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25 of 28 people found the following review helpful
on November 13, 2007
As someone who has purchased every THQ wrestling game for years, I had been eagerly anticipating this latest release. Unfortunately, after playing the game I was left with a feeling of disgust instead.

The game is full of bugs. In the 24/7 Mode which represents the game's season mode, more often than not the choices you make will be ignored. For example, at one point I was asked if I wished to relinquish the WWE title. I refused. However, the game reacted as if I had chosen the opposite - and the story progressed as if I had indeed given up the belt. This glitch happened again and again, at numerous points in the game. I can't believe something like this made it past the play-testers.

Other bugs include the lack of pyro on customised entrances for created wrestlers. You can choose to have pyro as part of your entrance when you design it, but when you come out to wrestle it will simply fail to activate. Once again, I have no idea how something like this managed to make it into the game.

Even setting aside the bugs, 24/7 Mode is pretty lousy. The cut-scenes which open shows are often nonsensical in relation to what is meant to be happening in the story. For example, your character might merrily chat with a wrestler he is meant to be in a bitter feud with. At first glance the ability to plan out your wrestler's entire week rather than just playing the matches might seem like a fun concept. However, it quickly becomes tiresome (though players who liked the general manager mode in the previous games might like it better than I did).

The game is plagued with long loading times, which often enhances the frustration of 24/7 Mode. Even selecting one of the non-playable options such as attending an autograph signing (something which involves no animation of any kind - a picture just appears on the screen, along with a message telling you how much popularity rating you gained) forces you to endure more loading time.

In general the new control system was acceptable. However, there does not appear to be any manual control to change your wrestler's focus when in a match against multiple opponents. In theory it happens automatically instead. However, in practical terms the automatic focussing is terrible, meaning that you often stay focussed on one wrestler when intending to attack another. This can lead to a lot of headaches, when you turn from a downed opponent to punch a standing one, but end up performing an elbow drop instead.

For some reason each wrestler now has fewer moves than in previous games in the series. I don't know why they would reduce your number of moves, but they did. Now if you initiate a strong grapple you have the option of 8 regular moves and 2 control moves, whereas in the last game you had 16 regular moves, and I believe 4 control moves. I thought next generation technology meant they could include more material in games, not less...

Flaws from the last game are still present. For example, in a 'last man standing' match the referee will only start his count if the downed wrestler will fail to get up - unlike in 'Smackdown: Here Comes the Pain', where the ref would count anyway, and the wrestler might be able to get up in time to beat the count. This may seem like a small point, but to me it completely ruins the drama of the match if the ref only counts when you're going to win. Imagine if they did that for pinfalls. No more two counts - just a win or no count at all. Surely near falls (or counts in the case of a 'last man standing' match) are an important part of a pro-wrestling match?

Some match types which were present earlier in the series (eg. the slobberknocker, and 3 vs. 3 tables and 'hell in a cell' matches) are no longer available. Once again, I don't see the logic in removing options when improving technology should instead be providing the space for more options. If you try playing as a diva the situation is even worse. Whereas back in 'Smackdown: Shut Your Mouth' they could play any kind of match, now they are severely limited in what they can do.

The commentary is on the whole extremely weak. Most of the time JBL sounds like he was idly reading from the sheet when they recorded it, without even really paying attention to what he was saying. Much of the dialogue is taken directly from the last game, and it quickly becomes repetitive. They could have at least put in more play-by-play (eg. "DDT!", "Brutal powerslam!") to pad it out and make it seem a little less barren.

There's no option to import music on the PS3 version, like there is on the Xbox 360 version. I don't see why this should be the case. If anything it should be the other way around, since the PS3 has a hard disk as standard - whereas the Xbox does not. So, if like me you were hoping to use 'King of Kings' as your entrance theme, or some other track which isn't in the game, you will be disappointed.

These are the problems which most immediately sprang to mind, though I'm sure there are many others which I have neglected to mention. THQ appear to have become lazy with this series. They know that fans will buy each year's title out of hope and habit, so they don't seem inclined to put much effort into game design anymore.
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8 of 9 people found the following review helpful
on November 14, 2007
After eagerly anticipating the release of the first PS3 WWE title, and after owning the series for the past 5 years, the day finally came... and boy, was I disappointed.

