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The War to End All Wars Box Set Edition (WW1 A&A Variant)
 
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The War to End All Wars Box Set Edition (WW1 A&A Variant) [Hardcover]

Ryan S. Johnson (Author)


Out of Print--Limited Availability.



Book Description

May 1, 2001
The War to End All Wars is a World War I territorial strategy game. A variant of the Axis & Allies board game system, it offers an easy to play D10 based combat system and territories with resource values for production.

The War to End All Wars presents the First World War in a couple different ways. The first of these is a historical simulation that offers alliances, political structures, and entry times for the various nations designed to mirror the actual historical chain events that transpired in real life. The second scenario is the semi historical scenario and makes allowances for player choices and deviant actions by many nations. This scenario can see Japan get more active in the war, the US and/or Italy possibly enter on the Central Powers side, the Ottomans stay neutral or even join the Allies, and much more.

While not a complex game that breaks down the individual national armies into named brigades or divisions, the level of historical detailing in The War to End All Wars is enough that multiple professors now utilize this game to help teach the WW1 era to middle, high school, and even college students.

The War to End All Wars comes with:
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1) 2 piece 17" x 44" color game map on thich glossy paper. Map provides an inlarged game area for Europe, then smaller map zones for Asia, Africa, and North America to allow for representation of the entire global war.
2) 40 page Rule & Scenario booklet
3) Score pad with 30 nation sheets
4) 1D10
5) Approx. 190 Plastic Unit Stands
6) 1,100+ Card Stock Land & Sea units for:
-- British Empire
-- French Empire
-- Russian Empire
-- German Empire
-- Austro-Hungarian Empire
-- Ottoman Empire
-- Italy
-- Japanese Empire
-- United States of America
-- China & Neutral nations
-- Ports, Ind. Complexes, Trenches, & Misc.
-- Generals, Resource Chits, Incorp. Markers


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About the Author

Born in 1974 near Chicago, Ryan S. Johnson grew up in Clawson, Michigan, a northern suburb of Detroit. After high school he joinned the US Navy. After leaving the military he returned to school, during which time he founded the Guild of Blades Publishing Group and began publishing games of all varieties. He nows serves on the CEO of the Guild of Blades Publishing Group and continue to design board and RPG games for the company.

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