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Walk It Out

by Konami
Nintendo Wii Everyone 10+
4.5 out of 5 stars  See all reviews (536 customer reviews)


Available from these sellers.


  • Along with exploring and unlocking the Walk It Out! gameworld, players can also engage in a series of mini-games at any time. These include: Whack-A-Slack!, Psycolo and Smash ?n Run!
  • Explore a uniquely motivational in-game world where the more you step, the richer your world becomes, with new places and goodies only a step away.
  • The only fitness-focused game that keeps you in the game with great music. Walk It Out! allows you to move to the beat of 120 songs, including 20 favorite licensed tracks.
  • Get a visual feel for how well you are doing through charts and graphs that show burned calories, distance traveled, steps taken and more.
  • Play using the peripheral of your choice, including the DanceDanceRevolution (DDR) Wii controller, the Wii Remote and Nunchuk or the Wii Balance Board.

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002CZ7P04
  • Product Dimensions: 5.7 x 7.5 x 0.5 inches ; 4.3 ounces
  • Media: Video Game
  • Release Date: January 12, 2010
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (536 customer reviews)
  • Amazon Best Sellers Rank: #6,407 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com

Walk it Out! provides gamers on the Wii platform with a unique way to explore an inviting and entertaining gameworld, while staying active and social. Containing both local single player and multiplayer options, and supporting the DanceDanceRevolution (DDR) controller for Wii, the Wii Remote/Nunchuk configuration or Wii Balance Board, players walk to the rhythm of an in-game soundtrack, as well as take on a series of mini-games. With continued success the gameworld expands with new physical elements, as well as additional songs by popular artists which together keep the fun coming and players moving as they discover new challenges with each step they take.

Walk It Out! game logo
Walking towards a whole bunch of possible Event Capsules in Walk It Out!
Walk your way to fun and fitness using your controller of choice.
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Multiplayer screen from Walk It Out!
Two-player local support.
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AI companion giving a caloric breakdown as you walk through the gameworld in Walk It Out!
AI companion stat and calorie tracking.
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The Smash 'n Run mini-game from Walk It Out!
Your choice of three mini-games.
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Gameplay
Walk It Out! is a unique blend of simulation, action, rhythm and exercise gameplay. The game's main campaign, known as Stepping Mode, exists in an area known as "Rhythm Island", can be played in single player or local two-player simultaneous and challenges players to explore a gameworld that grows with every literal step taken through it. These steps are patterned after the rhythm of the songs of the in-game soundtrack, which are tapped/stepped out using the game controllers supported. These include the Wii Remote/Nunchuk, the Wii Balance Board and the DDR controller for Wii. Tracks are of various speed and tempo, which the player can alter through difficulty settings. The game features a moving indicator line, known as the "Stepping Guide" that helps players keep in tune with the beat, and the displaying of lyrics, which for some can be helpful in keeping in time, can also be suspended as the player chooses. As players walk in synch they are rewarded with in-game chips, depending on their level of accuracy. These chips can in turn be used to unlock "Event Capsules", which hold a variety of elements ranging from new songs, new paths through the gameworld and physical environmental features like zodiac constellations and rainbows. The unlocking/purchasing of events can happen as the user pauses the action to do so, or can be cued to happen as the required chips are collected. Additional features include: character customization and Mii support, your choice of a male or female AI companion, in-game song set lists, map functionality and varied camera controls for improved Event Capsule searching.

Mini-Games
Along with moving through the main campaign found within the Walk It Out! Stepping Mode, players also have the option to take a break and play a range of entertaining mini-games, some of which involve walking and some not. These include:

    Whack-A-Slack!
    A take off on the iconic game Whack-A-Mole, here players try to hit as many of the "Slackie" creatures as possible with an in-game mallet, within the parameters chosen for the game. Multiple difficulty settings are available and play is possible during a single run-through of an unlocked song or set list, or by letting the song(s) loop and play as long as you like.
    Psycolo
    Psycolo is a puzzle game in which you use your ability to walk to the beat to move a cube around a gameboard collecting hearts and avoiding Slackies, all while maintaining your on-screen health through accuracy in play. The game features 3 ways to move your cube.
    Smash ‘n Run!
    Another nod to Whack-A-Mole, Smash ‘n Run! again has players looking to drop the hammer on Slackies. The difference here is that players need the right size hammer, if not Slackies can fight back and drain your life. This game also incorporates the Wii Remote/Nunchuk controller configuration with your choice of DDR mat or Wii Balance Board controllers.

