Game)
Originally I was thinking as I played this, and read pre-hand reviews, "Wii users get screwed over", and after playing the Xbox360 version, I can definitely confirm this.
With each vast step forward the WWE seems to take with regards to its new games, they always manage to slip up when entering the realm of next gen consoles and totally fumble, but this time it's inexcusable. Match types are quite literally only Singles, Hardcore, Triple Threat, Tag, and Last Man Standing match. And to think you had table matches, ladder matches, Cage matches, TLC matches, and Hell in a Cell matches in Day of Reckoning 2 (Nintendo version's predecessor in 2005). The roster is quite large, but still sparse in a way as it misses out on some of the promising young talent, and instead keeps several superstars long gone from the company, including Sabu, Sandman, Chris Masters (forgiveable since he was just released a week or two ago), JTG and Shad Gaspard (Who? Cryme Tyme. Oh yeah, the racist joke Steph found funny), and King Booker T. Conspicuously missing from the roster are the likes of Brian Kendrick and Paul London, Lance Cade and Trevor Murdoch, Hornswoggle, Deuce and Domino, Viscera (Big Daddy V), Matt Striker, Balls Mahoney, Kevin Thorn, The Miz (thank god), Hardcore Holly, Little Guido (Nunzio), etc. The Create a Wrestler mode is unchanged, thankfully, with a wide variety of options to recreate much of your Day of Reckoning and Day of Reckoning 2 CAS's over again, with better graphics. Female wrestlers will have to be humiliated by having a separate mode (though identical) called "Create a Diva" mode. Storyline mode in the game is called "Main Event" and consists primarily of you joining either Raw or Smackdown (because apparently ECW isn't worth joining) and receiving random challenges via text messaging (no joke. Umaga's message to you: RAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!! And subtitled: I will beat you to death with your own arms. One hell of a language, that Samoan. Full of subtlty). You start out weak, no matter what superstar you choose, and have to spend points training, and recieving "massages" to relieve fatigue. You have to do this after EVERY match because otherwise you start new matches with the same fatigue level you had last week (because in the crazy world of the WWE, weeks pass like seconds). God help anyone wishing to make themselves a finely crafted wrestler with only the best moves available, or a skilled high flying/technician. In true WWE fashion as with John Cena and The Great Khali, you only have around 5 chooseable moves. The rest are preset based on what wrestling style you choose your superstar as. There is no way to choose the moves you do regarding punches, kicks, etc. And the move-list available is flimsier and shorter than Wrestlemania X8's. The only good aerial attacks being a moonsault, and TWO versions of the Swanton bomb, both equally sloppy and capable of breaking your neck if the game didn't turn at the last moment. Not that you'd really need to pick your moves much. In the ring, most all of the action revolves around the same system as WWF Warzone and WWF Attitude, only shortened considerably: beat your opponent down till their health bar goes down into the red. Once it's in the red, you can do your finisher as many times as you want. Whereas Warzone and Attitude had several layers of health bars to beat through, this one only has half of one, meaning a match can literally be over in two minutes or less with enough punching, and three or four finishing moves in a row. The WWE must have been so ashamed of this, they removed the timer showing how much time there is in the match---you'll be counting your matches by milliseconds. Typical problems already complained about, including no running. The controller is actually quite fun, but even the game totally fumbles that mess. The only way to punch and kick and dropkick etc is to swing your remote around, and the only way to counter a move is to do the EXACT SAME MOVE as your opponent at the EXACT SAME TIME AS THEM! (this is easier than it sounds, as the only real moves are done the exact same way: hold A and B and swing in some direction), so repeatedly hitting R will do nothing for you. Minor moves are also done by swinging repeatedly in some way. The manual doesn't bother to detail this for you, and the game's on-screen instructions can be vague, or simply not there. For example, there is seemingly no way to release an opponent when preparing them for a Death Valley Driver-like maneuver. Swinging in any direction will only make your character spin like a retarded Top. I think that about covers this latest WWE abortion. The same sort of watered down action you get on WWE TV these days, dense and unexplained controls, almost impossible reversal system, dirt-poor storymode, inability to run, and most damning of all, a health-bar system of combat, which renders everything but the most damaging moves and a finishing move obsolete. Why bother trying to irish whip an opponent or use a high flying move when you can just punch the crap out of them till they go red, then do nine or ten finishers in a row on them for a pin? The average match length so far for me has been about a minute and a half. If I manage to work the AI into having a semi-decent match, this can stretch as far along as 5 minutes or slightly more. Total failure. 2115|R2A9Y18KBXDWVK;2115|ROIU95XGOWNUP;2115|R13TTX9JTR2UHC;
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