The BAD: Loading, loading and more loading...Every action in the game requires load times. This gets very frustrating. Reduced moveset- with the redesigned controls, although quite a bit easier to use, about 50% of the move choices are gone. In prior games, you had approx 16 strong grapple holds, in 08, a mere 8. Targeting is a big issue as well. A new free-move run style is fun, but quite often leads you standing next to your opponant swigning in the air. There is no way to adjust this. there's a few other minor deletions from previous years- as pointless as it was, I liked customizing the locker room, unlocking toys, statues, posters and memorabilia. All that is gone. The locker room now looks like a back-office store room with poor lighting and no ability to pan around. then there's the roster. Everyone knows it's horrible this year. What's worse is the inability to create missing stars; read on...

The UGLY- Create a Wrestler mode is TERRIBLE! This is a big part of the game as I looked forward to using my created wrestlers in various attires to compete online. However, once again, PS3 falls way-side to X Box as it's limited to 32 layers (again) while 360 has 64 (again!) Likewise, a lot of the logo's and designs are non-compatable with online play. In other words, short of using the basic pre-designed tattoos, if you try to be creative, you can't use this CAW online. And a personal gripe of mine- they took out the "Rated R Superstar" logo- that's an easy 4 layers to create each time manually. In 07 it was a 1 layer option. (Not that it could be used online anyway now, very disappointing.) 24/7 mode is cumbursom. Repetitive, load times and not very responsive. Storylines develope themselves regardless of your input.

The GOOD (yes, there's some...) graphics are much better, not quite what I'd hoped, but for the 1st time on a PS3, it's a huge improvement from 07. More weapons and hot spots. I'm still amazed by some of the new weapon movements, articulations and scene's. Give THQ credit for that improvement. The new fighting style controls are a welcomed adjustment. It allows each character to be more unique and has simplified the controls exponentially. No longer press R2, hold for an 1/8 of a second, tap triangle and move the right analog stick praying it works. The controls are much simpler and more effective, although that comes at the previously mentioned loss of move quantity. Online play is better than last year, PS3 users can now use CAWS online without getting disconnected (although, again, the CAW mode is seriously lacking.) One of the best features, (again, back to the CAW mode) is the addition of new hair styles. For those of us who use this mode, it's a Godsend to finally have long hair options for male wrestlers that look authentic.

All-in-all, it's an OK game. With the advanced technology of the PS3 it's a real shamw THQ didn't take advantage of it with it's first release. With 80 gigs of hard drive and 8 processors, it should load faster, and hold more content. Theres an abundant amout of material missing from previous years, this version seems stripped down, almost like a demo. Next year, perhaps THQ will listen more to it's gaming fans, in the mean time, I'm gonna check of Midway's TNA wrestling game... perhaps that'll pick up where THQ left off!
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5 of 5 people found the following review helpful
on March 10, 2008
I have to say that with this years installment of the WWE Smackdown series I am kind of disappointed as it displays a true step back in the progression of the overall series. Here are a few pro's and con's about the game that I think anyone should consider before buying the game.

Pro: They have overhauled the control system and fighting styles, for example if you're a high flyer like Rey Mysterio you can pull off some of his very spectacular moves with just a one button push simplifying it so anyone can play it like a pro. The hardcore fighting style also gives you an extensive controlling system when pulling off weapon offense, for example if you are a hardcore wrestler you can have a chair and do the classic pillmanizing move of placing an opponents ankle within the chair and stomping on it in an attempt to break your opponents ankle. Flaming tables have also made their debut and this is truly the best looking thing about it as when you're playing an ECW extreme rules match you can recreate some classic moments.

Con: The roster is very very disappointing this year with the exclusion of the former tag team champs London and Kendrick or Kevin Thorn to make room for lackluster diva's that let's be honest nobody will play as. This is always a major criticism I have every year with the WWE games as there are always big stars that you would naturally expect to be in but aren't. If you don't include DX which aren't playable from the very start you only actually have 1 tag team in Cryme Tyme which as I'm sure you can imagine if pretty stupid when you have 2 separate tag team championships.

Pro: The Legends roster. Where THQ let you down with the main roster they make it up to you with the legends roster as every year they take votes from fans as to which legends they would love to see in future games and this year shows that they haven't ignored the fans. Focusing a lot on ECW they have Foley, Terry Funk & Sabu as ECW legends (Rightly so). Then we have the returning Rock, Austin, Shane O Mac, Piper & Bret Hart and 2 new additions with "Ravishing" Rick Rude and the Returning Mr. McMahon.

Con: WWE 24/7 Mode. This is honestly a big disappointment for the game. THQ promised us a brand new mode that combined Season Mode and GM Mode, they also promised us it would be brilliant and exciting but all we got was repetition and boredom. There are however new additions to the mode that make it sort of interesting, they give you the option on your days off to do things like rest yourself up after a hard days work or do some promotional work like a press conference or commercials. You also have the option to star in a movie for a day (Honestly how many movies do you know that are filmed in a day?) Doing such things like resting yourself up to lower your fatigue however seriously damage your popularity, so to balance the both are extremely difficult.