Game Features

  • Uniquely Motivational Gameplay - Stay active and explore an in-game world where the more you move, the richer your gameworld becomes. Unlockable areas and music tracks tied to the in-game time of day ensure the discovery of new items and goodies every time you play.
  • Music to Get You Going - Walk It Out! is the only fitness-focused game that keeps you in the game with great music. Move to the beat of 120 songs, including 20 licensed tracks, including masters performed by the original artists. Hits include: "Boom Boom Pow" by the Black Eyed Peas, "How Do You Sleep?" by Jesse McCartney, "La La Land" by Demi Lovato, and more.
  • Track Your Achievements - Get a visual feel for how well you're doing through charts and graphs that show burned calories, distance traveled, steps taken and more.
  • Wii Balance Board Compatible - Play with the peripheral of your choice, including the DanceDanceRevolution Wii controller, Wii Remote and Nunchuk or Wii Balance Board.
  • Mini-game Fun - Along with exploring and unlocking the Walk It Out! gameworld, players can also engage in a series of mini-games at any time. These include: Whack-A-Slack!, Psycolo and Smash ‘n Run!.

Product Description

Get off the couch and get moving to the beat of over a hundred hot songs! Step to the beat of hot hits like the Black Eyed Peas’s “Boom Boom Pow” and Demi Lovato’s “La La Land” and explore a unique in-game world you create with each step you take! It’s a fun and easy way for the whole family to get their hearts pumping! Experience a revolutionary and unique workout where walking to the beat of great music unlocks an exciting in-game world. Keep movin' to the beat of all your favorite in-game tracks as you extend your workout in bonus minigames. Compatible with the Wii Balance Board and the Wii DanceDanceRevolution Controller, Walk It Out will have you groovin' your way to a healthier you! Uniquely motivational, explore an in-game world where the more you step, the richer your world becomes. Discover new places and goodies every day! The only fitness-focused game that keeps you in the game with great music! Move to the beat of 120 songs, including 20 favorite licensed tracks, including masters performed by the original artists! Hits include: Boom Boom Pow by the Black Eyed Peas, How Do You Sleep? by Jesse McCartney, La La Land by Demi Lovato, and more! Get a visual feel for how well you're doing through charts and graphs that show burned calories, distance traveled, steps taken and more! Play with the peripheral of your choice! Accepts input from the DanceDanceRevolution Wii Controller, Wii Remote and Nunchuk, or Wii Balance Board.

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Customer Reviews

Most Helpful Customer Reviews
529 of 534 people found the following review helpful
5.0 out of 5 stars A "Gray Panther's" Review of Walk It Out January 28, 2010
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
I'd like to add my Walk It Out critique to the many excellent ones that have already been written. This evaluation is intended for other members of the ARRP generation. You know who you are. I should add that I don't consider myself a gamer. I like computer programming and graphics, but not usually games. For years though, I have followed the evolving exergame field. I own several early attempts at the genre. I have owned a Wii since it first arrived on the scene. I also own a good number of Wii "games" that purportedly inspire the human will to exercise. In my case, they don't. When it comes to exercise, I take a lot of inspiring. Wii Fit comes close but like many other reviewers here, I became frustrated with the constant "stop and go" in that "game".

Then, suddenly, Walk It Out walked onto the scene.It caught my interest. Like several reviewers, I found the packaging off putting. The photos of kids and a young adult didn't really scream, "This game is for you." Instead, it said the opposite, "This game isn't for you." However, I like to walk and the more I thought about the game, the better it sounded to me. It wasn't hugely expensive. I somewhat blindly pre-ordered the game. I received it the day that it came out, but waited to play it until the following morning.

Day 1: My first experience with the game made me wonder if I'd made a huge purchasing mistake. I read the documents that came with the game, but found them very lacking (the extended version of the docs is much better). My initial orientation in the stadium was a nightmare. I ended up flailing around for a bunch of extra time before I could escape to the island. In fact, I still have a phobia related to entering the stadium. At any rate, after about .6 miles of walking, I gave up in frustration. For me, trying to select the capsules while walking was also quite difficult. Even trying to figure out the game concept was rough.

Day 2: Thankfully, I don't give up easily. Figuring out this program became a challenge in and of itself. The next walk went much better. Things began to fall into place. It was still a bit confusing, but I was walking around to the music, collecting some chips and managing to hit a few capsules. Wow. Look at that: a palm tree popped up, a car, a deciduous tree. "Now this is kind of fun." I got so involved with working on the area around the stadium that I forgot the time. That NEVER happens to me during exercise. I made it a mile. "Hmmm. I'm too tired to go on, but I WANT to!" (" Unheard of, unthinkable.")

So, the days have walked by. I've been using the game for several weeks now. I rarely miss a day of walking. I feel like the island is taking shape. Maybe I am too. Yesterday I walked 3.9 miles which isn't bad for me. I have unlocked most of the routes on the island. I've gotten a couple of areas of vegetation completed. I've collected some music. I've even collected quite a few medals. I have never enjoyed exergaming so much. This game allows me to make progress. I've logged around 30 miles! The music isn't really my "thing", but as others have said, most of it is pleasant, fast, and great for mood elevation. Finishing a session on the island leaves me humming away and smiling. The little Wii figure that I follow around the island is filled with positive energy and joy.

This game offers so many options for input devices that most individuals could find something that works for them. I actually like the nun chuck the best, but it leaves me very sore because I like to walk, dance and jog around while using it. In my case, it is also less accurate than the balance board. I don't use it every day. I offset it with the balance board which gives a less robust workout, but still helps me use some different muscle groups. I walk without problems on the balance board. I even use my sneakers. I find that heel walking does work best to match the beat, but I have not found any issue using light steps or even marching while while on the board. I've also tried the dance pad. That was fun, but I could not get it to work well. There was too much sliding around and the mat wasn't accurate enough. It became frustrating. My guess is that regardless of the input device that you use, you will feel your muscles talking to you the next day.

I do suggest changing the game setting to "easy "so that you won't be penalized for missing beats. I worked with the penalty for a week or so. It wasn't bad that way, but I found it somewhat frustrating because NONE of the input options (nun chucks, balance board, or mat) recognize my steps properly. Turning off the penalty, helps relieve that frustration.

That brings me to my primary "gripe" about the program. It is still rough around the edges. That is, the input devises don't always work well. That interrupts the fantastic feeling of being a part of this game. When the devices are working, it is as though you have stepped into another world. The island is a happy place. You want to be there. You forget that you are exercising. However, when the input devices don't register your steps, it sometimes goes beyond frustrating.

Several reviewers have also mentioned the difficulty of using the Wiimote to select the capsules, CDs, clocks, etc. The hand bounces all over the screen as you are walking and trying to hit the capsule. That can be maddening. However, as one reviewer stated, it adds another dimension to the game. I now tend to look at it as a part of the game challenge. In fact, I felt very proud of myself yesterday when I finally managed to snag a CD that hovers above Spirit Mountain.

There is such a diversity of input options for this game that they offer a gentle way to start exercising for some of us, but also offer levels far beyond easy. The game takes some getting used to. My guess is that the people who have given it poor reviews didn't stick with it long enough to get a real feel for it. That is the primary reason that I waited quite a while before offering an opinion. That said, Walk It Out isn't going to be the game for everyone. People, who are very fit, might not enjoy it. A traditionalist who loves "real" workouts in a gym might also want to look elsewhere. For older people, like me, I highly recommend it (after talking to your doctor if you have any medical issues).

If Amazon had a rating of 4.5, I'd give it that. I'm rounding up to 5 because I find this game is close to what I've always wanted to find. It isn't perfect yet. I wish it had a way to record your weight. I REALLY wish the input devices worked more accurately. I wish there were more choices in the types of songs. It would be great to have sections of choice. Like, 40s,50s, 60s, 70s,....2010 etc. That way, everyone could choose the songs that appealed most to them. I'd love to be able to walk to "Zippity Do Da lyrics". I warned you that I was old. LOL.