All in all it is a good, entertaining game that is worth at least a purchase and a few rounds on your PS3. I haven't had much go of the online mode yet but the ranking system seems pretty easy to understand and simplistic so honestly get it and decide for yourself whether you want to keep it or not.
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1 of 1 people found the following review helpful
on October 15, 2008
I have not had a wrestling game since the playstation, and I figured i may as well get an updated version, and the price was right. This was on clearance new for a really low price, I figured what a steal. I was wrong. There is a reason for the lower price.
Good: The graphics are great, characters real, good introduction to the ring.
Bad: Playability for a weekend gamer like is poor, combersome trying to get the right button or joystick to get a move off, not a quick learning curve. what happen to the days of the buttons doing all the punching and kicking, and the arrows doing the moving. not so much anymore. Secondly, the voiceover during the matches repeats quite a bit, and gets annoying . Finally the load time. A few of my matches were shorter than the actual load time for enterance sequences and post match shows.

Overall, if you get this at a discount, the above reasons, and for many of the other bugs that other gamers note. However, I am still pleased with the updates in gaming since I last had a game. Worth a look at, and for serious gamers, rent it before you buy it to make sure it's worth it to own.
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on April 10, 2014
Okay, in retrospect, I was a bit hard on WWE '13 because the gameplay for it was actually relatively decent (I was more upset over the fact that a significant portion of the popular wrestlers were released as DLC instead of being included with the game; I make no apologies for my criticism of WWE 2K14, however.) Still, the games of today are missing a GM Mode, which lead to me finding this title. So what did I think of it?

The action's a bit more "primitive" than the the gaming we have for today, but the foundation for today's controls as set in the game. While in the later games have the player initiate a grapple before figuring out which grapple attack to use, this title sees the player execute the grapple simply by moving the R stick while facing the opponent. While using the R stick would execute a pin while using the O button to pick up an opponent were the functions in this game, the controls would be reversed as the game would go on. Now could some gamers be upset by this after expecting a certain level of controls from the games prior? Perhaps, but it did put the series as a whole in a better position by adapting the newer style of grappling, and I see this as the progenitor for what the games have adopted for today.

You have a "Hall Of Fame" mode which acts as a version of what the recent "Road To Wrestlemanias" have become (and what the WWE Legends of WrestleMania game innovated.) You can use your money winnings to unlock movesets, characters, and other hidden goodies.

The main reason for me tuning in, though, was the GM Mode available from 24/7 Mode. You were given the option to run one of three brands: RAW, Smackdown, or ECW. Your job is to increase ratings while hitting certain goals to make yourself win the GM of the year (keeping your stars injury-free, having your top wrestler in the Top 5 of the league, etc.) Match quality is determined by match type, the skill sets of those facing each other, whether the superstars are engaged in a rivalry, and how often the same match appears either on the card or in the same spot on the card over the course of the season. While the concept is fun, the game really seems to have it in for the player GM while the AI GMs don't suffer the same pitfalls (the AI GMs can run cards with three matches and without promos and won't suffer any consequences, but if you run a card with three matches and no promos, your viewership tanks.) In addition, it's surprisingly hard for you to gain viewers after a good card while opposing shows can run a lackluster card and still gain viewers. If this were better refined instead of abandoned as the titles progressed, it would really create a game for people who don't want to give up on Fire Pro Wrestling Returns.

The soundtrack was surprisingly rockin', even if it paid more homage to nu-metal (like Sevendust and Chevelle) than it did like some of the groups found on NHL 2K9 - Xbox 360. Still, there was no Nickelback, so I thank God for small favors.

All things considered, it's not a classic in itself, but it did lay the groundwork for what the WWE series has become. If they could throw in a working GM/Booker mode into their current offering, it would make for a supreme wrestling title.
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First let me say that I have played every version of the Smackdown series on the Playstation systems. The first 2 games on the PSOne, all the rest on PS2 and now this on the PS3. And let me say, out of all those games... this is the first one that has ever truly disappointed me (Though the game following "Here Comes The Pain" was pretty poor too).

With this being the first version to release on Sony's new console, I expected more of a punch... what did I get... Better graphics, faster loading times... ummmmm, well, that's all that the punch had in it. No, really, that's ALL the positive notes that this game sings. Everything else has been downgraded. And if the downgrades don't annoy you... the glitches surely will (especially in 24/7 Mode).