All in all, I'm happy with Walk It Out, and like so many others here, I am looking forward to more of this type of game genre. It is refreshingly different and addictive. Anyone, young to old, can find a level that fits. It is the closest thing to the Holodeck that I've found yet.
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592 of 601 people found the following review helpful
5.0 out of 5 stars Walk it Out Scores for Fun, Low Impact Exercise! January 12, 2010
Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
I have always enjoyed DDR (Dance Dance Revolution) but wanted to find something lower impact. I tried "Outdoor Challenge" and "Wii Active" but as great as they are, they weren't right for me. I wanted something pretty mindless that did not involve a lot of thinking or jumping around trying to keep a nunchuck strapped to my thigh. Happily I found it with "Walk It Out".

Walking is a great exercise and nothing beats a brisk walk outside. But "Walk It Out" offers great indoor entertainment and a fun way to change up your steps. It is walking on steroids. You get to walk along at a steady pace (you can set the difficulty) but it stays interesting as you uncover surprises. The game boasts over 120 songs that get your heart rate up including tunes by The Black Eyed Peas and Jesse McCartney. You can also select and edit playlists.

If you enjoy indoor walking tapes such as Leslie Sansone's you will probably love "Walk It Out". Once you get the hang of the control, there is lots to discover on the Island and the music keeps you grooving. Plus it is fun!

"Walk It Out" can be played by shifting your weight on the Wii Balance Board, using any of the buttons on the DanceDanceRevolution Controller pad or with a Nunchuck. Slipping the Nunchuck over your pants or in your pocket tracks your steps, keeps the game simple and allows for a wide variety of movement. With the Nunchuck you can also wear supportive footwear which you can't with the DDR Controller pad. The record section of the game keeps tabs on steps trekked and other data.

One drawback to the game is you cannot use your regular Mii. You create a character at the start but it is limited in configuration. Also, though I feel this game may be fun for young children and those who enjoy walking, I think many hard core gamers and those looking for intense physical exercise will find "Walk It Out" boring and will want to look elsewhere for entertainment.

If you are looking to vary up your walk and want a fun change of pace, "Walk It Out" is a great way to get fit, motivated and moving!

UPDATE: I am finding the game really keeps me walking. Tonight, I decided to go for a quick fifteen minute walk and ended up walking an hour and ten minutes!

The walking is quick and simple. But the way the event capsules work can be confusing. If you want more information than the booklet with the game provides, there is a link in the customer discussions section to a longer Konami instruction booklet.

~ Lee Mellott
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306 of 314 people found the following review helpful
4.0 out of 5 stars Walk on Over to Walk It Out! January 13, 2010
Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
I just received this game last night, and have only played it for about an hour, so these are my initial impressions.

First, obviously, this is not a 'gamer' game. This is a way to get your daily walk in that is a little more interesting than just walking on a treadmill. It has gaming elements, but those who are looking for a purely gaming experience will not find it in this genre :-)

As exercise, this is pretty darned good. I did a 45 minutes stretch last night to learn the game and get a feel for it. The time flew by and I burned about 275 calories. ***EDIT - actually, after doing an hour today, I realize I must have done about an hour last night - I guess the time really DID fly by! :-) *** I am very much a Wii exerciser, I do EA Sports Active and have been looking for a light to moderate cardio option for my scheduled rest days, and Walk It Out looks like it will work very well for this. I did my session last night on the normal setting and I would call it light cardio. I did not feel like I was working terribly hard, probably could have sang through most of it, but by the end of the 45 minutes I was sweating lightly. There are ways in the settings to change the intensity up or down, too, but I doubt you could really crank this up to a high intensity level, where you were having to pant to breathe. You could probably get it to where you could not sing though.

The game starts with a profile creation section in which you enter your stats and create your little person to walk around Rhythm Island. Sorry, you can't use your Mii :-( And the little people are fairly generic - the main difference between boys and girls, for example, seems to be that girls wear shorts and boys wear long pants. And everyone is wearing the same outfit, just you get to pick what colors you want your outfit to be. Obviously, however, I have not unlocked all the game, so possibly there are unlockables that change this up later - if not, hey, Konami, think about it for Walk It Out II! ;-)

After you create your profile, you choose your controller options for that session. The three options are controller with nunchuk (tuck the nunchuk in a pocket or your waistband, just like Wii running on Wii Fit), dance mat, or balance board. The game auto-highlights whatever you have plugged in, so if you have your balance board out and turned on, it will select that, if your DDR mat (or Active Life mat, it works fine with that one too!) if plugged in, it will choose that. You still get to select a different option if you like.

A couple notes about the balance board option. It is a little odd. The instructions say not to lift your feet all the way off the balance board, just lift your heels in turn, and if you forget and lift your feet, you can get an error message. They say this is to prevent falls, but it's not how I use the balance board for Wii Fit, so it's hard to remember at first. Also, not lifting your entire foot is obviously not as intense as regular walking, so that may be part of why this game seems light. However, learning the hand controls was a bit tricky at first, so I would definitely recommend using the balance board option so you are doing something light while you try to learn - once you get up the learning curve, just do whatever you like.

The first time you play, the game starts with a brief tutorial section. This is valuable, and I would go through it carefully, but it does tend to break off rather abruptly in spots, which is a little weird. Basically you walk in place. There is a step counter and gauge in the upper left corner that shows you what beats you should be stepping on, just like DDR, and when you step on the beat, you get a point, called a chip, that you will later spend to unlock items. If you miss a step, however, not only do you not gain a chip, but you LOSE one too (this can be turned off in the settings for beginners or children, because it's really hard to click on an event capsule without losing the beat!). If you are very close to the beat, you get a great, and if you are exactly on the beat you get a perfect, although I haven't noticed anything extra that you get for these, the game does keep track and gives you little messages like 'Wow! You've got 500 Greats so far!'

As you walk around the island, you will see little bubbles. These are called event capsules, and if you point your remote at these when you are close enough to them, they will get larger and have words in them like 'Palm Tree 100'. The number is the number of chips you need to 'buy' that item. When you look at the bubble, it will show up in either black or red text. Black means you currently have enough chips in your 'bank' to buy it, red means you don't. If you have enough chips to buy it, just click on it and it will poof into being before your eyes. You can buy everything from scenery to new song tracks to new areas of the map - IF you can manage to get the cursor pointed at the right bubble while you are clicking without missing a beat on your walking!!! For the less coordinated among us (myself included), this is the challenging part! It will definitely take some practice. There were also some event capsules that I am not sure what they are for, some rainbow ones you collect, some brown ones with times on them, etc. I'm looking forward to figuring these out as I play, but I don't know yet what they do. Although I like that there are these longer term goals built in! There are also some minigames, but I haven't done any yet - I think many of them are locked at first.

Now here is the part I am not 100% sure how it works, but this is what I THINK. If an event capsule is still red, you can still click on it, and it will go into your queue. You have a queue of three circles right next to your step counter at the top of the screen. You can fill these circles up with event capsules that you cannot afford and then as you collect the chips to unlock those events, they become available. BUT they don't seem to poof into being as soon as you earn the chips, just the next time you are in that part of the island, that event capsule will be black text with no number under it - you can click on it and it will appear immediately. This was a little confusing at first, but I think that is how it works.

Finally, you can change the view by holding down the B button to do a 'grab and drag' on the scenery. This is hard to get used to and I kept ending up looking at my feet or the sky or the opposite direction from where I meant to look! But, some of the event capsules seem like they would be very difficult if not impossible to collect if you don't look around sometimes.

The island looks to be quite large, with a lot of side routes. Also the amount of unlockables is enormous - I spent my entire session last night walking around in a loop around this auditorium, and I still have a LOT more things to unlock up there before I have all the scenery open. My daughter walked around for about 30 minutes and concentrated on opening new routes, and she had 26% of the island open when she was done, but that doesn't seem to count side routes. It's definitely not a game you will finish in a few days, looks to be good value for the money there.

The time of day you play matters, too - at night, you are walking under the stars, and during the day it is sunny. There are different unlockables for different times, too, I had some constellations last night, don't know yet what comes up during the day.

This is suitable for kids - my three year old son is playing it right now, we turned off the penalty and set the costs of the event capsules to 'easy', so he can walk around for a bit, stop and click on something to have it appear.