For instance, the game has cut back on several match types... you think with the system upgrade that the game could find a way to include ALL former match types. But that's not the case. I Quit, Special Referee and Slobberknocker are nowhere to be found. Add to this that Iron man matches have been restricted to 20 minutes rather than the usual hour and now Diva's can't compete in all the matches that men can. Why? Why get rid of these features? Even if not popular, some people still like to use them.

The roster size is still decent... more Diva's then needed though. Really, who actually plays as them? Once in a bluemoon maybe... but rarely. Some useless Diva's easily could've been taken out for some other superstars that gamers would love to play as. London and Kendrick anyone? But no, the roster is missing some wrestlers that would've been a welcome addition and have no reason to be missing in action. Another annoyance in terms of the roster is the Great Kahli... Maybe this is just a personal gripe. But I'm sure others are annoyed when you play as Chavo and can pick Kahli up. The weight class system seems to have fallen.

Though my main gripe comes with 24/7 Mode. Usually I'd finish season mode and then bust the game out only for multiplayer, but with the introduction of GM mode I started to play the game nearly every day for MONTHES. GM Mode is addictive and the real draw for hardcore wrestling fans. 24/7 mode tries to combine the 2 modes into one mode. First let me say, playing as a superstar has a one year playthrough. No real need to replay, the story isn't interesting at all. GM Mode... well, it is better then being a Superstar in my oppinion, but it falls below last years game here. The addition of signing your superstars with tasks on non-show days is interesting... the mode ultimately fails. The computer beats you easily with stupid non-compatible matches (Melina vs Batista vs Chavo as a main event at a PPV- Grrrrr) Even when you do a 4 star show and your rivals do 3 star shows, they can still find ways to steal your viewers. The most aggravating glitch ever? Just might be. Though it's also frustrating finding out your 5 star PPV has earned you 775, 000 new viewers only to look at the fan chart and find out there has been no increase. 3 monthes in and I'm having a blast in GM Mode, though after several incidents like that I'd decided to just call it quits. Why continue when even winning doesn't let you win. (Confusing sentance, but it does make sense, trust me)

Now the actual in match gameplay. Well, HCTP was the high point for in match gamplay. This game offers less moves and a reversal system that you'd NEVER EVER see on a WWE show. The reversal system makes it seem less like an actual wrestling match and more like a game... about dancing. Because that's what it looks like. Dancing. Powerbombs are fewer and far between here ladies and gentlemen.

In closing, the Smackdown franchise has certainly fallen far from being the yearly highlight they once were. Maybe TNA Impact will wake them up and cause them to focus again to compete...? I hope so anyway, because I LOVE the WWE games. But this year my only sure buy is TNA Impact, I'll rent SDvsRAW09 before buying.

Now I'm going to trade this game in... and I hardly ever do that. But I feel ripped off.

Only buy if you've never played a WWE game... even then, you're better off waiting for the update. This game is forgettable.
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VINE VOICEon September 15, 2008
This is the wrestling standard and has been for quite some time. I wish the polygons were increased a little...It kind of reminds me of the PS2 versions of the past. Compared to TNA's game, the graphics here are a bit second-rate. Don't get me wrong though, because they do look great. There really isn't that much difference. I am being picky because, frankly, this game is just about as good as it gets.

The various modes add to the replay value. This series has become quite the simulation-style game in recent installments. Its like playing Madden 09 or Nascar 09 in that regard.

It is nice to see full ring entrances (something TNA is lacking).
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on May 23, 2013
A lot negative comments about this game it is a game not a popularity contest any game will always has it flaws I have different opinion about this game this game when it came out it was going in the right direction the game play is good there is some glitches but any game has that 24/7 mode in the game is good you get to live and feel like what a WWE superstar endures in yearly basis and what path you take effects you in the game I am not going to give any more details just remember it features ecw superstars and if you want to know more than you will have to buy it and see it for yourself
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on September 29, 2012
I bought this game because I wanted to add to my collection of every game in the Smackdown series. This is a pretty cool game and fun to play however, 24/7 mode can be a bit annoying with the injuries, popularity going down for no reason, the way that you have to build attributes for your created wrestler and some of the cut scenes make no since. For example, I'm feuding with Batista, but during the cut scene before the match my character shakes his hand. Overall, this game is decent and if you want to purchase it I say it is worth at least five bucks.
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on October 24, 2013
There is a glitch in the game that is entirely THQ's fault but the game came on time looking almost new and with all of the materials and artwork. I knocked off a star because I wish they would have said that there was a glitch in it. I used to have this game and not until I went to the Create-A-Championship mode did I remember that it freezes up. Not the seller's fault, but they could have put a friendly disclaimer about that minor detail. All in all, great experience with this seller.
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