The song list is pretty cool - much like DDR, a lot of songs you never heard of before but are still pretty likable, some modern tracks by people like Black Eyed Peas and La La Land by Demi Levato, some oldies like Katrina and the Waves' Walking on Sunshine and a cover of the Go-Go's Vacation. I only have a few songs unlocked so far, so sorry, can't give a complete list.

All in all, a solid edition to your Wii exercise routine. Cardio is one of the areas that Wii exercising is light on, and this is a good if no more than moderate addition to the genre. For the price, there is a lot of gameplay here, and it's a great way to get in a daily walk with some gaming goodness thrown in. Enjoy!!
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Most Recent Customer Reviews
3.0 out of 5 stars Fun but hard to get to work
This game was fun when it worked. Sometimes it wouldn't work with the controller. But still was fun and really great to play with.
Published 3 days ago by R. L. TAYLOR
5.0 out of 5 stars good game
I like to walk, but it's very difficult to do where we live. So I bought this game. It's a lot of fun and really is a work out. Read more
Published 6 days ago by C. Hale
3.0 out of 5 stars GOOD 20 MINUTE WORKOUT IF YOU ARE IN A HURRY.
A good before work workout for 20 minutes. Can not seem to get more island built though.. Only at 59% for 2 months now..Songs can get overplayed.
Published 1 month ago by TLA
3.0 out of 5 stars Ok
I wish it did not have the feature where you have to click in all the objects to populate the island, too distracting , th emusic is just ok.
Published 1 month ago by Lee A. Campbell
4.0 out of 5 stars Walking it out
Even though the directions are not very clear, the game is fun once you figure out how to unlock items. It took me 2 weeks to figure it out. It's a lot of fun.
Published 2 months ago by Taevamp
5.0 out of 5 stars LOVE THIS GAME!!!
I rarely write reviews on things but I must say that this is a fantastic game!!!! I hope they make one like it for the Wii U
Published 2 months ago by L. Smith
4.0 out of 5 stars Simple and Fun
I bought this based on a review of several Wii products and this one seemed to be what I needed as far as a starting point for getting some activity back into my daily routine. Read more
Published 2 months ago by Stephen M. Witty
5.0 out of 5 stars arthritis
I have arthritis and this allows me to walk with the ability to just stop when I need to. It's also entertaining while I walk
Published 2 months ago by Anne Holden-Henry
5.0 out of 5 stars WII game
I have used this game several times to get some walking in for exercise. I would recommend it to anyone that has to walk inside.
Published 3 months ago by Helen Heuser
5.0 out of 5 stars Walk It Out
I like it very much but I wish I could wave to the lady than wave to me. I like it.
Published 3 months ago by Althea E. Lashley
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Any Word on Wii Walk It Out 2?
No, unfortunately, here's a direct quote from the producer of WIO from Facebook:

Hiroyuki Chiwata
"Hi Millie, thank for the words! I am so encouraged. Good communication with users was a dream and it is happening here! I cannot promise anything at this poiint, but I swear I will try my best... Read more
Apr 24, 2010 by Jessica A. Lee |  See all 264 posts
wio for wii u?
We have a member on our WIO Facebook Page Fans group who is using WIO on the Wii U.
Mar 22, 2013 by M. Leslie |  See all 6 posts
Come join our WIO group on Facebook Be the first to reply
More suggestions for a sequel
I love your suggestions but there's one thing you need to know about the map that you obviously don't. If you press the "B" button on the back of the Wiimote, you can pan as long as you hold it down. No clicking on the arrows!
Jan 17, 2012 by Tommie |  See all 3 posts
Jack Russell Terrier Song Translation
The Jack Russell Terrier song is actually called BOKURA WA HERO SA!! by Koji Hayama

You can find it on Youtube @ /watch?v=y0EhleoiPOs
Sep 7, 2012 by A. Grant |  See all 7 posts
Can I wave back?
Well, I through my hands in the air like I just don't care but alas my wii me just keeps walking. However, I believe in my heart the friendly girl feels the love! LOL if you are on facebook you should join our WIO group :>)
Feb 6, 2013 by Catharine L. Schlegel |  See all 3 posts
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